/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.tests.utils.scene2d;
import com.badlogic.gdx.scenes.scene2d.InputEvent;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.Window;
import com.badlogic.gdx.scenes.scene2d.utils.ClickListener;
/** A {@code CollapsableWindow} can be expanded/collapsed with a double click on the title bar.
*
* @author Xoppa */
public class CollapsableWindow extends Window {
private boolean collapsed;
private float collapseHeight = 20f;
private float expandHeight;
public CollapsableWindow (String title, Skin skin) {
super(title, skin);
addListener(new ClickListener() {
@Override
public void clicked (InputEvent event, float x, float y) {
if (getTapCount() == 2 && getHeight() - y <= getPadTop() && y < getHeight() && x > 0 && x < getWidth())
toggleCollapsed();
}
});
}
public void expand () {
if (!collapsed) return;
setHeight(expandHeight);
setY(getY() - expandHeight + collapseHeight);
collapsed = false;
}
public void collapse () {
if (collapsed) return;
expandHeight = getHeight();
setHeight(collapseHeight);
setY(getY() + expandHeight - collapseHeight);
collapsed = true;
if (getStage() != null) getStage().setScrollFocus(null);
}
public void toggleCollapsed () {
if (collapsed)
expand();
else
collapse();
}
public boolean isCollapsed () {
return collapsed;
}
}