/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.btree; import com.badlogic.gdx.ai.btree.annotation.TaskConstraint; /** A {@code Decorator} is a wrapper that provides custom behavior for its child. The child can be of any kind (branch task, leaf * task, or another decorator). * * @param <E> type of the blackboard object that tasks use to read or modify game state * * @author implicit-invocation * @author davebaol */ @TaskConstraint(minChildren = 1, maxChildren = 1) public abstract class Decorator<E> extends Task<E> { /** The child task wrapped by this decorator */ protected Task<E> child; /** Creates a decorator with no child task. */ public Decorator () { } /** Creates a decorator that wraps the given task. * * @param child the task that will be wrapped */ public Decorator (Task<E> child) { this.child = child; } @Override protected int addChildToTask (Task<E> child) { if (this.child != null) throw new IllegalStateException("A decorator task cannot have more than one child"); this.child = child; return 0; } @Override public int getChildCount () { return child == null ? 0 : 1; } @Override public Task<E> getChild (int i) { if (i == 0 && child != null) return child; throw new IndexOutOfBoundsException("index can't be >= size: " + i + " >= " + getChildCount()); } @Override public void run () { if (child.status == Status.RUNNING) { child.run(); } else { child.setControl(this); child.start(); if (child.checkGuard(this)) child.run(); else child.fail(); } } @Override public void childRunning (Task<E> runningTask, Task<E> reporter) { running(); } @Override public void childFail (Task<E> runningTask) { fail(); } @Override public void childSuccess (Task<E> runningTask) { success(); } @Override protected Task<E> copyTo (Task<E> task) { if (this.child != null) { Decorator<E> decorator = (Decorator<E>)task; decorator.child = this.child.cloneTask(); } return task; } }