/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.server.control; import java.io.IOException; import java.util.Collections; import java.util.HashSet; import java.util.Map.Entry; import java.util.Random; import java.util.Set; import java.util.logging.Level; import java.util.logging.Logger; import net.sf.freecol.common.FreeColException; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.IndianSettlement; import net.sf.freecol.common.model.Nation; import net.sf.freecol.common.model.NationOptions.NationState; import net.sf.freecol.common.model.Player; import net.sf.freecol.common.model.Player.Stance; import net.sf.freecol.common.model.Specification; import net.sf.freecol.common.model.Tension; import net.sf.freecol.common.networking.Connection; import net.sf.freecol.common.networking.DOMMessage; import net.sf.freecol.common.networking.NoRouteToServerException; import net.sf.freecol.common.option.OptionGroup; import net.sf.freecol.server.FreeColServer; import net.sf.freecol.server.ai.AIMain; import net.sf.freecol.server.generator.MapGenerator; import net.sf.freecol.server.model.ServerPlayer; import org.w3c.dom.Element; /** * The control object that is responsible for setting parameters * and starting a new game. {@link PreGameInputHandler} is used * to receive and handle network messages from the clients. * * The game enters the state * {@link net.sf.freecol.server.FreeColServer.GameState#IN_GAME}, when the * {@link #startGame} has successfully been invoked. * * @see InGameInputHandler */ public final class PreGameController extends Controller { private static final Logger logger = Logger.getLogger(PreGameController.class.getName()); /** * The constructor to use. * * @param freeColServer The main <code>FreeColServer</code> object. */ public PreGameController(FreeColServer freeColServer) { super(freeColServer); } /** * Updates and starts the new game. * * This method performs these tasks in the given order: * * <ol> * <li>Generates the map. * <li>Sends updated game information to the clients. * <li>Changes the game state to {@link net.sf.freecol.server.FreeColServer.GameState#IN_GAME}. * <li>Sends the "startGame"-message to the clients. * </ol> */ public void startGame() throws FreeColException { FreeColServer freeColServer = getFreeColServer(); Game game = freeColServer.getGame(); Specification spec = game.getSpecification(); // Apply the difficulty level MapGenerator mapGenerator = freeColServer.getMapGenerator(); AIMain aiMain = new AIMain(freeColServer); freeColServer.setAIMain(aiMain); game.setFreeColGameObjectListener(aiMain); // Add AI players game.setUnknownEnemy(new ServerPlayer(game, Player.UNKNOWN_ENEMY, false, null, null, null)); Set<Entry<Nation, NationState>> entries = new HashSet<Entry<Nation, NationState>>(game.getNationOptions() .getNations().entrySet()); for (Entry<Nation, NationState> entry : entries) { if (entry.getValue() != NationState.NOT_AVAILABLE && game.getPlayer(entry.getKey().getId()) == null) { freeColServer.addAIPlayer(entry.getKey()); } } Collections.sort(game.getPlayers(), Player.playerComparator); // Save the old GameOptions as possibly set by clients.. // TODO: This might not be the best way to do it, the // createMap should not really use the entire loadGame method. OptionGroup gameOptions = spec.getOptionGroup("gameOptions"); Element oldGameOptions = gameOptions.toXMLElement(DOMMessage.createMessage("oldGameOptions").getOwnerDocument()); // Make the map. mapGenerator.createMap(game); // Restore the GameOptions that may have been overwritten by // loadGame in createMap gameOptions.readFromXMLElement(oldGameOptions); // Initial stances and randomizations for all players. Random random = getFreeColServer().getServerRandom(); for (Player player : game.getPlayers()) { ((ServerPlayer)player).startGame(random); if (player.isIndian()) { // Indian players know about each other, but European colonial // players do not. final int alarm = (Tension.Level.HAPPY.getLimit() + Tension.Level.CONTENT.getLimit()) / 2; for (Player other : game.getPlayers()) { if (other != player && other.isIndian()) { player.setStance(other, Stance.PEACE); for (IndianSettlement is : player.getIndianSettlements()) { is.setAlarm(other, new Tension(alarm)); } } } } } // ensure that option groups can not be edited game.getMapGeneratorOptions().setEditable(false); gameOptions.setEditable(false); spec.getOptionGroup("difficultyLevels").setEditable(false); // Inform the clients. for (Player player : game.getPlayers()) { if (!player.isAI()) { Connection conn = ((ServerPlayer) player).getConnection(); Element update = DOMMessage.createMessage("updateGame"); update.appendChild(game.toXMLElement(player, update.getOwnerDocument(), false, false)); try { conn.ask(update); } catch (IOException e) { logger.log(Level.WARNING, "Unable to updateGame", e); } } } // Start the game: freeColServer.setGameState(FreeColServer.GameState.IN_GAME); try { freeColServer.updateMetaServer(); } catch (NoRouteToServerException e) {} freeColServer.getServer() .sendToAll(DOMMessage.createMessage("startGame")); freeColServer.getServer().setMessageHandlerToAllConnections(freeColServer.getInGameInputHandler()); } }