/**
* Copyright (C) 2002-2012 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.common.networking;
import net.sf.freecol.common.model.Game;
import net.sf.freecol.common.model.Player;
import net.sf.freecol.common.model.Unit;
import net.sf.freecol.server.FreeColServer;
import org.w3c.dom.Element;
import org.w3c.dom.NodeList;
/**
* The message sent when logging in.
*/
public class LoginMessage extends DOMMessage {
/** The Player that is logging in. */
private Player player;
/** The user name. */
private String userName;
/** The client FreeCol version. */
private String version;
/** Is the player an admin. */
private boolean admin;
/** Whether to start the game. */
private boolean startGame;
/** Is this a single player game. */
private boolean singlePlayer;
/** Is the client the current player. */
private boolean currentPlayer;
/** The optional id of the active unit. */
private String activeUnitId;
/** The game. */
private Game game;
/**
* Create a new <code>LoginMessage</code> with the supplied name
* and version.
*
* @param player The <code>Player</code> that is logging in.
* @param userName The name of the user logging in.
* @param version The version of FreeCol at the client.
* @param startGame Whether to start the game.
* @param singlePlayer True in single player games.
* @param currentPlayer True if this player is the current player.
* @param activeUnit The current active <code>Unit</code>, or null.
* @param game The entire game.
*/
public LoginMessage(Player player, String userName, String version,
boolean startGame, boolean singlePlayer,
boolean currentPlayer, Unit activeUnit,
Game game) {
this.player = player;
this.userName = userName;
this.version = version;
this.admin = player.isAdmin();
this.startGame = startGame;
this.singlePlayer = singlePlayer;
this.currentPlayer = currentPlayer;
this.activeUnitId = (activeUnit == null) ? null : activeUnit.getId();
this.game = game;
}
/**
* Create a new <code>LoginMessage</code> from a supplied element.
*
* @param game A <code>Game</code> (not used).
* @param element The <code>Element</code> to use to create the message.
*/
public LoginMessage(Game game, Element element) {
String str;
this.player = null; // Should not be used on client side
this.userName = element.getAttribute("userName");
this.version = element.getAttribute("version");
str = element.getAttribute("admin");
this.admin = Boolean.valueOf(str).booleanValue();
str = element.getAttribute("startGame");
this.startGame = Boolean.valueOf(str).booleanValue();
str = element.getAttribute("singlePlayer");
this.singlePlayer = Boolean.valueOf(str).booleanValue();
str = element.getAttribute("currentPlayer");
this.currentPlayer = Boolean.valueOf(str).booleanValue();
this.activeUnitId = element.getAttribute("activeUnit");
NodeList children = element.getChildNodes();
this.game = (children.getLength() != 1) ? null
: new Game((Element)children.item(0), userName);
}
// Simple public accessors.
public String getUserName() {
return userName;
}
public String getVersion() {
return version;
}
public boolean isAdmin() {
return admin;
}
public boolean getStartGame() {
return startGame;
}
public boolean isSinglePlayer() {
return singlePlayer;
}
public boolean isCurrentPlayer() {
return currentPlayer;
}
public Unit getActiveUnit() {
return (activeUnitId == null) ? null
: game.getFreeColGameObject(activeUnitId, Unit.class);
}
public Game getGame() {
return game;
}
/**
* Handle a "login"-message.
* This is actually done in PreGameController.
*
* @param server The <code>FreeColServer</code> handling the message.
* @param player The <code>Player</code> the message applies to.
* @param connection The <code>Connection</code> message was received on.
*
* @return Null.
*/
public Element handle(FreeColServer server, Player player,
Connection connection) {
return null;
}
/**
* Convert this LoginMessage to XML.
*
* @return The XML representation of this message.
*/
public Element toXMLElement() {
Element result = createMessage(getXMLElementTagName(),
"userName", userName,
"version", version,
"admin", Boolean.toString(admin),
"startGame", Boolean.toString(startGame),
"singlePlayer", Boolean.toString(singlePlayer),
"currentPlayer", Boolean.toString(currentPlayer),
"activeUnit", activeUnitId);
result.appendChild(game.toXMLElement(player, result.getOwnerDocument(),
false, false));
return result;
}
/**
* The tag name of the root element representing this object.
*
* @return "login".
*/
public static String getXMLElementTagName() {
return "login";
}
}