/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.steer.behaviors; import com.badlogic.gdx.ai.steer.Limiter; import com.badlogic.gdx.ai.steer.Steerable; import com.badlogic.gdx.ai.steer.SteeringAcceleration; import com.badlogic.gdx.ai.utils.Location; import com.badlogic.gdx.math.Vector; /** {@code Flee} behavior does the opposite of {@link Seek}. It produces a linear steering force that moves the agent away from a * target position. * * @param <T> Type of vector, either 2D or 3D, implementing the {@link Vector} interface * * @author davebaol */ public class Flee<T extends Vector<T>> extends Seek<T> { /** Creates a {@code Flee} behavior for the specified owner. * @param owner the owner of this behavior. */ public Flee (Steerable<T> owner) { this(owner, null); } /** Creates a {@code Flee} behavior for the specified owner and target. * @param owner the owner of this behavior * @param target the target agent of this behavior. */ public Flee (Steerable<T> owner, Location<T> target) { super(owner, target); } @Override protected SteeringAcceleration<T> calculateRealSteering (SteeringAcceleration<T> steering) { // We just do the opposite of seek, i.e. (owner.getPosition() - target.getPosition()) // instead of (target.getPosition() - owner.getPosition()) steering.linear.set(owner.getPosition()).sub(target.getPosition()).nor().scl(getActualLimiter().getMaxLinearAcceleration()); // No angular acceleration steering.angular = 0; // Output steering acceleration return steering; } // // Setters overridden in order to fix the correct return type for chaining // @Override public Flee<T> setOwner (Steerable<T> owner) { this.owner = owner; return this; } @Override public Flee<T> setEnabled (boolean enabled) { this.enabled = enabled; return this; } /** Sets the limiter of this steering behavior. The given limiter must at least take care of the maximum linear acceleration. * @return this behavior for chaining. */ @Override public Flee<T> setLimiter (Limiter limiter) { this.limiter = limiter; return this; } @Override public Flee<T> setTarget (Location<T> target) { this.target = target; return this; } }