/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.server.control; import java.util.ArrayList; import java.util.logging.Logger; import net.sf.freecol.common.FreeColException; import net.sf.freecol.common.model.Nation; import net.sf.freecol.common.model.NationOptions.Advantages; import net.sf.freecol.common.model.NationOptions.NationState; import net.sf.freecol.common.model.NationType; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.networking.Connection; import net.sf.freecol.common.networking.DOMMessage; import net.sf.freecol.common.networking.NoRouteToServerException; import net.sf.freecol.common.option.OptionGroup; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * Handles the network messages that arrives before the game starts. * * @see PreGameController */ public final class PreGameInputHandler extends InputHandler { private static Logger logger = Logger.getLogger(PreGameInputHandler.class.getName()); /** Is the game launching yet. */ private boolean launching = false; /** * The constructor to use. * * @param freeColServer The main server object. */ public PreGameInputHandler(FreeColServer freeColServer) { super(freeColServer); // TODO: move and simplify methods later, for now just delegate register("updateGameOptions", new NetworkRequestHandler() { public Element handle(Connection connection, Element element) { return updateGameOptions(connection, element); } }); register("updateMapGeneratorOptions", new NetworkRequestHandler() { public Element handle(Connection connection, Element element) { return updateMapGeneratorOptions(connection, element); } }); register("ready", new NetworkRequestHandler() { public Element handle(Connection connection, Element element) { return ready(connection, element); } }); register("setNation", new NetworkRequestHandler() { public Element handle(Connection connection, Element element) { return nation(connection, element); } }); register("setNationType", new NetworkRequestHandler() { public Element handle(Connection connection, Element element) { return nationType(connection, element); } }); register("setAvailable", new NetworkRequestHandler() { public Element handle(Connection connection, Element element) { return available(connection, element); } }); register("requestLaunch", new NetworkRequestHandler() { public Element handle(Connection connection, Element element) { Element reply = requestLaunch(connection, element); if (reply != null) { launching = false; } return reply; } }); } /** * Handles a "updateGameOptions"-message from a client. * * @param connection The <code>Connection</code> the message came from. * @param element The <code>Element</code> containing the request. * @return Null. */ private Element updateGameOptions(Connection connection, Element element) { ServerPlayer player = getFreeColServer().getPlayer(connection); if (!player.isAdmin()) { throw new IllegalStateException("Not an admin"); } OptionGroup gameOptions = getFreeColServer().getGame() .getSpecification().getOptionGroup("gameOptions"); Element child = (Element)element.getChildNodes().item(0); gameOptions.readFromXMLElement(child); Element up = DOMMessage.createMessage("updateGameOptions"); up.appendChild(gameOptions.toXMLElement(up.getOwnerDocument())); getFreeColServer().getServer().sendToAll(up, connection); return null; } /** * Handles a "updateMapGeneratorOptions"-message from a client. * * @param connection The <code>Connection</code> the message came from. * @param element The <code>Element</code> containing the request. * @return Null. */ private Element updateMapGeneratorOptions(Connection connection, Element element) { ServerPlayer player = getFreeColServer().getPlayer(connection); if (!player.isAdmin()) { throw new IllegalStateException("Not an admin"); } Element child = (Element)element.getChildNodes().item(0); getFreeColServer().getMapGenerator().getMapGeneratorOptions() .readFromXMLElement(child); Element umge = DOMMessage.createMessage("updateMapGeneratorOptions"); umge.appendChild(getFreeColServer().getMapGenerator() .getMapGeneratorOptions().toXMLElement(umge.getOwnerDocument())); getFreeColServer().getServer().sendToAll(umge, connection); return null; } /** * Handles a "ready"-message from a client. * * @param connection The <code>Connection</code> the message came from. * @param element The <code>Element</code> containing the request. * @return Null. */ private Element ready(Connection connection, Element element) { ServerPlayer player = getFreeColServer().getPlayer(connection); if (player != null) { boolean ready = (new Boolean(element.getAttribute("value"))) .booleanValue(); player.setReady(ready); getFreeColServer().getServer() .sendToAll(DOMMessage.createMessage("playerReady", "player", player.getId(), "value", Boolean.toString(ready)), player.getConnection()); } else { logger.warning("Ready from unknown connection."); } return null; } /** * Handles a "setNation"-message from a client. * * @param connection The <code>Connection</code> the message came from. * @param element The <code>Element</code> containing the request. * @return Null. */ private Element nation(Connection connection, Element element) { ServerPlayer player = getFreeColServer().getPlayer(connection); if (player != null) { Nation nation = getGame().getSpecification() .getNation(element.getAttribute("value")); if (getFreeColServer().getGame().getNationOptions().getNations() .get(nation) == NationState.AVAILABLE) { player.setNation(nation); getFreeColServer().getServer() .sendToAll(DOMMessage.createMessage("updateNation", "player", player.getId(), "value", nation.getId()), player.getConnection()); } else { logger.warning("Selected non-selectable nation."); } } else { logger.warning("Nation from unknown connection."); } return null; } /** * Handles a "setNationType"-message from a client. * * @param connection The <code>Connection</code> the message came from. * @param element The <code>Element</code> containing the request. * @return Null, or an error message on failure. */ private Element nationType(Connection connection, Element element) { ServerPlayer player = getFreeColServer().getPlayer(connection); if (player != null) { NationType nationType = getGame().getSpecification() .getNationType(element.getAttribute("value")); NationType fixedNationType = getGame().getSpecification() .getNation(player.getNationID()).getType(); Advantages advantages = getFreeColServer().getGame() .getNationOptions().getNationalAdvantages(); if (advantages == Advantages.SELECTABLE || (advantages == Advantages.FIXED && nationType.equals(fixedNationType))) { player.setNationType(nationType); getFreeColServer().getServer() .sendToAll(DOMMessage.createMessage("updateNationType", "player", player.getId(), "value", nationType.getId()), player.getConnection()); } else { logger.warning("NationType is not selectable"); } } else { logger.warning("NationType from unknown connection."); } return null; } /** * Handles a "setAvailable"-message from a client. * * @param connection The <code>Connection</code> the message came from. * @param element The <code>Element</code> containing the request. * @return Null, or an error message on failure. */ private Element available(Connection connection, Element element) { ServerPlayer player = getFreeColServer().getPlayer(connection); if (player != null) { Nation nation = getGame().getSpecification() .getNation(element.getAttribute("nation")); NationState state = Enum.valueOf(NationState.class, element.getAttribute("state")); getFreeColServer().getGame().getNationOptions() .setNationState(nation, state); getFreeColServer().getServer().sendToAll(element, player.getConnection()); } else { logger.warning("Available from unknown connection."); } return null; } /** * Handles a "requestLaunch"-message from a client. * * @param connection The <code>Connection</code> the message came from. * @param element The <code>Element</code> containing the request. * @return Null, or an error message on failure. */ private Element requestLaunch(Connection connection, Element element) { FreeColServer freeColServer = getFreeColServer(); // Check if launching player is an admin. ServerPlayer launchingPlayer = freeColServer.getPlayer(connection); if (!launchingPlayer.isAdmin()) { return DOMMessage.createError("server.onlyAdminCanLaunch", "Only the server admin can launch the game."); } if (launching) return null; launching = true; // Check that no two players have the same nation ArrayList<Nation> nations = new ArrayList<Nation>(); for (Player player : freeColServer.getGame().getPlayers()) { final Nation nation = getGame().getSpecification() .getNation(player.getNationID()); if (nations.contains(nation)) { return DOMMessage.createError("server.invalidPlayerNations", "All players need to pick a unique nation before the game can start."); } nations.add(nation); } // Check if all players are ready. if (!freeColServer.getGame().isAllPlayersReadyToLaunch()) { return DOMMessage.createError("server.notAllReady", "Not all players are ready to begin the game!"); } try { ((PreGameController)freeColServer.getController()).startGame(); } catch (FreeColException e) { return DOMMessage.createError("server.errorStartingGame", "An error occurred while starting the game!"); } return null; } /** * Handles a "logout"-message. * * @param connection The <code>Connection</code> the message came from. * @param element The <code>Element</code> containing the request. * @return A logout reply message. */ protected Element logout(Connection connection, Element element) { logger.info("Logout from: " + connection); ServerPlayer player = getFreeColServer().getPlayer(connection); player.setConnected(false); getFreeColServer().getGame().removePlayer(player); getFreeColServer().getServer() .sendToAll(DOMMessage.createMessage("logout", "reason", "User has logged out.", "player", player.getId()), connection); try { getFreeColServer().updateMetaServer(); } catch (NoRouteToServerException e) {} return null; } }