/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.fma.patterns; import com.badlogic.gdx.ai.utils.Location; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector; /** The offensive circle posts members around the circumference of a circle, so their fronts are to the center of the circle. The * circle can consist of any number of members. Although a huge number of members might look silly, this implementation doesn't * put any fixed limit. * * @param <T> Type of vector, either 2D or 3D, implementing the {@link Vector} interface * * @author davebaol */ public class OffensiveCircleFormationPattern<T extends Vector<T>> extends DefensiveCircleFormationPattern<T> { /** Creates a {@code OffensiveCircleFormationPattern} * @param memberRadius */ public OffensiveCircleFormationPattern (float memberRadius) { super(memberRadius); } @Override public Location<T> calculateSlotLocation (Location<T> outLocation, int slotNumber) { super.calculateSlotLocation(outLocation, slotNumber); outLocation.setOrientation(outLocation.getOrientation() + MathUtils.PI); return outLocation; } }