/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.btree.decorator; import com.badlogic.gdx.ai.btree.LoopDecorator; import com.badlogic.gdx.ai.btree.Task; /** The {@code UntilFail} decorator will repeat the wrapped task until that task fails, which makes the decorator succeed. * <p> * Notice that a wrapped task that always succeeds without entering the running status will cause an infinite loop in the current * frame. * * @param <E> type of the blackboard object that tasks use to read or modify game state * * @author implicit-invocation * @author davebaol */ public class UntilFail<E> extends LoopDecorator<E> { /** Creates an {@code UntilFail} decorator with no child. */ public UntilFail () { } /** Creates an {@code UntilFail} decorator with the given child. * * @param task the child task to wrap */ public UntilFail (Task<E> task) { super(task); } @Override public void childSuccess (Task<E> runningTask) { loop = true; } @Override public void childFail (Task<E> runningTask) { success(); loop = false; } }