/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.client.gui.panel; import java.awt.BorderLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.logging.Logger; import javax.swing.JLabel; import javax.swing.JTextField; import net.sf.freecol.client.FreeColClient; import net.sf.freecol.client.gui.GUI; /** * This is the panel that pops up when the user wants to send a * message to the other players. There is no close button because it * closes as soon as the user presses enter in the textfield. */ public final class ChatPanel extends FreeColPanel implements ActionListener { private static final Logger logger = Logger.getLogger(ChatPanel.class.getName()); public static final int CHAT = 1; private final JTextField field; /** * The constructor that will add the items to this panel. * * @param freeColClient The <code>FreeColClient</code> for the game. * @param gui The <code>GUI</code> to display on. */ public ChatPanel(FreeColClient freeColClient, GUI gui) { super(freeColClient, gui); JLabel label = new JLabel("Message: "); field = new JTextField("", 40); setLayout(new BorderLayout(10, 10)); field.setActionCommand(String.valueOf(CHAT)); field.addActionListener(this); add(label); add(field); //setFocusable(false); label.setFocusable(false); field.setFocusable(true); setSize(getPreferredSize()); } /** * This function analyses an event and calls the right methods to take * care of the user's requests. * * @param event The incoming ActionEvent. */ @Override public void actionPerformed(ActionEvent event) { String command = event.getActionCommand(); try { switch (Integer.valueOf(command).intValue()) { case CHAT: String message = getChatText(); getController().sendChat(message); getGUI().displayChatMessage(getMyPlayer(), message, false); getGUI().removeFromCanvas(this); break; default: logger.warning("Invalid Actioncommand: invalid number."); } } catch (NumberFormatException e) { logger.warning("Invalid Actioncommand: not a number."); } } /** * Returns the chat message that the user has entered and clears * the chat textfield to make room for a new message. * * @return The chat message that the user has entered and clears the chat * textfield to make room for a new message. */ public String getChatText() { String message = field.getText(); field.setText(""); return message; } /** * Requests that the chat textfield in this chat panel gets the focus. */ @Override public void requestFocus() { field.requestFocus(); } }