/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.client.gui.panel; import javax.swing.JLabel; import net.sf.freecol.client.gui.GUI; import net.sf.freecol.client.gui.i18n.Messages; import net.sf.freecol.common.model.AbstractGoods; import net.sf.freecol.common.model.GoodsType; /** * This label represents AbstractGoods. */ public class AbstractGoodsLabel extends JLabel { private final AbstractGoods goods; private boolean partialChosen = false; private boolean toEquip = false; private GUI gui; /** * Initializes this JLabel with the given goods data. * * @param goods The <code>AbstractGoods</code> that this JLabel * will visually represent. * @param gui The <code>GUI</code> to extract an icon from. */ public AbstractGoodsLabel(AbstractGoods goods, GUI gui) { super(gui.getImageLibrary().getGoodsImageIcon(goods.getType())); this.goods = goods; setToolTipText(Messages.message(goods.getNameKey())); this.gui = gui; } /** * Return true if not the entire amount has been selected. * * @return a <code>boolean</code> value */ public boolean isPartialChosen() { return partialChosen; } /** * Set whether only a partial amount is to be selected. * * @param partialChosen a <code>boolean</code> value */ public void setPartialChosen(boolean partialChosen) { this.partialChosen = partialChosen; } /** * Returns * * @return a <code>boolean</code> value */ public boolean isToEquip() { return toEquip; } /** * Set whether the goods will be used to equip a Unit. * * @param toEquip a <code>boolean</code> value */ public void toEquip(boolean toEquip) { this.toEquip = toEquip; } /** * Returns this GoodsLabel's goods data. * * @return This GoodsLabel's goods data. */ public AbstractGoods getGoods() { return goods; } /** * Returns this label's goods type. * @return This label's goods type. */ public GoodsType getType() { return goods.getType(); } /** * Returns this label's goods amount. * @return This label's goods amount. */ public int getAmount() { return goods.getAmount(); } /** * Sets the amount of the goods wrapped by this Label to a default * value. By default, do nothing. Override this method if * necessary. */ public void setDefaultAmount() { // do nothing } protected GUI getGUI() { return gui; } }