/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.tests.steer.box2d.tests;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.ai.steer.behaviors.Face;
import com.badlogic.gdx.ai.tests.SteeringBehaviorsTest;
import com.badlogic.gdx.ai.tests.steer.box2d.Box2dSteeringEntity;
import com.badlogic.gdx.ai.tests.steer.box2d.Box2dSteeringTest;
import com.badlogic.gdx.ai.tests.steer.box2d.Box2dTargetInputProcessor;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Slider;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
/** A class to test and experiment with the {@link Face} behavior.
*
* @autor davebaol */
public class Box2dFaceTest extends Box2dSteeringTest {
Box2dSteeringEntity character;
Box2dSteeringEntity target;
private Batch spriteBatch;
public Box2dFaceTest (SteeringBehaviorsTest container) {
super(container, "Face");
}
@Override
public void create () {
super.create();
spriteBatch = new SpriteBatch();
// Create character
character = createSteeringEntity(world, container.greenFish, true);
character.setMaxAngularAcceleration(1);
character.setMaxAngularSpeed(7);
// Create target
target = createSteeringEntity(world, container.target);
markAsSensor(target);
inputProcessor = new Box2dTargetInputProcessor(target);
final Face<Vector2> faceSB = new Face<Vector2>(character, target) //
.setTimeToTarget(0.01f) //
.setAlignTolerance(0.0001f) //
.setDecelerationRadius(MathUtils.degreesToRadians * 120);
character.setSteeringBehavior(faceSB);
Table detailTable = new Table(container.skin);
detailTable.row();
addMaxAngularAccelerationController(detailTable, character, 0, 10, .1f);
detailTable.row();
addMaxAngularSpeedController(detailTable, character, 0, 20, .5f);
detailTable.row();
final Label labelDecelerationRadius = new Label("Deceleration Radius [" + faceSB.getDecelerationRadius() + "]",
container.skin);
detailTable.add(labelDecelerationRadius);
detailTable.row();
Slider decelerationRadius = new Slider(0, MathUtils.PI2, MathUtils.degreesToRadians, false, container.skin);
decelerationRadius.setValue(faceSB.getDecelerationRadius());
decelerationRadius.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
Slider slider = (Slider)actor;
faceSB.setDecelerationRadius(slider.getValue());
labelDecelerationRadius.setText("Deceleration Radius [" + slider.getValue() + "]");
}
});
detailTable.add(decelerationRadius);
detailTable.row();
final Label labelAlignTolerance = new Label("Align tolerance [" + faceSB.getAlignTolerance() + "]", container.skin);
detailTable.add(labelAlignTolerance);
detailTable.row();
Slider alignTolerance = new Slider(0, 1, 0.0001f, false, container.skin);
alignTolerance.setValue(faceSB.getAlignTolerance());
alignTolerance.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
Slider slider = (Slider)actor;
faceSB.setAlignTolerance(slider.getValue());
labelAlignTolerance.setText("Align tolerance [" + slider.getValue() + "]");
}
});
detailTable.add(alignTolerance);
detailTable.row();
final Label labelTimeToTarget = new Label("Time to Target [" + faceSB.getTimeToTarget() + " sec.]", container.skin);
detailTable.add(labelTimeToTarget);
detailTable.row();
Slider timeToTarget = new Slider(0, 3, 0.1f, false, container.skin);
timeToTarget.setValue(faceSB.getTimeToTarget());
timeToTarget.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
Slider slider = (Slider)actor;
faceSB.setTimeToTarget(slider.getValue());
labelTimeToTarget.setText("Time to Target [" + slider.getValue() + " sec.]");
}
});
detailTable.add(timeToTarget);
detailWindow = createDetailWindow(detailTable);
}
@Override
public void update () {
super.update();
// Update the character
character.update(Gdx.graphics.getDeltaTime());
}
@Override
public void draw () {
// Draw character and target
spriteBatch.begin();
character.draw(spriteBatch);
target.draw(spriteBatch);
spriteBatch.end();
}
@Override
public void dispose () {
super.dispose();
spriteBatch.dispose();
}
}