/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.utils.random; import com.badlogic.gdx.math.MathUtils; /** @author davebaol */ public final class TriangularFloatDistribution extends FloatDistribution { private final float low; private final float high; private final float mode; public TriangularFloatDistribution (float high) { this(-high, high); } public TriangularFloatDistribution (float low, float high) { this(low, high, (low + high) * .5f); } public TriangularFloatDistribution (float low, float high, float mode) { this.low = low; this.high = high; this.mode = mode; } @Override public float nextFloat () { if (-low == high && mode == 0) return MathUtils.randomTriangular(high); // It's faster return MathUtils.randomTriangular(low, high, mode); } public float getLow () { return low; } public float getHigh () { return high; } public float getMode () { return mode; } }