/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.server.model; import java.util.logging.Logger; import net.sf.freecol.common.model.Colony; import net.sf.freecol.common.model.Goods; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Unit; import net.sf.freecol.server.control.ChangeSet; import net.sf.freecol.server.control.ChangeSet.See; import net.sf.freecol.server.model.ServerPlayer; /** * A type of session to handle demanding tribute from a colony. */ public class DemandSession extends TransactionSession { private static final Logger logger = Logger.getLogger(DemandSession.class.getName()); /** The goods demanded. */ private Goods goods; /** The gold demanded. */ private int gold; /** The tension change if the demand fails. */ private int tension; /** The native player. */ private Player demander; /** The colony player. */ private Player victim; public DemandSession(Unit unit, Colony colony) { super(makeSessionKey(DemandSession.class, unit, colony)); goods = null; gold = -1; tension = -1; demander = unit.getOwner(); victim = colony.getOwner(); } public void complete(ChangeSet cs) { if (tension > 0) { cs.add(See.only(null).perhaps((ServerPlayer) victim), demander.modifyTension(victim, tension)); } super.complete(cs); } public Goods getGoods() { return goods; } public void setGoods(Goods goods) { this.goods = goods; } public int getGold() { return gold; } public void setGold(int gold) { this.gold = gold; } public int getTension() { return tension; } public void setTension(int tension) { this.tension = tension; } }