/**
* Copyright (C) 2002-2012 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.common.networking;
import net.sf.freecol.common.model.FreeColGameObject;
import net.sf.freecol.common.model.Game;
import net.sf.freecol.common.model.Player;
import net.sf.freecol.common.model.Settlement;
import net.sf.freecol.common.model.Tile;
import net.sf.freecol.common.model.Unit;
import net.sf.freecol.server.FreeColServer;
import net.sf.freecol.server.model.ServerPlayer;
import org.w3c.dom.Element;
/**
* The message sent when the client requests claiming land.
*/
public class ClaimLandMessage extends DOMMessage {
/** The tile to claim. */
private String tileId;
/** The unit or settlement claiming the land. */
private String claimantId;
/** The price to pay for the tile. */
private String priceString;
/**
* Create a new <code>ClaimLandMessage</code>.
*
* @param tile The <code>Tile</code> to claim.
* @param claimant The <code>Unit</code> or <code>Settlement</code>
* claiming the tile.
* @param price The price to pay for the tile, negative if stealing.
*/
public ClaimLandMessage(Tile tile, FreeColGameObject claimant, int price) {
this.tileId = tile.getId();
this.claimantId = claimant.getId();
this.priceString = Integer.toString(price);
}
/**
* Create a new <code>ClaimLandMessage</code> from a supplied element.
*
* @param game The <code>Game</code> this message belongs to.
* @param element The <code>Element</code> to use to create the message.
*/
public ClaimLandMessage(Game game, Element element) {
this.tileId = element.getAttribute("tile");
this.claimantId = element.getAttribute("claimant");
this.priceString = element.getAttribute("price");
}
/**
* Handle a "claimLand"-message.
*
* @param server The <code>FreeColServer</code> handling the message.
* @param player The <code>Player</code> the message applies to.
* @param connection The <code>Connection</code> the message was from.
*
* @return An update, or error <code>Element</code> on failure.
*/
public Element handle(FreeColServer server, Player player,
Connection connection) {
ServerPlayer serverPlayer = server.getPlayer(connection);
Game game = server.getGame();
Tile tile = game.getFreeColGameObject(tileId, Tile.class);
if (tile == null) {
return DOMMessage.clientError("Not a file: " + tileId);
}
Unit unit = game.getFreeColGameObject(claimantId, Unit.class);
Settlement settlement = game.getFreeColGameObject(claimantId,
Settlement.class);
if (unit != null) {
if (!player.owns(unit)) {
return DOMMessage.clientError("Not your unit: " + claimantId);
} else if (unit.getTile() != tile) {
return DOMMessage.clientError("Unit not at tile: "
+ tileId);
}
} else if (settlement != null) {
if (!player.owns(settlement)) {
return DOMMessage.clientError("Not your settlement: "
+ claimantId);
} else if (settlement.getOwner().isEuropean()
&& !settlement.getTile().isAdjacent(tile)) {
return DOMMessage.clientError("Settlement can not claim tile: "
+ tileId);
}
} else {
return DOMMessage.clientError("Not a unit or settlement: "
+ claimantId);
}
int price;
try {
price = Integer.parseInt(priceString);
} catch (NumberFormatException e) {
return DOMMessage.clientError("Bad price: " + priceString);
}
// Request is well formed, but there are more possibilities...
int value = player.getLandPrice(tile);
Player owner = tile.getOwner();
Settlement ownerSettlement = tile.getOwningSettlement();
if (owner == null) { // unclaimed, always free
price = 0;
} else if (owner == player) { // capture vacant colony tiles only
if (settlement != null && ownerSettlement != null
&& tile.isInUse()) {
return DOMMessage.createError("tileTakenSelf", null);
}
price = 0;
} else if (owner.isEuropean()) {
if (tile.getOwningSettlement() == null // its not "nailed down"
|| tile.getOwningSettlement() == settlement) { // pre-attached
price = 0;
} else { // must fail
return DOMMessage.createError("tileTakenEuro", null);
}
} else { // natives
if (price < 0 || price >= value) { // price is valid
;
} else { // refuse
return DOMMessage.createError("tileTakenInd", null);
}
}
// Proceed to claim. Note, does not require unit, it is only
// required for permission checking above. Settlement is required
// to set owning settlement.
return server.getInGameController()
.claimLand(serverPlayer, tile, settlement, price);
}
/**
* Convert this ClaimLandMessage to XML.
*
* @return The XML representation of this message.
*/
public Element toXMLElement() {
return createMessage(getXMLElementTagName(),
"tile", tileId,
"claimant", claimantId,
"price", priceString);
}
/**
* The tag name of the root element representing this object.
*
* @return "claimLand".
*/
public static String getXMLElementTagName() {
return "claimLand";
}
}