/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.tests.steer.scene2d.formation; import com.badlogic.gdx.ai.fma.Formation; import com.badlogic.gdx.ai.fma.FormationMember; import com.badlogic.gdx.ai.fma.FreeSlotAssignmentStrategy; import com.badlogic.gdx.ai.fma.SlotAssignment; import com.badlogic.gdx.ai.fma.SlotAssignmentStrategy; import com.badlogic.gdx.ai.fma.SoftRoleSlotAssignmentStrategy; import com.badlogic.gdx.ai.fma.SoftRoleSlotAssignmentStrategy.SlotCostProvider; import com.badlogic.gdx.ai.fma.patterns.DefensiveCircleFormationPattern; import com.badlogic.gdx.ai.steer.behaviors.Arrive; import com.badlogic.gdx.ai.steer.behaviors.BlendedSteering; import com.badlogic.gdx.ai.steer.behaviors.LookWhereYouAreGoing; import com.badlogic.gdx.ai.steer.behaviors.ReachOrientation; import com.badlogic.gdx.ai.steer.behaviors.Wander; import com.badlogic.gdx.ai.steer.limiters.AngularLimiter; import com.badlogic.gdx.ai.steer.limiters.LinearAccelerationLimiter; import com.badlogic.gdx.ai.steer.limiters.LinearLimiter; import com.badlogic.gdx.ai.steer.limiters.NullLimiter; import com.badlogic.gdx.ai.tests.SteeringBehaviorsTest; import com.badlogic.gdx.ai.tests.steer.scene2d.Scene2dLocation; import com.badlogic.gdx.ai.tests.steer.scene2d.Scene2dSteeringTest; import com.badlogic.gdx.ai.tests.steer.scene2d.SteeringActor; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.badlogic.gdx.utils.Align; /** A class to test and experiment with formations. * * @autor davebaol */ public class Scene2dFormationTest extends Scene2dSteeringTest { SteeringActor character; Formation<Vector2> formation; final boolean bounded; public Scene2dFormationTest (SteeringBehaviorsTest container, boolean bounded) { super(container, "Formation (" + (bounded ? "Bounded)" : "Free)")); this.bounded = bounded; } @Override public String getHelpMessage() { return "Click the target to create a new member. Click a member to remove it."; } @Override public void create () { super.create(); character = new SteeringActor(container.target, false); character.setMaxLinearSpeed(50); // Click the character to add a new member character.addListener(new ClickListener() { @Override public void clicked (InputEvent event, float x, float y) { int badlogics = 0; int fishes = 0; for (int i = 0; i < formation.getSlotAssignmentCount(); i++) { SlotAssignment<Vector2> slot = formation.getSlotAssignmentAt(i); SteeringActorFormationMember safm = (SteeringActorFormationMember)slot.member; if (safm.getRegion() == container.badlogicSmall) badlogics++; else fishes++; } SteeringActorFormationMember safm = createFormationMember(fishes < badlogics ? 0 : 1, testTable); formation.addMember(safm); testTable.addActor(safm); } }); Wander<Vector2> wanderSB = new Wander<Vector2>(character) // .setLimiter(new LinearAccelerationLimiter(40)) // .setFaceEnabled(false) // set to 0 because independent facing is off .setAlignTolerance(0.001f) // .setDecelerationRadius(5) // .setTimeToTarget(0.1f) // .setWanderOffset(70) // .setWanderOrientation(10) // .setWanderRadius(40) // .setWanderRate(MathUtils.PI2 * 4); character.setSteeringBehavior(wanderSB); testTable.addActor(character); // Create the formation pattern DefensiveCircleFormationPattern<Vector2> defensiveCirclePattern = new DefensiveCircleFormationPattern<Vector2>( container.greenFish.getRegionWidth()); // Create the slot assignment strategy SlotAssignmentStrategy<Vector2> slotAssignmentStrategy; if (bounded) { SlotCostProvider<Vector2> slotCostProvider = new SlotCostProvider<Vector2>() { @Override public float getCost (FormationMember<Vector2> member, int slotNumber) { SteeringActorFormationMember safm = (SteeringActorFormationMember)member; boolean isCorrectSlot = slotNumber % 2 == 0; if (safm.getRegion() != container.greenFish) isCorrectSlot = !isCorrectSlot; // float cost = isCorrectSlot ? 0f : 5000000000f; float cost = isCorrectSlot ? 0f : 10000f * 2 * formation.getSlotAssignmentCount(); Scene2dLocation slotTarget = ((SteeringActorFormationMember)formation.getSlotAssignmentAt(slotNumber).member).target; return cost + safm.getPosition().dst(slotTarget.getPosition()); } }; slotAssignmentStrategy = new SoftRoleSlotAssignmentStrategy<Vector2>(slotCostProvider); } else slotAssignmentStrategy = new FreeSlotAssignmentStrategy<Vector2>(); // Create the formation formation = new Formation<Vector2>(character, defensiveCirclePattern, slotAssignmentStrategy); for (int i = 0; i < 4; i++) { SteeringActorFormationMember safm = createFormationMember(i, testTable); formation.addMember(safm); testTable.addActor(safm); // debug for (int k = 0; k < formation.getSlotAssignmentCount(); k++) { System.out.println("slot " + formation.getSlotAssignmentAt(k).slotNumber + ": " + (formation.getSlotAssignmentAt(k).slotNumber % 2 == 0 ? "fish" : "badlogic")); } } character.setPosition(container.stageWidth / 2, container.stageHeight / 2, Align.center); // Table detailTable = new Table(container.skin); // // detailTable.row(); // final Label labelMaxLinAcc = new Label("Max.linear.acc.[" + seekSB.getMaxLinearAcceleration() + "]", container.skin); // detailTable.add(labelMaxLinAcc); // detailTable.row(); // Slider maxLinAcc = new Slider(0, 10000, 20, false, container.skin); // maxLinAcc.setValue(seekSB.getMaxLinearAcceleration()); // maxLinAcc.addListener(new ChangeListener() { // @Override // public void changed (ChangeEvent event, Actor actor) { // Slider slider = (Slider)actor; // seekSB.setMaxLinearAcceleration(slider.getValue()); // labelMaxLinAcc.setText("Max.linear.acc.[" + slider.getValue() + "]"); // } // }); // detailTable.add(maxLinAcc); // // detailTable.row(); // addSeparator(detailTable); // // detailTable.row(); // addMaxSpeedController(detailTable, character); // // detailWindow = createDetailWindow(detailTable); } @Override public void update () { formation.updateSlots(); } @Override public void dispose () { super.dispose(); } private SteeringActorFormationMember createFormationMember (int type, final Table table) { SteeringActorFormationMember safm = new SteeringActorFormationMember(type % 2 == 0 ? container.greenFish : container.badlogicSmall, true) { ReachOrientation<Vector2> reachOrientationSB; LookWhereYouAreGoing<Vector2> lookWhereYouAreGoingSB; @Override public void act (float delta) { if (reachOrientationSB == null) { Arrive<Vector2> arriveSB = new Arrive<Vector2>(this, this.getTargetLocation()) // .setLimiter(new LinearLimiter(3500, 1000)) // .setTimeToTarget(0.1f) // .setArrivalTolerance(0.001f) // .setDecelerationRadius(40); this.reachOrientationSB = new ReachOrientation<Vector2>(this, this.getTargetLocation()) // .setLimiter(new AngularLimiter(100, 20)) // .setTimeToTarget(0.1f) // .setAlignTolerance(0.001f) // .setDecelerationRadius(MathUtils.PI); this.lookWhereYouAreGoingSB = new LookWhereYouAreGoing<Vector2>(this) // .setLimiter(new AngularLimiter(100, 20)) // .setTimeToTarget(0.1f) // .setAlignTolerance(0.001f) // .setDecelerationRadius(MathUtils.PI); BlendedSteering<Vector2> reachPositionAndOrientationSB = new BlendedSteering<Vector2>(this) .setLimiter(NullLimiter.NEUTRAL_LIMITER) // .add(arriveSB, 1f) // .add(reachOrientationSB, 1f) // .add(lookWhereYouAreGoingSB, 1f); this.setSteeringBehavior(reachPositionAndOrientationSB); } boolean lwyag = getPosition().dst2(getTargetLocation().getPosition()) > 1000; lookWhereYouAreGoingSB.setEnabled(lwyag); reachOrientationSB.setEnabled(!lwyag); super.act(delta); } }; // Click this member to remove it safm.addListener(new ClickListener() { @Override public void clicked (InputEvent event, float x, float y) { SteeringActorFormationMember safm = (SteeringActorFormationMember)event.getListenerActor(); formation.removeMember(safm); table.removeActor(safm); } }); return safm; } }