/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.FreeColGameObject; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Settlement; import net.sf.freecol.common.model.Tile; import net.sf.freecol.common.model.Unit; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * The message sent when the client requests claiming land. */ public class ClaimLandMessage extends DOMMessage { /** The tile to claim. */ private String tileId; /** The unit or settlement claiming the land. */ private String claimantId; /** The price to pay for the tile. */ private String priceString; /** * Create a new <code>ClaimLandMessage</code>. * * @param tile The <code>Tile</code> to claim. * @param claimant The <code>Unit</code> or <code>Settlement</code> * claiming the tile. * @param price The price to pay for the tile, negative if stealing. */ public ClaimLandMessage(Tile tile, FreeColGameObject claimant, int price) { this.tileId = tile.getId(); this.claimantId = claimant.getId(); this.priceString = Integer.toString(price); } /** * Create a new <code>ClaimLandMessage</code> from a supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public ClaimLandMessage(Game game, Element element) { this.tileId = element.getAttribute("tile"); this.claimantId = element.getAttribute("claimant"); this.priceString = element.getAttribute("price"); } /** * Handle a "claimLand"-message. * * @param server The <code>FreeColServer</code> handling the message. * @param player The <code>Player</code> the message applies to. * @param connection The <code>Connection</code> the message was from. * * @return An update, or error <code>Element</code> on failure. */ public Element handle(FreeColServer server, Player player, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); Game game = server.getGame(); Tile tile = game.getFreeColGameObject(tileId, Tile.class); if (tile == null) { return DOMMessage.clientError("Not a file: " + tileId); } Unit unit = game.getFreeColGameObject(claimantId, Unit.class); Settlement settlement = game.getFreeColGameObject(claimantId, Settlement.class); if (unit != null) { if (!player.owns(unit)) { return DOMMessage.clientError("Not your unit: " + claimantId); } else if (unit.getTile() != tile) { return DOMMessage.clientError("Unit not at tile: " + tileId); } } else if (settlement != null) { if (!player.owns(settlement)) { return DOMMessage.clientError("Not your settlement: " + claimantId); } else if (settlement.getOwner().isEuropean() && !settlement.getTile().isAdjacent(tile)) { return DOMMessage.clientError("Settlement can not claim tile: " + tileId); } } else { return DOMMessage.clientError("Not a unit or settlement: " + claimantId); } int price; try { price = Integer.parseInt(priceString); } catch (NumberFormatException e) { return DOMMessage.clientError("Bad price: " + priceString); } // Request is well formed, but there are more possibilities... int value = player.getLandPrice(tile); Player owner = tile.getOwner(); Settlement ownerSettlement = tile.getOwningSettlement(); if (owner == null) { // unclaimed, always free price = 0; } else if (owner == player) { // capture vacant colony tiles only if (settlement != null && ownerSettlement != null && tile.isInUse()) { return DOMMessage.createError("tileTakenSelf", null); } price = 0; } else if (owner.isEuropean()) { if (tile.getOwningSettlement() == null // its not "nailed down" || tile.getOwningSettlement() == settlement) { // pre-attached price = 0; } else { // must fail return DOMMessage.createError("tileTakenEuro", null); } } else { // natives if (price < 0 || price >= value) { // price is valid ; } else { // refuse return DOMMessage.createError("tileTakenInd", null); } } // Proceed to claim. Note, does not require unit, it is only // required for permission checking above. Settlement is required // to set owning settlement. return server.getInGameController() .claimLand(serverPlayer, tile, settlement, price); } /** * Convert this ClaimLandMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { return createMessage(getXMLElementTagName(), "tile", tileId, "claimant", claimantId, "price", priceString); } /** * The tag name of the root element representing this object. * * @return "claimLand". */ public static String getXMLElementTagName() { return "claimLand"; } }