/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.steer.proximities; import com.badlogic.gdx.ai.steer.Steerable; import com.badlogic.gdx.math.Vector; /** {@code InfiniteProximity} is likely the simplest type of Proximity one can imagine. All the agents contained in the specified * list are considered neighbors of the owner, excluded the owner itself (if it is part of the list). * * @param <T> Type of vector, either 2D or 3D, implementing the {@link Vector} interface * * @author davebaol */ public class InfiniteProximity<T extends Vector<T>> extends ProximityBase<T> { /** Creates a {@code InfiniteProximity} for the specified owner and list of agents. * @param owner the owner of this proximity * @param agents the list of agents */ public InfiniteProximity (Steerable<T> owner, Iterable<? extends Steerable<T>> agents) { super(owner, agents); } @Override public int findNeighbors (ProximityCallback<T> callback) { int neighborCount = 0; for (Steerable<T> currentAgent : agents) { // Make sure the agent being examined isn't the owner if (currentAgent != owner) { if (callback.reportNeighbor(currentAgent)) { neighborCount++; } } } return neighborCount; } }