/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.tests.steer.scene2d.tests; import com.badlogic.gdx.ai.steer.behaviors.Seek; import com.badlogic.gdx.ai.tests.SteeringBehaviorsTest; import com.badlogic.gdx.ai.tests.steer.scene2d.Scene2dSteeringTest; import com.badlogic.gdx.ai.tests.steer.scene2d.SteeringActor; import com.badlogic.gdx.ai.tests.steer.scene2d.Scene2dTargetInputProcessor; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.utils.Align; /** A class to test and experiment with the {@link Seek} behavior. * * @autor davebaol */ public class Scene2dSeekTest extends Scene2dSteeringTest { SteeringActor character; SteeringActor target; public Scene2dSeekTest (SteeringBehaviorsTest container) { super(container, "Seek"); } @Override public void create () { super.create(); character = new SteeringActor(container.badlogicSmall, false); target = new SteeringActor(container.target); inputProcessor = new Scene2dTargetInputProcessor(target); character.setMaxLinearSpeed(250); character.setMaxLinearAcceleration(2000); final Seek<Vector2> seekSB = new Seek<Vector2>(character, target); character.setSteeringBehavior(seekSB); testTable.addActor(character); testTable.addActor(target); character.setPosition(container.stageWidth / 2, container.stageHeight / 2, Align.center); target.setPosition(MathUtils.random(container.stageWidth), MathUtils.random(container.stageHeight), Align.center); Table detailTable = new Table(container.skin); detailTable.row(); addMaxLinearAccelerationController(detailTable, character, 0, 10000, 20); detailTable.row(); addSeparator(detailTable); detailTable.row(); addMaxLinearSpeedController(detailTable, character); detailWindow = createDetailWindow(detailTable); } @Override public void draw () { } @Override public void dispose () { super.dispose(); } }