/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.client.control; import java.awt.Color; import java.util.logging.Logger; import net.sf.freecol.client.FreeColClient; import net.sf.freecol.client.gui.GUI; import net.sf.freecol.client.gui.i18n.Messages; import net.sf.freecol.common.debug.FreeColDebugger; import net.sf.freecol.common.model.GameOptions; import net.sf.freecol.common.model.ModelMessage; import net.sf.freecol.common.model.Nation; import net.sf.freecol.common.model.NationOptions.NationState; import net.sf.freecol.common.model.NationType; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Tile; import net.sf.freecol.common.option.MapGeneratorOptions; import net.sf.freecol.common.option.OptionGroup; import net.sf.freecol.common.resources.ChipResource; import net.sf.freecol.common.resources.ResourceManager; import net.sf.freecol.common.resources.ResourceMapping; /** * The controller that will be used before the game starts. */ public final class PreGameController { private static final Logger logger = Logger.getLogger(PreGameController.class.getName()); /** The main client. */ private FreeColClient freeColClient; /** The GUI to display on. */ private GUI gui; /** * The constructor to use. * * @param freeColClient The main client. * @param gui The <code>GUI</code> to display on. */ public PreGameController(FreeColClient freeColClient, GUI gui) { this.freeColClient = freeColClient; this.gui = gui; } /** * Sets this client to be (or not be) ready to start the game. * * @param ready Indicates whether or not this client is ready to * start the game. */ public void setReady(boolean ready) { freeColClient.getMyPlayer().setReady(ready); freeColClient.askServer().setReady(ready); } /** * Sets this client's player's nation. * * @param nation Which <code>Nation</code> this player wishes to set. */ public void setNation(Nation nation) { freeColClient.getMyPlayer().setNation(nation); freeColClient.askServer().setNation(nation); } /** * Sets this client's player's nation type. * * @param nationType Which nation type this player wishes to set. */ public void setNationType(NationType nationType) { freeColClient.getMyPlayer().setNationType(nationType); freeColClient.askServer().setNationType(nationType); } /** * Sets a nation's state. * * @param nation The <code>Nation</code> to set. * @param state The <code>NationState</code> value to set. */ public void setAvailable(Nation nation, NationState state) { freeColClient.getGame().getNationOptions() .getNations().put(nation, state); freeColClient.askServer().setAvailable(nation, state); } /** * Requests the game to be started. This will only be successful * if all players are ready to start the game. */ public void requestLaunch() { if (freeColClient.getGame().isAllPlayersReadyToLaunch()) { gui.showStatusPanel(Messages.message("status.startingGame")); freeColClient.askServer().requestLaunch(); } else { gui.errorMessage("server.notAllReady"); } } /** * Sends a chat message. * * @param message The text of the message. */ public void chat(String message) { freeColClient.askServer().chat(freeColClient.getMyPlayer(), message); } /** * Sends the {@link GameOptions} to the server. * This method should be called after updating that object. */ public void sendGameOptions() { OptionGroup gameOptions = freeColClient.getGame().getSpecification() .getOptionGroup("gameOptions"); freeColClient.askServer().updateGameOptions(gameOptions); } /** * Sends the {@link MapGeneratorOptions} to the server. * This method should be called after updating that object. */ public void sendMapGeneratorOptions() { OptionGroup mapOptions = freeColClient.getGame() .getMapGeneratorOptions(); freeColClient.askServer().updateMapGeneratorOption(mapOptions); } /** * Add player-specific resources to the resource manager. * * @param nationId The player nation identifier. * @param mapping The mapping to add to. */ private void addPlayerResources(String nationId, ResourceMapping mapping) { Color color = ResourceManager.getColor(nationId + ".color"); mapping.add(nationId + ".chip", ChipResource.colorChip(color)); mapping.add(nationId + ".mission.chip", ChipResource.missionChip(color, false)); mapping.add(nationId + ".mission.expert.chip", ChipResource.missionChip(color, true)); } /** * Starts the game. */ public void startGame() { ResourceMapping gameMapping = new ResourceMapping(); for (Player player : freeColClient.getGame().getPlayers()) { addPlayerResources(player.getNationID(), gameMapping); } // Unknown nation is not in getPlayers() list. addPlayerResources(Nation.UNKNOWN_NATION_ID, gameMapping); ResourceManager.addGameMapping(gameMapping); Player myPlayer = freeColClient.getMyPlayer(); if (!freeColClient.isHeadless()) { gui.closeMainPanel(); gui.closeMenus(); gui.closeStatusPanel(); gui.playSound(null); // Stop the long introduction sound gui.playSound("sound.intro." + myPlayer.getNationID()); } freeColClient.askServer().registerMessageHandler(freeColClient.getInGameInputHandler()); if (!freeColClient.isHeadless()) { freeColClient.setInGame(true); gui.setupInGameMenuBar(); } InGameController igc = freeColClient.getInGameController(); gui.setSelectedTile((Tile) myPlayer.getEntryLocation(), false); if (freeColClient.currentPlayerIsMyPlayer()) { igc.nextActiveUnit(); } gui.setUpMouseListenersForCanvas(); if (FreeColDebugger.isInDebugMode() && FreeColDebugger.getDebugRunTurns() > 0) { freeColClient.skipTurns(FreeColDebugger.getDebugRunTurns()); } else if (freeColClient.getGame().getTurn().getNumber() == 1) { ModelMessage message = new ModelMessage(ModelMessage.MessageType.TUTORIAL, "tutorial.startGame", myPlayer); String direction = myPlayer.getNation().startsOnEastCoast() ? "west" : "east"; message.add("%direction%", direction); myPlayer.addModelMessage(message); // force view of tutorial message igc.nextModelMessage(); } } }