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* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
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package com.badlogic.gdx.ai.tests.btree.tests;
import com.badlogic.gdx.ai.btree.BehaviorTree;
import com.badlogic.gdx.ai.btree.utils.BehaviorTreeLibrary;
import com.badlogic.gdx.ai.btree.utils.BehaviorTreeLibraryManager;
import com.badlogic.gdx.ai.btree.utils.BehaviorTreeParser;
import com.badlogic.gdx.ai.tests.btree.BehaviorTreeTestBase;
import com.badlogic.gdx.ai.tests.btree.BehaviorTreeViewer;
import com.badlogic.gdx.ai.tests.btree.dog.Dog;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
/** A simple test to demonstrate subtree inclusion both eager (at clone-time) and lazy (at run-time).
*
* @author davebaol */
public class IncludeSubtreeTest extends BehaviorTreeTestBase {
private boolean lazy;
public IncludeSubtreeTest (boolean lazy) {
super("Include Subtree" + (lazy ? " Lazily" : ""));
this.lazy = lazy;
}
@Override
public Actor createActor (Skin skin) {
BehaviorTreeLibraryManager libraryManager = BehaviorTreeLibraryManager.getInstance();
libraryManager.setLibrary(new BehaviorTreeLibrary(BehaviorTreeParser.DEBUG_HIGH));
String name = lazy ? "data/dogIncludeLazy.tree" : "data/dogInclude.tree";
BehaviorTree<Dog> tree = libraryManager.createBehaviorTree(name, new Dog("Buddy"));
BehaviorTreeViewer<?> treeViewer = createTreeViewer(tree.getObject().name, tree, true, skin);
return new ScrollPane(treeViewer, skin);
}
}