/** * Copyright (C) 2002-2012 The FreeCol Team * * This file is part of FreeCol. * * FreeCol is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * FreeCol is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with FreeCol. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.freecol.client.gui.action; import java.awt.Dimension; import java.awt.event.ActionEvent; import net.sf.freecol.client.FreeColClient; import net.sf.freecol.client.gui.GUI; import net.sf.freecol.common.model.Game; import net.sf.freecol.common.model.Map; import net.sf.freecol.common.model.Tile; /** * An action for scaling a map. This action is a part of the map editor. */ public class ScaleMapAction extends FreeColAction { public static final String id = "scaleMapAction"; /** * Creates a new <code>ScaleMapAction</code>. * * @param freeColClient The main controller object for the client. * @param gui */ ScaleMapAction(FreeColClient freeColClient, GUI gui) { super(freeColClient, gui, id); } /** * Checks if this action should be enabled. * * @return <code>false</code> if there is no active map. */ @Override protected boolean shouldBeEnabled() { return super.shouldBeEnabled() && freeColClient.isMapEditor() && freeColClient.getGame() != null && freeColClient.getGame().getMap() != null; } /** * Applies this action. * * @param e The <code>ActionEvent</code>. */ public void actionPerformed(ActionEvent e) { Dimension ms = gui.showScaleMapSizeDialog(); if (ms != null) { scaleMapTo(ms.width, ms.height); } } /** * Scales the current map into the specified size. The current * map is given by freeColClient.getGame().getMap(). * * @param width The width of the resulting map. * @param height The height of the resulting map. */ private void scaleMapTo(final int width, final int height) { /* * This implementation uses a simple linear scaling, and * the isometric shape is not taken into account. * * TODO: Find a better method for choosing a group of * adjacent tiles. This group can then be merged into * a common tile by using the average value (for * example: are there a majority of ocean tiles?). */ final Game game = freeColClient.getGame(); final Map oldMap = game.getMap(); final int oldWidth = oldMap.getWidth(); final int oldHeight = oldMap.getHeight(); Tile[][] tiles = new Tile[width][height]; for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { final int oldX = (x * oldWidth) / width; final int oldY = (y * oldHeight) / height; /* * TODO: This tile should be based on the average as * mentioned at the top of this method. */ Tile importTile = oldMap.getTile(oldX, oldY); Tile t = new Tile(game, importTile.getType(), x, y); if (importTile.getMoveToEurope() != null) { t.setMoveToEurope(importTile.getMoveToEurope()); } if (t.getTileItemContainer() != null) { t.getTileItemContainer().copyFrom(importTile.getTileItemContainer()); } tiles[x][y] = t; } } Map map = new Map(game, tiles); game.setMap(map); /* Commented because it doesn't appear to do anything valuable // Update river directions for (Tile t : map.getAllTiles()) { t.getTileItemContainer().updateRiver(); }*/ gui.setSelectedTile(map.getTile(0, 0), false); gui.refresh(); } }