/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.btree.branch; import com.badlogic.gdx.ai.btree.SingleRunningChildBranch; import com.badlogic.gdx.ai.btree.Task; import com.badlogic.gdx.utils.Array; /** A {@code Selector} is a branch task that runs every children until one of them succeeds. If a child task fails, the selector * will start and run the next child task. * * @param <E> type of the blackboard object that tasks use to read or modify game state * * @author implicit-invocation */ public class Selector<E> extends SingleRunningChildBranch<E> { /** Creates a {@code Selector} branch with no children. */ public Selector () { super(); } /** Creates a {@code Selector} branch with the given children. * * @param tasks the children of this task */ public Selector (Task<E>... tasks) { super(new Array<Task<E>>(tasks)); } /** Creates a {@code Selector} branch with the given children. * * @param tasks the children of this task */ public Selector (Array<Task<E>> tasks) { super(tasks); } @Override public void childFail (Task<E> runningTask) { super.childFail(runningTask); if (++currentChildIndex < children.size) { run(); // Run next child } else { fail(); // All children processed, return failure status } } @Override public void childSuccess (Task<E> runningTask) { super.childSuccess(runningTask); success(); // Return success status when a child says it succeeded } }