/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.utils; import com.badlogic.gdx.math.Vector; /** A {@code Collision} is made up of a collision point and the normal at that point of collision. * * @param <T> Type of vector, either 2D or 3D, implementing the {@link Vector} interface * * @author davebaol */ public class Collision<T extends Vector<T>> { /** The collision point. */ public T point; /** The normal of this collision. */ public T normal; /** Creates a {@code Collision} with the given {@code point} and {@code normal}. * @param point the point where this collision occurred * @param normal the normal of this collision */ public Collision (T point, T normal) { this.point = point; this.normal = normal; } /** Sets this collision from the given collision. * @param collision The collision * @return this collision for chaining. */ public Collision<T> set (Collision<T> collision) { this.point.set(collision.point); this.normal.set(collision.normal); return this; } /** Sets this collision from the given point and normal. * @param point the collision point * @param normal the normal of this collision * @return this collision for chaining. */ public Collision<T> set (T point, T normal) { this.point.set(point); this.normal.set(normal); return this; } }