/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.tests.steer.scene2d;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Align;
/** An {@link InputProcessor} that allows you to manually move a {@link SteeringActor}.
*
* @autor davebaol */
public class Scene2dTargetInputProcessor extends InputAdapter {
protected SteeringActor target;
public Scene2dTargetInputProcessor (SteeringActor target) {
this.target = target;
}
@Override
public boolean touchDown (int screenX, int screenY, int pointer, int button) {
setTargetPosition(screenX, screenY);
return true;
}
@Override
public boolean touchDragged (int screenX, int screenY, int pointer) {
setTargetPosition(screenX, screenY);
return true;
}
protected void setTargetPosition(int screenX, int screenY) {
Vector2 pos = target.getPosition();
target.getStage().screenToStageCoordinates(pos.set(screenX, screenY));
target.getParent().stageToLocalCoordinates(pos);
target.setPosition(pos.x, pos.y, Align.center);
}
}