/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.client.gui.action; import java.awt.event.ActionEvent; import net.sf.freecol.client.FreeColClient; import net.sf.freecol.client.control.InGameController; import net.sf.freecol.client.gui.GUI; import net.sf.freecol.common.model.Unit; /** * An action for unloading a unit. */ public class UnloadAction extends MapboardAction { public static final String id = "unloadAction"; private Unit unit = null; private final InGameController inGameController; /** * Creates an action for unloading the currently selected unit. * * @param freeColClient The main controller object for the client. * @param gui */ public UnloadAction(FreeColClient freeColClient, InGameController inGameController, GUI gui) { this(freeColClient, inGameController, gui, null); } /** * Creates an action for unloading the <code>Unit</code> * provided. If the <code>Unit</code> is <code>null</code>, then * the currently selected unit is used instead. * * @param freeColClient The main controller object for the client. * @param unit an <code>Unit</code> value * @see net.sf.freecol.client.gui.MapViewer#getActiveUnit() */ public UnloadAction(FreeColClient freeColClient, InGameController inGameController, GUI gui, Unit unit) { super(freeColClient, gui, id); this.inGameController = inGameController; this.unit = unit; } private Unit getUnit() { return (unit != null) ? unit : gui.getActiveUnit(); } /** * Checks if this action should be enabled. * * @return True if there is an active carrier with cargo to unload. */ @Override protected boolean shouldBeEnabled() { final Unit carrier = getUnit(); return super.shouldBeEnabled() && carrier != null && carrier.isCarrier() && carrier.getCargoSpaceTaken() > 0; } /** * Applies this action. * @param e The <code>ActionEvent</code>. */ public void actionPerformed(ActionEvent e) { Unit carrier = getUnit(); if (carrier != null) { inGameController.unload(carrier); gui.updateMapControls(); } } }