/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.common.networking; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Unit; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * The message sent when clearing a unit speciality. */ public class DisbandUnitMessage extends DOMMessage { /** * The id of the unit to be disbanded. */ private String unitId; /** * Create a new <code>DisbandUnitMessage</code> with the * supplied unit. * * @param unit The <code>Unit</code> to clear. */ public DisbandUnitMessage(Unit unit) { this.unitId = unit.getId(); } /** * Create a new <code>DisbandUnitMessage</code> from a * supplied element. * * @param game The <code>Game</code> this message belongs to. * @param element The <code>Element</code> to use to create the message. */ public DisbandUnitMessage(Game game, Element element) { this.unitId = element.getAttribute("unit"); } /** * Handle a "disbandUnit"-message. * * @param server The <code>FreeColServer</code> handling the message. * @param player The <code>Player</code> the message applies to. * @param connection The <code>Connection</code> message was received on. * @return An update containing the cleared unit, or an error * <code>Element</code> on failure. */ public Element handle(FreeColServer server, Player player, Connection connection) { ServerPlayer serverPlayer = server.getPlayer(connection); Unit unit; try { unit = player.getFreeColGameObject(unitId, Unit.class); } catch (Exception e) { return DOMMessage.clientError(e.getMessage()); } // Try to clear. return server.getInGameController() .disbandUnit(serverPlayer, unit); } /** * Convert this DisbandUnitMessage to XML. * * @return The XML representation of this message. */ public Element toXMLElement() { return createMessage(getXMLElementTagName(), "unit", unitId); } /** * The tag name of the root element representing this object. * * @return "disbandUnit". */ public static String getXMLElementTagName() { return "disbandUnit"; } }