/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.btree.branch; import com.badlogic.gdx.ai.btree.Task; import com.badlogic.gdx.utils.Array; /** A {@code RandomSequence} is a sequence task's variant that runs its children in a random order. * * @param <E> type of the blackboard object that tasks use to read or modify game state * * @author implicit-invocation */ public class RandomSequence<E> extends Sequence<E> { /** Creates a {@code RandomSequence} branch with no children. */ public RandomSequence () { super(); } /** Creates a {@code RandomSequence} branch with the given children. * * @param tasks the children of this task */ public RandomSequence (Array<Task<E>> tasks) { super(tasks); } /** Creates a {@code RandomSequence} branch with the given children. * * @param tasks the children of this task */ public RandomSequence (Task<E>... tasks) { super(new Array<Task<E>>(tasks)); } @Override public void start () { super.start(); if (randomChildren == null) randomChildren = createRandomChildren(); } }