/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.tests.steer.box2d; import com.badlogic.gdx.ai.steer.Proximity; import com.badlogic.gdx.ai.steer.Steerable; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Fixture; import com.badlogic.gdx.physics.box2d.World; /** A {@code Box2dRadiusProximity} is a {@link Proximity} that queries the world for all fixtures that potentially overlap the * circle having the specified detection radius and whose center is the owner position. * * @author davebaol */ public class Box2dRadiusProximity extends Box2dSquareAABBProximity { public Box2dRadiusProximity (Steerable<Vector2> owner, World world, float detectionRadius) { super(owner, world, detectionRadius); } @SuppressWarnings("unchecked") protected Steerable<Vector2> getSteerable (Fixture fixture) { return (Steerable<Vector2>)fixture.getBody().getUserData(); } @Override protected boolean accept (Steerable<Vector2> steerable) { // The bounding radius of the current body is taken into account // by adding it to the radius proximity float range = detectionRadius + steerable.getBoundingRadius(); // Make sure the current body is within the range. // Notice we're working in distance-squared space to avoid square root. float distanceSquare = steerable.getPosition().dst2(owner.getPosition()); return distanceSquare <= range * range; } }