/**
* Copyright (C) 2002-2012 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.server.ai.mission;
import java.util.logging.Logger;
import javax.xml.stream.XMLStreamException;
import javax.xml.stream.XMLStreamReader;
import javax.xml.stream.XMLStreamWriter;
import net.sf.freecol.common.model.Location;
import net.sf.freecol.common.model.Map.Direction;
import net.sf.freecol.common.model.Unit;
import net.sf.freecol.common.util.Utils;
import net.sf.freecol.server.ai.AIMain;
import net.sf.freecol.server.ai.AIUnit;
/**
* Mission for wandering around, attacking targets owned by a player we
* do not like.
*/
public class UnitWanderHostileMission extends Mission {
@SuppressWarnings("unused")
private static final Logger logger = Logger.getLogger(UnitWanderHostileMission.class.getName());
private static final String tag = "AI hostile-wanderer";
/**
* Creates a mission for the given <code>AIUnit</code>.
*
* @param aiMain The main AI-object.
* @param aiUnit The <code>AIUnit</code> this mission
* is created for.
*/
public UnitWanderHostileMission(AIMain aiMain, AIUnit aiUnit) {
super(aiMain, aiUnit);
uninitialized = false;
}
/**
* Creates a new <code>UnitWanderHostileMission</code> and reads
* the given element.
*
* @param aiMain The main AI-object.
* @param in The input stream containing the XML.
* @throws XMLStreamException if a problem was encountered
* during parsing.
* @see net.sf.freecol.server.ai.AIObject#readFromXML
*/
public UnitWanderHostileMission(AIMain aiMain, XMLStreamReader in)
throws XMLStreamException {
super(aiMain);
readFromXML(in);
uninitialized = getAIUnit() == null;
}
// Mission interface
/**
* Gets the mission target.
*
* @return Null.
*/
public Location getTarget() {
return null;
}
/**
* Why would a UnitWanderHostileMission be invalid with the given unit.
*
* @param aiUnit The <code>AIUnit</code> to check.
* @return A reason why the mission would be invalid with the unit,
* or null if none found.
*/
private static String invalidHostileReason(AIUnit aiUnit) {
final Unit unit = aiUnit.getUnit();
return (!unit.isOffensiveUnit()) ? Mission.UNITNOTOFFENSIVE
: (unit.isNaval()) ? "unit-is-naval"
: (unit.getTile() == null) ? Mission.UNITNOTONMAP
: null;
}
/**
* Why is this mission invalid?
*
* @return A reason for mission invalidity, or null if none found.
*/
public String invalidReason() {
return invalidReason(getAIUnit(), null);
}
/**
* Why would this mission be invalid with the given AI unit?
*
* @param aiUnit The <code>AIUnit</code> to check.
* @return A reason for invalidity, or null if none found.
*/
public static String invalidReason(AIUnit aiUnit) {
String reason;
return ((reason = Mission.invalidReason(aiUnit)) != null) ? reason
: ((reason = invalidHostileReason(aiUnit)) != null) ? reason
: null;
}
/**
* Why would this mission be invalid with the given AI unit and location?
*
* @param aiUnit The <code>AIUnit</code> to check.
* @param loc The <code>Location</code> to check.
* @return A reason for invalidity, or null if none found.
*/
public static String invalidReason(AIUnit aiUnit, Location loc) {
String reason;
return ((reason = invalidAIUnitReason(aiUnit)) != null) ? reason
: ((reason = invalidHostileReason(aiUnit)) != null) ? reason
: null;
}
/**
* Should this mission only be carried out once?
*
* @return True.
*/
@Override
public boolean isOneTime() {
return true;
}
/**
* Performs the mission. Search for hostile targets that are
* located within one move and attack them, otherwise wander in a
* random direction.
*/
public void doMission() {
final Unit unit = getUnit();
String reason = invalidReason();
if (reason != null) {
logger.finest(tag + " broken(" + reason + "): " + this);
return;
}
// Make random moves in a reasonably consistent direction,
// checking for a target along the way.
final AIMain aiMain = getAIMain();
final AIUnit aiUnit = getAIUnit();
int check = 0, checkTurns = Utils.randomInt(logger, "Hostile",
getAIRandom(), 4);
Direction d = Direction.getRandomDirection(tag, getAIRandom());
boolean moved = false;
Mission m;
while (unit.getMovesLeft() > 0) {
// Every checkTurns, look for a target of opportunity.
if (check == 0) {
Location loc = UnitSeekAndDestroyMission.findTarget(aiUnit, 1);
if (loc != null) {
m = new UnitSeekAndDestroyMission(aiMain, aiUnit, loc);
aiUnit.setMission(m);
m.doMission();
return;
}
check = checkTurns;
} else check--;
if ((d = moveRandomly(tag, d)) == null) break;
moved = true;
}
if (moved) {
logger.finest(tag + " moved to " + unit.getLocation()
+ ": " + this);
}
}
// Serialization
/**
* Writes all of the <code>AIObject</code>s and other AI-related
* information to an XML-stream.
*
* @param out The target stream.
* @throws XMLStreamException if there are any problems writing
* to the stream.
*/
protected void toXMLImpl(XMLStreamWriter out) throws XMLStreamException {
toXML(out, getXMLElementTagName());
}
/**
* Returns the tag name of the root element representing this object.
*
* @return "unitWanderHostileMission".
*/
public static String getXMLElementTagName() {
return "unitWanderHostileMission";
}
}