/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.fma; import com.badlogic.gdx.ai.utils.Location; import com.badlogic.gdx.math.Vector; /** The {@code FormationPattern} interface represents the shape of a formation and generates the slot offsets, relative to its * anchor point. Since formations can be scalable the pattern must be able to determine if a given number of slots is supported. * <p> * Each particular pattern (such as a V, wedge, circle) needs its own instance of a class that implements this * {@code FormationPattern} interface. * * @param <T> Type of vector, either 2D or 3D, implementing the {@link Vector} interface * * @author davebaol */ public interface FormationPattern<T extends Vector<T>> { /** Sets the number of slots. * @param numberOfSlots the number of slots to set */ public void setNumberOfSlots (int numberOfSlots); /** Returns the location of the given slot index. */ public Location<T> calculateSlotLocation (Location<T> outLocation, int slotNumber); /** Returns true if the pattern can support the given number of slots * @param slotCount the number of slots * @return {@code true} if this pattern can support the given number of slots; {@code false} othervwise. */ public boolean supportsSlots (int slotCount); }