/**
* Copyright (C) 2002-2012 The FreeCol Team
*
* This file is part of FreeCol.
*
* FreeCol is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* FreeCol is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with FreeCol. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.freecol.client.gui.action;
import java.awt.Dimension;
import java.awt.event.ActionEvent;
import net.sf.freecol.client.FreeColClient;
import net.sf.freecol.client.gui.GUI;
import net.sf.freecol.common.model.Game;
import net.sf.freecol.common.model.Map;
import net.sf.freecol.common.model.Tile;
/**
* An action for scaling a map. This action is a part of the map editor.
*/
public class ScaleMapAction extends FreeColAction {
public static final String id = "scaleMapAction";
/**
* Creates a new <code>ScaleMapAction</code>.
*
* @param freeColClient The main controller object for the client.
* @param gui
*/
ScaleMapAction(FreeColClient freeColClient, GUI gui) {
super(freeColClient, gui, id);
}
/**
* Checks if this action should be enabled.
*
* @return <code>false</code> if there is no active map.
*/
@Override
protected boolean shouldBeEnabled() {
return super.shouldBeEnabled()
&& freeColClient.isMapEditor()
&& freeColClient.getGame() != null
&& freeColClient.getGame().getMap() != null;
}
/**
* Applies this action.
*
* @param e The <code>ActionEvent</code>.
*/
public void actionPerformed(ActionEvent e) {
Dimension ms = gui.showScaleMapSizeDialog();
if (ms != null) {
scaleMapTo(ms.width, ms.height);
}
}
/**
* Scales the current map into the specified size. The current
* map is given by freeColClient.getGame().getMap().
*
* @param width The width of the resulting map.
* @param height The height of the resulting map.
*/
private void scaleMapTo(final int width, final int height) {
/*
* This implementation uses a simple linear scaling, and
* the isometric shape is not taken into account.
*
* TODO: Find a better method for choosing a group of
* adjacent tiles. This group can then be merged into
* a common tile by using the average value (for
* example: are there a majority of ocean tiles?).
*/
final Game game = freeColClient.getGame();
final Map oldMap = game.getMap();
final int oldWidth = oldMap.getWidth();
final int oldHeight = oldMap.getHeight();
Tile[][] tiles = new Tile[width][height];
for (int x = 0; x < width; x++) {
for (int y = 0; y < height; y++) {
final int oldX = (x * oldWidth) / width;
final int oldY = (y * oldHeight) / height;
/*
* TODO: This tile should be based on the average as
* mentioned at the top of this method.
*/
Tile importTile = oldMap.getTile(oldX, oldY);
Tile t = new Tile(game, importTile.getType(), x, y);
if (importTile.getMoveToEurope() != null) {
t.setMoveToEurope(importTile.getMoveToEurope());
}
if (t.getTileItemContainer() != null) {
t.getTileItemContainer().copyFrom(importTile.getTileItemContainer());
}
tiles[x][y] = t;
}
}
Map map = new Map(game, tiles);
game.setMap(map);
/* Commented because it doesn't appear to do anything valuable
// Update river directions
for (Tile t : map.getAllTiles()) {
t.getTileItemContainer().updateRiver();
}*/
gui.setSelectedTile(map.getTile(0, 0), false);
gui.refresh();
}
}