/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.btree.branch; import com.badlogic.gdx.ai.btree.SingleRunningChildBranch; import com.badlogic.gdx.ai.btree.Task; import com.badlogic.gdx.utils.Array; /** A {@code Sequence} is a branch task that runs every children until one of them fails. If a child task succeeds, the selector * will start and run the next child task. * * @param <E> type of the blackboard object that tasks use to read or modify game state * * @author implicit-invocation */ public class Sequence<E> extends SingleRunningChildBranch<E> { /** Creates a {@code Sequence} branch with no children. */ public Sequence () { super(); } /** Creates a {@code Sequence} branch with the given children. * * @param tasks the children of this task */ public Sequence (Array<Task<E>> tasks) { super(tasks); } /** Creates a {@code Sequence} branch with the given children. * * @param tasks the children of this task */ public Sequence (Task<E>... tasks) { super(new Array<Task<E>>(tasks)); } @Override public void childSuccess (Task<E> runningTask) { super.childSuccess(runningTask); if (++currentChildIndex < children.size) { run(); // Run next child } else { success(); // All children processed, return success status } } @Override public void childFail (Task<E> runningTask) { super.childFail(runningTask); fail(); // Return failure status when a child says it failed } }