/**
* Copyright (C) 2002-2012 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.common.model;
import net.sf.freecol.common.FreeColException;
import net.sf.freecol.server.model.ServerBuilding;
import net.sf.freecol.util.test.FreeColTestCase;
public class SettlementTest extends FreeColTestCase {
public void testSettlementRadius() throws FreeColException {
Game game = getStandardGame();
Map map = getTestMap();
game.setMap(map);
FreeColTestCase.IndianSettlementBuilder builder =
new FreeColTestCase.IndianSettlementBuilder(game);
Player arawak = game.getPlayer("model.nation.arawak");
builder.player(arawak);
IndianSettlement settlement = builder.build();
assertEquals(1, arawak.getNationType().getSettlementType(false).getClaimableRadius());
assertEquals(1, settlement.getType().getClaimableRadius());
settlement.dispose();
builder.capital(true);
settlement = builder.build();
assertEquals(2, arawak.getNationType().getCapitalType().getClaimableRadius());
assertEquals(2, settlement.getType().getClaimableRadius());
settlement.dispose();
Player inca = game.getPlayer("model.nation.inca");
builder.player(inca);
builder.capital(false);
settlement = builder.build();
assertEquals(2, inca.getNationType().getSettlementType(false).getClaimableRadius());
assertEquals(2, settlement.getType().getClaimableRadius());
settlement.dispose();
builder.capital(true);
settlement = builder.build();
assertEquals(3, inca.getNationType().getCapitalType().getClaimableRadius());
assertEquals(3, settlement.getType().getClaimableRadius());
settlement.dispose();
}
public void testColonyRadius() {
Game game = getGame();
Map map = getTestMap();
game.setMap(map);
Colony colony = getStandardColony();
assertEquals(1, colony.getOwner().getNationType().getSettlementType(false).getClaimableRadius());
//assertEquals(1, colony.getOwner().getNationType().getCapitalType().getClaimableRadius());
assertEquals(1, colony.getRadius());
assertFalse(colony.isCapital());
}
public void testSettlementDoesNotClaimWater() {
Game game = getStandardGame();
Map map = getTestMap();
game.setMap(map);
map.getTile(4, 8).setType(spec().getTileType("model.tile.ocean"));
assertFalse(map.getTile(4, 8).isLand());
FreeColTestCase.IndianSettlementBuilder builder =
new FreeColTestCase.IndianSettlementBuilder(game);
IndianSettlement settlement = builder.build();
for (Tile tile : settlement.getTile().getSurroundingTiles(1)) {
assertEquals(tile.isLand(), tile.getOwner() == settlement.getOwner());
assertEquals(tile.isLand(), tile.getOwningSettlement() == settlement);
}
}
public void testColonyClaimsWater() {
Game game = getGame();
Map map = getTestMap();
game.setMap(map);
map.getTile(4, 8).setType(spec().getTileType("model.tile.ocean"));
assertFalse(map.getTile(4, 8).isLand());
Colony colony = getStandardColony();
for (Tile tile : colony.getTile().getSurroundingTiles(1)) {
assertEquals("Tile " + tile.toString()
+ " should be owned by " + colony.getOwner().getId(),
tile.getOwner(), colony.getOwner());
assertEquals("Tile " + tile.toString()
+ " should be owned by " + colony.getId(),
tile.getOwningSettlement(), colony);
}
}
public void testLineOfSight() {
Game game = getGame();
Map map = getTestMap();
game.setMap(map);
Colony colony = getStandardColony();
assertEquals(2, colony.getLineOfSight());
BuildingType towerType = new BuildingType("tower", spec());
Modifier modifier = new Modifier("model.modifier.lineOfSightBonus", 2, Modifier.Type.ADDITIVE);
towerType.addModifier(modifier);
Building tower = new ServerBuilding(getGame(), colony, towerType);
colony.addBuilding(tower);
assertEquals(4, colony.getLineOfSight());
}
}