/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.utils.random; import com.badlogic.gdx.math.MathUtils; /** @author davebaol */ public final class TriangularDoubleDistribution extends DoubleDistribution { private final double low; private final double high; private final double mode; public TriangularDoubleDistribution (double high) { this(-high, high); } public TriangularDoubleDistribution (double low, double high) { this(low, high, (low + high) * .5); } public TriangularDoubleDistribution (double low, double high, double mode) { this.low = low; this.high = high; this.mode = mode; } @Override public double nextDouble () { if (-low == high && mode == 0) return randomTriangular(high); // It's faster return randomTriangular(low, high, mode); } public double getLow () { return low; } public double getHigh () { return high; } public double getMode () { return mode; } /** Returns a triangularly distributed random number between {@code -high} (exclusive) and {@code high} (exclusive), where values * around zero are more likely. * <p> * This is an optimized version of {@link #randomTriangular(float, float, float) randomTriangular(-high, high, 0)} * @param high the upper limit */ static double randomTriangular (double high) { return (MathUtils.random.nextDouble() - MathUtils.random.nextDouble()) * high; } /** Returns a triangularly distributed random number between {@code low} (inclusive) and {@code high} (exclusive), where values * around {@code mode} are more likely. * @param low the lower limit * @param high the upper limit * @param mode the point around which the values are more likely */ static double randomTriangular (double low, double high, double mode) { double u = MathUtils.random.nextDouble(); double d = high - low; if (u <= (mode - low) / d) return low + Math.sqrt(u * d * (mode - low)); return high - Math.sqrt((1 - u) * d * (high - mode)); } }