/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.steer; import com.badlogic.gdx.ai.utils.Location; import com.badlogic.gdx.math.Vector; /** An adapter class for {@link Steerable}. You can derive from this and only override what you are interested in. For example, * this comes in handy when you have to create on the fly a target for a particular behavior. * * @param <T> Type of vector, either 2D or 3D, implementing the {@link Vector} interface * * @author davebaol */ public class SteerableAdapter<T extends Vector<T>> implements Steerable<T> { @Override public float getZeroLinearSpeedThreshold () { return 0.001f; } @Override public void setZeroLinearSpeedThreshold (float value) { } @Override public float getMaxLinearSpeed () { return 0; } @Override public void setMaxLinearSpeed (float maxLinearSpeed) { } @Override public float getMaxLinearAcceleration () { return 0; } @Override public void setMaxLinearAcceleration (float maxLinearAcceleration) { } @Override public float getMaxAngularSpeed () { return 0; } @Override public void setMaxAngularSpeed (float maxAngularSpeed) { } @Override public float getMaxAngularAcceleration () { return 0; } @Override public void setMaxAngularAcceleration (float maxAngularAcceleration) { } @Override public T getPosition () { return null; } @Override public float getOrientation () { return 0; } @Override public void setOrientation (float orientation) { } @Override public T getLinearVelocity () { return null; } @Override public float getAngularVelocity () { return 0; } @Override public float getBoundingRadius () { return 0; } @Override public boolean isTagged () { return false; } @Override public void setTagged (boolean tagged) { } @Override public Location<T> newLocation () { return null; } @Override public float vectorToAngle (T vector) { return 0; } @Override public T angleToVector (T outVector, float angle) { return null; } }