/**
* Copyright (C) 2002-2012 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.common.networking;
import net.sf.freecol.common.model.Game;
import net.sf.freecol.common.model.Player;
import net.sf.freecol.common.model.Unit;
import net.sf.freecol.server.FreeColServer;
import net.sf.freecol.server.model.ServerPlayer;
import org.w3c.dom.Element;
/**
* The message sent when clearing a unit speciality.
*/
public class DisbandUnitMessage extends DOMMessage {
/**
* The id of the unit to be disbanded.
*/
private String unitId;
/**
* Create a new <code>DisbandUnitMessage</code> with the
* supplied unit.
*
* @param unit The <code>Unit</code> to clear.
*/
public DisbandUnitMessage(Unit unit) {
this.unitId = unit.getId();
}
/**
* Create a new <code>DisbandUnitMessage</code> from a
* supplied element.
*
* @param game The <code>Game</code> this message belongs to.
* @param element The <code>Element</code> to use to create the message.
*/
public DisbandUnitMessage(Game game, Element element) {
this.unitId = element.getAttribute("unit");
}
/**
* Handle a "disbandUnit"-message.
*
* @param server The <code>FreeColServer</code> handling the message.
* @param player The <code>Player</code> the message applies to.
* @param connection The <code>Connection</code> message was received on.
* @return An update containing the cleared unit, or an error
* <code>Element</code> on failure.
*/
public Element handle(FreeColServer server, Player player,
Connection connection) {
ServerPlayer serverPlayer = server.getPlayer(connection);
Unit unit;
try {
unit = player.getFreeColGameObject(unitId, Unit.class);
} catch (Exception e) {
return DOMMessage.clientError(e.getMessage());
}
// Try to clear.
return server.getInGameController()
.disbandUnit(serverPlayer, unit);
}
/**
* Convert this DisbandUnitMessage to XML.
*
* @return The XML representation of this message.
*/
public Element toXMLElement() {
return createMessage(getXMLElementTagName(),
"unit", unitId);
}
/**
* The tag name of the root element representing this object.
*
* @return "disbandUnit".
*/
public static String getXMLElementTagName() {
return "disbandUnit";
}
}