/**
* Copyright (C) 2002-2012 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.server.ai;
import java.util.List;
import net.sf.freecol.common.model.Ability;
import net.sf.freecol.common.model.AbstractUnit;
import net.sf.freecol.common.model.Game;
import net.sf.freecol.common.model.Map;
import net.sf.freecol.common.model.Unit;
import net.sf.freecol.common.model.UnitType;
import net.sf.freecol.server.ServerTestHelper;
import net.sf.freecol.server.control.InGameController;
import net.sf.freecol.server.model.ServerPlayer;
import net.sf.freecol.util.test.FreeColTestCase;
public class REFTest extends FreeColTestCase {
private static final UnitType artilleryType
= spec().getUnitType("model.unit.artillery");
private static final UnitType soldierType
= spec().getUnitType("model.unit.kingsRegular");
@Override
public void tearDown() throws Exception {
ServerTestHelper.stopServerGame();
super.tearDown();
}
public void testCreateREFPlayer() {
Map map = getTestMap();
Game game = ServerTestHelper.startServerGame(map);
InGameController igc = ServerTestHelper.getInGameController();
// Create player
ServerPlayer player1 = (ServerPlayer) game.getPlayer("model.nation.dutch");
List <AbstractUnit> refUnitsBeforeIndependence = player1.getMonarch()
.getExpeditionaryForce().getUnits();
int soldiersBeforeIndependence = 0;
int dragoonsBeforeIndependence = 0;
int artilleryBeforeIndependence = 0;
int shipsBeforeIndependence = 0;
for(AbstractUnit unit : refUnitsBeforeIndependence){
UnitType unitType = unit.getUnitType(spec());
if(unitType.hasAbility(Ability.NAVAL_UNIT)){
shipsBeforeIndependence += unit.getNumber();
continue;
}
if(unitType == artilleryType){
artilleryBeforeIndependence += unit.getNumber();
continue;
}
if(unitType == soldierType){
switch(unit.getRole()){
case SOLDIER:
soldiersBeforeIndependence += unit.getNumber();
break;
case DRAGOON:
dragoonsBeforeIndependence += unit.getNumber();
break;
default:
fail("Unkown REF role: " + unit.getRole().toString());
break;
}
continue;
}
fail("Unkown REF unit: " + unit.toString());
}
ServerPlayer refPlayer = igc.createREFPlayer(player1);
assertNotNull("REF player is null",refPlayer);
assertNotNull("Player ref is null",player1.getREFPlayer());
assertEquals("REF player should be player1 ref", refPlayer, player1.getREFPlayer());
// Execute
List<Unit> refUnitsAfterIndependence = refPlayer.getUnits();
// Get results
int soldiersAfterIndependence = 0;
int dragoonsAfterIndependence = 0;
int artilleryAfterIndependence = 0;
int shipsAfterIndependence = 0;
for(Unit unit : refUnitsAfterIndependence){
UnitType unitType = unit.getType();
if(unitType.hasAbility(Ability.NAVAL_UNIT)){
shipsAfterIndependence++;
continue;
}
if(unitType == artilleryType){
artilleryAfterIndependence++;
continue;
}
if(unitType == soldierType){
switch(unit.getRole()){
case SOLDIER:
soldiersAfterIndependence++;
break;
case DRAGOON:
dragoonsAfterIndependence++;
break;
default:
fail("Unkown REF role: " + unit.getRole().toString());
break;
}
continue;
}
fail("Unkown REF unit: " + unit.toString());
}
// Verify results
assertEquals("Wrong number of ships",shipsBeforeIndependence,shipsAfterIndependence);
assertEquals("Wrong number of artillery",artilleryBeforeIndependence,artilleryAfterIndependence);
assertEquals("Wrong number of soldiers",soldiersBeforeIndependence,soldiersAfterIndependence);
assertEquals("Wrong number of dragoons",dragoonsBeforeIndependence,dragoonsAfterIndependence);
}
}