/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.tests.steer.scene2d; import com.badlogic.gdx.InputAdapter; import com.badlogic.gdx.InputProcessor; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.utils.Align; /** An {@link InputProcessor} that allows you to manually move a {@link SteeringActor}. * * @autor davebaol */ public class Scene2dTargetInputProcessor extends InputAdapter { protected SteeringActor target; public Scene2dTargetInputProcessor (SteeringActor target) { this.target = target; } @Override public boolean touchDown (int screenX, int screenY, int pointer, int button) { setTargetPosition(screenX, screenY); return true; } @Override public boolean touchDragged (int screenX, int screenY, int pointer) { setTargetPosition(screenX, screenY); return true; } protected void setTargetPosition(int screenX, int screenY) { Vector2 pos = target.getPosition(); target.getStage().screenToStageCoordinates(pos.set(screenX, screenY)); target.getParent().stageToLocalCoordinates(pos); target.setPosition(pos.x, pos.y, Align.center); } }