/**
* Copyright (C) 2002-2012 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.client.gui.panel;
import javax.swing.JLabel;
import net.sf.freecol.client.gui.GUI;
import net.sf.freecol.client.gui.i18n.Messages;
import net.sf.freecol.common.model.AbstractGoods;
import net.sf.freecol.common.model.GoodsType;
/**
* This label represents AbstractGoods.
*/
public class AbstractGoodsLabel extends JLabel {
private final AbstractGoods goods;
private boolean partialChosen = false;
private boolean toEquip = false;
private GUI gui;
/**
* Initializes this JLabel with the given goods data.
*
* @param goods The <code>AbstractGoods</code> that this JLabel
* will visually represent.
* @param gui The <code>GUI</code> to extract an icon from.
*/
public AbstractGoodsLabel(AbstractGoods goods, GUI gui) {
super(gui.getImageLibrary().getGoodsImageIcon(goods.getType()));
this.goods = goods;
setToolTipText(Messages.message(goods.getNameKey()));
this.gui = gui;
}
/**
* Return true if not the entire amount has been selected.
*
* @return a <code>boolean</code> value
*/
public boolean isPartialChosen() {
return partialChosen;
}
/**
* Set whether only a partial amount is to be selected.
*
* @param partialChosen a <code>boolean</code> value
*/
public void setPartialChosen(boolean partialChosen) {
this.partialChosen = partialChosen;
}
/**
* Returns
*
* @return a <code>boolean</code> value
*/
public boolean isToEquip() {
return toEquip;
}
/**
* Set whether the goods will be used to equip a Unit.
*
* @param toEquip a <code>boolean</code> value
*/
public void toEquip(boolean toEquip) {
this.toEquip = toEquip;
}
/**
* Returns this GoodsLabel's goods data.
*
* @return This GoodsLabel's goods data.
*/
public AbstractGoods getGoods() {
return goods;
}
/**
* Returns this label's goods type.
* @return This label's goods type.
*/
public GoodsType getType() {
return goods.getType();
}
/**
* Returns this label's goods amount.
* @return This label's goods amount.
*/
public int getAmount() {
return goods.getAmount();
}
/**
* Sets the amount of the goods wrapped by this Label to a default
* value. By default, do nothing. Override this method if
* necessary.
*/
public void setDefaultAmount() {
// do nothing
}
protected GUI getGUI() {
return gui;
}
}