/**
* Copyright (C) 2002-2012 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.server.control;
import java.io.IOException;
import java.util.Collections;
import java.util.HashSet;
import java.util.Map.Entry;
import java.util.Random;
import java.util.Set;
import java.util.logging.Level;
import java.util.logging.Logger;
import net.sf.freecol.common.FreeColException;
import net.sf.freecol.common.model.Game;
import net.sf.freecol.common.model.IndianSettlement;
import net.sf.freecol.common.model.Nation;
import net.sf.freecol.common.model.NationOptions.NationState;
import net.sf.freecol.common.model.Player;
import net.sf.freecol.common.model.Player.Stance;
import net.sf.freecol.common.model.Specification;
import net.sf.freecol.common.model.Tension;
import net.sf.freecol.common.networking.Connection;
import net.sf.freecol.common.networking.DOMMessage;
import net.sf.freecol.common.networking.NoRouteToServerException;
import net.sf.freecol.common.option.OptionGroup;
import net.sf.freecol.server.FreeColServer;
import net.sf.freecol.server.ai.AIMain;
import net.sf.freecol.server.generator.MapGenerator;
import net.sf.freecol.server.model.ServerPlayer;
import org.w3c.dom.Element;
/**
* The control object that is responsible for setting parameters
* and starting a new game. {@link PreGameInputHandler} is used
* to receive and handle network messages from the clients.
*
* The game enters the state
* {@link net.sf.freecol.server.FreeColServer.GameState#IN_GAME}, when the
* {@link #startGame} has successfully been invoked.
*
* @see InGameInputHandler
*/
public final class PreGameController extends Controller {
private static final Logger logger = Logger.getLogger(PreGameController.class.getName());
/**
* The constructor to use.
*
* @param freeColServer The main <code>FreeColServer</code> object.
*/
public PreGameController(FreeColServer freeColServer) {
super(freeColServer);
}
/**
* Updates and starts the new game.
*
* This method performs these tasks in the given order:
*
* <ol>
* <li>Generates the map.
* <li>Sends updated game information to the clients.
* <li>Changes the game state to {@link net.sf.freecol.server.FreeColServer.GameState#IN_GAME}.
* <li>Sends the "startGame"-message to the clients.
* </ol>
*/
public void startGame() throws FreeColException {
FreeColServer freeColServer = getFreeColServer();
Game game = freeColServer.getGame();
Specification spec = game.getSpecification();
// Apply the difficulty level
MapGenerator mapGenerator = freeColServer.getMapGenerator();
AIMain aiMain = new AIMain(freeColServer);
freeColServer.setAIMain(aiMain);
game.setFreeColGameObjectListener(aiMain);
// Add AI players
game.setUnknownEnemy(new ServerPlayer(game, Player.UNKNOWN_ENEMY,
false, null, null, null));
Set<Entry<Nation, NationState>> entries
= new HashSet<Entry<Nation, NationState>>(game.getNationOptions()
.getNations().entrySet());
for (Entry<Nation, NationState> entry : entries) {
if (entry.getValue() != NationState.NOT_AVAILABLE
&& game.getPlayer(entry.getKey().getId()) == null) {
freeColServer.addAIPlayer(entry.getKey());
}
}
Collections.sort(game.getPlayers(), Player.playerComparator);
// Save the old GameOptions as possibly set by clients..
// TODO: This might not be the best way to do it, the
// createMap should not really use the entire loadGame method.
OptionGroup gameOptions = spec.getOptionGroup("gameOptions");
Element oldGameOptions = gameOptions.toXMLElement(DOMMessage.createMessage("oldGameOptions").getOwnerDocument());
// Make the map.
mapGenerator.createMap(game);
// Restore the GameOptions that may have been overwritten by
// loadGame in createMap
gameOptions.readFromXMLElement(oldGameOptions);
// Initial stances and randomizations for all players.
Random random = getFreeColServer().getServerRandom();
for (Player player : game.getPlayers()) {
((ServerPlayer)player).startGame(random);
if (player.isIndian()) {
// Indian players know about each other, but European colonial
// players do not.
final int alarm = (Tension.Level.HAPPY.getLimit()
+ Tension.Level.CONTENT.getLimit()) / 2;
for (Player other : game.getPlayers()) {
if (other != player && other.isIndian()) {
player.setStance(other, Stance.PEACE);
for (IndianSettlement is : player.getIndianSettlements()) {
is.setAlarm(other, new Tension(alarm));
}
}
}
}
}
// ensure that option groups can not be edited
game.getMapGeneratorOptions().setEditable(false);
gameOptions.setEditable(false);
spec.getOptionGroup("difficultyLevels").setEditable(false);
// Inform the clients.
for (Player player : game.getPlayers()) {
if (!player.isAI()) {
Connection conn = ((ServerPlayer) player).getConnection();
Element update = DOMMessage.createMessage("updateGame");
update.appendChild(game.toXMLElement(player,
update.getOwnerDocument(), false, false));
try {
conn.ask(update);
} catch (IOException e) {
logger.log(Level.WARNING, "Unable to updateGame", e);
}
}
}
// Start the game:
freeColServer.setGameState(FreeColServer.GameState.IN_GAME);
try {
freeColServer.updateMetaServer();
} catch (NoRouteToServerException e) {}
freeColServer.getServer()
.sendToAll(DOMMessage.createMessage("startGame"));
freeColServer.getServer().setMessageHandlerToAllConnections(freeColServer.getInGameInputHandler());
}
}