/**
* Copyright (C) 2002-2012 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.common.networking;
import net.sf.freecol.common.model.Game;
import net.sf.freecol.common.model.Goods;
import net.sf.freecol.common.model.IndianSettlement;
import net.sf.freecol.common.model.Player;
import net.sf.freecol.common.model.Settlement;
import net.sf.freecol.common.model.Unit;
import net.sf.freecol.server.FreeColServer;
import net.sf.freecol.server.model.ServerPlayer;
import org.w3c.dom.Element;
/**
* The message sent when negotiating a sale at an IndianSettlement.
*/
public class SellPropositionMessage extends DOMMessage {
/**
* The ID of the unit that is selling.
*/
private String unitId;
/**
* The ID of the settlement that is buying.
*/
private String settlementId;
/**
* The goods to be sold.
*/
private Goods goods;
/**
* The price being negotiated.
*/
private String goldString;
/**
* Create a new <code>SellPropositionMessage</code>.
*
* @param unit The <code>Unit</code> that is trading.
* @param goods The <code>Goods</code> to sell.
* @param gold The price of the goods (negative if unknown).
*/
public SellPropositionMessage(Unit unit, Settlement settlement,
Goods goods, int gold) {
this.unitId = unit.getId();
this.settlementId = settlement.getId();
this.goods = goods;
this.goldString = Integer.toString(gold);
}
/**
* Create a new <code>SellPropositionMessage</code> from a
* supplied element.
*
* @param game The <code>Game</code> this message belongs to.
* @param element The <code>Element</code> to use to create the message.
*/
public SellPropositionMessage(Game game, Element element) {
this.unitId = element.getAttribute("unit");
this.settlementId = element.getAttribute("settlement");
this.goldString = element.getAttribute("gold");
this.goods = new Goods(game,
DOMMessage.getChildElement(element, Goods.getXMLElementTagName()));
}
/**
* What is the price currently negotiated for this transaction?
*
* @return The current price.
*/
public int getGold() {
try {
return Integer.parseInt(goldString);
} catch (NumberFormatException e) {
return -1;
}
}
/**
* Handle a "sellProposition"-message.
*
* @param server The <code>FreeColServer</code> handling the message.
* @param player The <code>Player</code> the message applies to.
* @param connection The <code>Connection</code> message was received on.
* @return This message with updated gold value, or an error
* <code>Element</code> on failure.
*/
public Element handle(FreeColServer server, Player player,
Connection connection) {
ServerPlayer serverPlayer = server.getPlayer(connection);
Unit unit;
try {
unit = player.getFreeColGameObject(unitId, Unit.class);
} catch (Exception e) {
return DOMMessage.clientError(e.getMessage());
}
IndianSettlement settlement;
try {
settlement = unit.getAdjacentIndianSettlementSafely(settlementId);
} catch (Exception e) {
return DOMMessage.clientError(e.getMessage());
}
// Make sure we are trying to sell something that is there
if (goods.getLocation() != unit) {
return DOMMessage.createError("server.trade.noGoods", "Goods "
+ goods.getId() + " are not with unit " + unitId);
}
int gold;
try {
gold = Integer.parseInt(goldString);
} catch (NumberFormatException e) {
return DOMMessage.clientError("Bad gold: " + goldString);
}
// Proceed to price.
return server.getInGameController()
.sellProposition(serverPlayer, unit, settlement, goods, gold);
}
/**
* Convert this SellPropositionMessage to XML.
*
* @return The XML representation of this message.
*/
public Element toXMLElement() {
Element result = createMessage(getXMLElementTagName(),
"unit", unitId,
"settlement", settlementId,
"gold", goldString);
result.appendChild(goods.toXMLElement(null,
result.getOwnerDocument()));
return result;
}
/**
* The tag name of the root element representing this object.
*
* @return "sellProposition".
*/
public static String getXMLElementTagName() {
return "sellProposition";
}
}