/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.tests.steer.box2d.tests; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.ai.steer.behaviors.Face; import com.badlogic.gdx.ai.tests.SteeringBehaviorsTest; import com.badlogic.gdx.ai.tests.steer.box2d.Box2dSteeringEntity; import com.badlogic.gdx.ai.tests.steer.box2d.Box2dSteeringTest; import com.badlogic.gdx.ai.tests.steer.box2d.Box2dTargetInputProcessor; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.ui.Label; import com.badlogic.gdx.scenes.scene2d.ui.Slider; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener; /** A class to test and experiment with the {@link Face} behavior. * * @autor davebaol */ public class Box2dFaceTest extends Box2dSteeringTest { Box2dSteeringEntity character; Box2dSteeringEntity target; private Batch spriteBatch; public Box2dFaceTest (SteeringBehaviorsTest container) { super(container, "Face"); } @Override public void create () { super.create(); spriteBatch = new SpriteBatch(); // Create character character = createSteeringEntity(world, container.greenFish, true); character.setMaxAngularAcceleration(1); character.setMaxAngularSpeed(7); // Create target target = createSteeringEntity(world, container.target); markAsSensor(target); inputProcessor = new Box2dTargetInputProcessor(target); final Face<Vector2> faceSB = new Face<Vector2>(character, target) // .setTimeToTarget(0.01f) // .setAlignTolerance(0.0001f) // .setDecelerationRadius(MathUtils.degreesToRadians * 120); character.setSteeringBehavior(faceSB); Table detailTable = new Table(container.skin); detailTable.row(); addMaxAngularAccelerationController(detailTable, character, 0, 10, .1f); detailTable.row(); addMaxAngularSpeedController(detailTable, character, 0, 20, .5f); detailTable.row(); final Label labelDecelerationRadius = new Label("Deceleration Radius [" + faceSB.getDecelerationRadius() + "]", container.skin); detailTable.add(labelDecelerationRadius); detailTable.row(); Slider decelerationRadius = new Slider(0, MathUtils.PI2, MathUtils.degreesToRadians, false, container.skin); decelerationRadius.setValue(faceSB.getDecelerationRadius()); decelerationRadius.addListener(new ChangeListener() { @Override public void changed (ChangeEvent event, Actor actor) { Slider slider = (Slider)actor; faceSB.setDecelerationRadius(slider.getValue()); labelDecelerationRadius.setText("Deceleration Radius [" + slider.getValue() + "]"); } }); detailTable.add(decelerationRadius); detailTable.row(); final Label labelAlignTolerance = new Label("Align tolerance [" + faceSB.getAlignTolerance() + "]", container.skin); detailTable.add(labelAlignTolerance); detailTable.row(); Slider alignTolerance = new Slider(0, 1, 0.0001f, false, container.skin); alignTolerance.setValue(faceSB.getAlignTolerance()); alignTolerance.addListener(new ChangeListener() { @Override public void changed (ChangeEvent event, Actor actor) { Slider slider = (Slider)actor; faceSB.setAlignTolerance(slider.getValue()); labelAlignTolerance.setText("Align tolerance [" + slider.getValue() + "]"); } }); detailTable.add(alignTolerance); detailTable.row(); final Label labelTimeToTarget = new Label("Time to Target [" + faceSB.getTimeToTarget() + " sec.]", container.skin); detailTable.add(labelTimeToTarget); detailTable.row(); Slider timeToTarget = new Slider(0, 3, 0.1f, false, container.skin); timeToTarget.setValue(faceSB.getTimeToTarget()); timeToTarget.addListener(new ChangeListener() { @Override public void changed (ChangeEvent event, Actor actor) { Slider slider = (Slider)actor; faceSB.setTimeToTarget(slider.getValue()); labelTimeToTarget.setText("Time to Target [" + slider.getValue() + " sec.]"); } }); detailTable.add(timeToTarget); detailWindow = createDetailWindow(detailTable); } @Override public void update () { super.update(); // Update the character character.update(Gdx.graphics.getDeltaTime()); } @Override public void draw () { // Draw character and target spriteBatch.begin(); character.draw(spriteBatch); target.draw(spriteBatch); spriteBatch.end(); } @Override public void dispose () { super.dispose(); spriteBatch.dispose(); } }