/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.server.ai.mission; import java.util.logging.Logger; import javax.xml.stream.XMLStreamException; import javax.xml.stream.XMLStreamReader; import javax.xml.stream.XMLStreamWriter; import net.sf.freecol.common.model.Location; import net.sf.freecol.common.model.Map.Direction; import net.sf.freecol.common.model.PathNode; import net.sf.freecol.common.model.Tile; import net.sf.freecol.common.model.Unit; import net.sf.freecol.server.ai.AIMain; import net.sf.freecol.server.ai.AIUnit; /** * Mission for idling in a settlement. */ public class IdleAtSettlementMission extends Mission { private static final Logger logger = Logger.getLogger(IdleAtSettlementMission.class.getName()); private static final String tag = "AI idler"; /** * Creates a mission for the given <code>AIUnit</code>. * * @param aiMain The main AI-object. * @param aiUnit The <code>AIUnit</code> this mission * is created for. */ public IdleAtSettlementMission(AIMain aiMain, AIUnit aiUnit) { super(aiMain, aiUnit); uninitialized = false; } /** * Creates a new <code>IdleAtSettlementMission</code> and reads the * given element. * * @param aiMain The main AI-object. * @param in The input stream containing the XML. * @throws XMLStreamException if a problem was encountered * during parsing. * @see net.sf.freecol.server.ai.AIObject#readFromXML */ public IdleAtSettlementMission(AIMain aiMain, XMLStreamReader in) throws XMLStreamException { super(aiMain); readFromXML(in); uninitialized = getAIUnit() == null; } // Fake Transportable interface /** * Gets the transport destination for units with this mission. * * @return The destination for this <code>Transportable</code>. */ public Location getTransportDestination() { final Unit unit = getUnit(); if (unit.getTile() == null || unit.getTile().getSettlement() != null) return null; PathNode path = unit.findOurNearestOtherSettlement(); Tile target = (path == null) ? null : path.getLastNode().getTile(); return (shouldTakeTransportToTile(target)) ? target : null; } // Mission interface /** * Gets the mission target. * * @return Null. There is no target. */ public Location getTarget() { return null; } /** * Why is this mission invalid? * * @return A reason for mission invalidity, or null if none found. */ public String invalidReason() { return invalidAIUnitReason(getAIUnit()); } // No static invalidReason(AIUnit [,Location]) forms, as this is // a targetless fallback mission that is never invalid. // TODO: revise this, it could be invalid if there are no settlements?!? /** * Should this Mission only be carried out once? * * @return True. */ @Override public boolean isOneTime() { return true; } /** * Performs the mission. This is done by moving in a random direction * until the move points are zero or the unit gets stuck. */ public void doMission() { final Unit unit = getUnit(); String reason = invalidReason(); if (reason != null) { logger.warning(tag + " broken(" + reason + "): " + this); return; } // Wait if in Europe. if (unit.getTile() == null) return; // If our tile contains a settlement, idle. No log, this is normal. if (unit.getTile().getSettlement() != null) return; PathNode path = unit.findOurNearestOtherSettlement(); if (path != null) { travelToTarget(tag, path.getLastNode().getTile(), null); } else { // Just make a random moves if no target can be found. moveRandomlyTurn(tag); } } // Serialization /** * Writes all of the <code>AIObject</code>s and other AI-related * information to an XML-stream. * * @param out The target stream. * @throws XMLStreamException if there are any problems writing * to the stream. */ protected void toXMLImpl(XMLStreamWriter out) throws XMLStreamException { toXML(out, getXMLElementTagName()); } /** * Returns the tag name of the root element representing this object. * * @return "idleAtSettlementMission". */ public static String getXMLElementTagName() { return "idleAtSettlementMission"; } }