/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.steer.limiters; import com.badlogic.gdx.ai.steer.Limiter; /** A {@code FullLimiter} provides the maximum magnitudes of speed and acceleration for both linear and angular components. * * @author davebaol */ public class FullLimiter implements Limiter { private float maxLinearAcceleration; private float maxLinearSpeed; private float maxAngularAcceleration; private float maxAngularSpeed; private float zeroLinearSpeedThreshold; /** Creates a {@code FullLimiter}. * @param maxLinearAcceleration the maximum linear acceleration * @param maxLinearSpeed the maximum linear speed * @param maxAngularAcceleration the maximum angular acceleration * @param maxAngularSpeed the maximum angular speed */ public FullLimiter (float maxLinearAcceleration, float maxLinearSpeed, float maxAngularAcceleration, float maxAngularSpeed) { this.maxLinearAcceleration = maxLinearAcceleration; this.maxLinearSpeed = maxLinearSpeed; this.maxAngularAcceleration = maxAngularAcceleration; this.maxAngularSpeed = maxAngularSpeed; } @Override public float getMaxLinearSpeed () { return maxLinearSpeed; } @Override public void setMaxLinearSpeed (float maxLinearSpeed) { this.maxLinearSpeed = maxLinearSpeed; } @Override public float getMaxLinearAcceleration () { return maxLinearAcceleration; } @Override public void setMaxLinearAcceleration (float maxLinearAcceleration) { this.maxLinearAcceleration = maxLinearAcceleration; } @Override public float getMaxAngularSpeed () { return maxAngularSpeed; } @Override public void setMaxAngularSpeed (float maxAngularSpeed) { this.maxAngularSpeed = maxAngularSpeed; } @Override public float getMaxAngularAcceleration () { return maxAngularAcceleration; } @Override public void setMaxAngularAcceleration (float maxAngularAcceleration) { this.maxAngularAcceleration = maxAngularAcceleration; } @Override public float getZeroLinearSpeedThreshold () { return zeroLinearSpeedThreshold; } @Override public void setZeroLinearSpeedThreshold (float zeroLinearSpeedThreshold) { this.zeroLinearSpeedThreshold = zeroLinearSpeedThreshold; } }