/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.steer.utils.rays; import com.badlogic.gdx.ai.steer.Steerable; import com.badlogic.gdx.ai.utils.Ray; import com.badlogic.gdx.math.Vector; /** As the name suggests, a {@code SingleRayConfiguration} uses just one ray cast. * <p> * This configuration is useful in concave environments but grazes convex obstacles. It is not susceptible to the <a * href="../behaviors/RaycastObstacleAvoidance.html#cornerTrap">corner trap</a>, though. * * @param <T> Type of vector, either 2D or 3D, implementing the {@link Vector} interface * * @author davebaol */ public class SingleRayConfiguration<T extends Vector<T>> extends RayConfigurationBase<T> { private float length; /** Creates a {@code SingleRayConfiguration} for the given owner where the ray has the specified length. * @param owner the owner of this configuration * @param length the length of the ray */ public SingleRayConfiguration (Steerable<T> owner, float length) { super(owner, 1); this.length = length; } @Override public Ray<T>[] updateRays () { rays[0].start.set(owner.getPosition()); rays[0].end.set(owner.getLinearVelocity()).nor().scl(length).add(rays[0].start); return rays; } /** Returns the length of the ray. */ public float getLength () { return length; } /** Sets the length of the ray. */ public void setLength (float length) { this.length = length; } }