/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.tests.btree.tests;
import com.badlogic.gdx.ai.btree.BehaviorTree;
import com.badlogic.gdx.ai.btree.Task;
import com.badlogic.gdx.ai.btree.branch.Parallel;
import com.badlogic.gdx.ai.btree.branch.Selector;
import com.badlogic.gdx.ai.btree.branch.Sequence;
import com.badlogic.gdx.ai.btree.decorator.AlwaysFail;
import com.badlogic.gdx.ai.btree.decorator.Include;
import com.badlogic.gdx.ai.btree.utils.BehaviorTreeLibrary;
import com.badlogic.gdx.ai.btree.utils.BehaviorTreeLibraryManager;
import com.badlogic.gdx.ai.btree.utils.BehaviorTreeParser;
import com.badlogic.gdx.ai.tests.btree.BehaviorTreeTestBase;
import com.badlogic.gdx.ai.tests.btree.BehaviorTreeViewer;
import com.badlogic.gdx.ai.tests.btree.dog.BarkTask;
import com.badlogic.gdx.ai.tests.btree.dog.CareTask;
import com.badlogic.gdx.ai.tests.btree.dog.Dog;
import com.badlogic.gdx.ai.tests.btree.dog.MarkTask;
import com.badlogic.gdx.ai.tests.btree.dog.RestTask;
import com.badlogic.gdx.ai.tests.btree.dog.WalkTask;
import com.badlogic.gdx.ai.utils.random.TriangularIntegerDistribution;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.ui.ScrollPane;
import com.badlogic.gdx.scenes.scene2d.ui.Skin;
/** A simple test to demonstrate subtree inclusion both eager (at clone-time) and lazy (at run-time) for programmatically created
* behavior trees.
*
* @author davebaol */
public class ProgrammaticallyCreatedTreeTest extends BehaviorTreeTestBase {
private boolean lazy;
public ProgrammaticallyCreatedTreeTest (boolean lazy) {
super("Programmatically Created Tree" + (lazy ? " (lazy)" : ""));
this.lazy = lazy;
}
@Override
public Actor createActor (Skin skin) {
BehaviorTreeLibraryManager libraryManager = BehaviorTreeLibraryManager.getInstance();
BehaviorTreeLibrary library = new BehaviorTreeLibrary(BehaviorTreeParser.DEBUG_HIGH);
registerDogBehavior(library);
libraryManager.setLibrary(library);
BehaviorTree<Dog> tree = libraryManager.createBehaviorTree("dog", new Dog("Buddy"));
BehaviorTreeViewer<?> treeViewer = createTreeViewer(tree.getObject().name, tree, true, skin);
return new ScrollPane(treeViewer, skin);
}
private void registerDogBehavior (BehaviorTreeLibrary library) {
Include<Dog> include = new Include<Dog>();
include.lazy = lazy;
include.subtree = "dog.actual";
BehaviorTree<Dog> includeBehavior = new BehaviorTree<Dog>(include);
library.registerArchetypeTree("dog", includeBehavior);
BehaviorTree<Dog> actualBehavior = new BehaviorTree<Dog>(createDogBehavior());
library.registerArchetypeTree("dog.actual", actualBehavior);
}
private static Task<Dog> createDogBehavior () {
Selector<Dog> selector = new Selector<Dog>();
Parallel<Dog> parallel = new Parallel<Dog>();
selector.addChild(parallel);
CareTask care = new CareTask();
care.urgentProb = 0.8f;
parallel.addChild(care);
parallel.addChild(new AlwaysFail<Dog>(new RestTask()));
Sequence<Dog> sequence = new Sequence<Dog>();
selector.addChild(sequence);
BarkTask bark1 = new BarkTask();
bark1.times = new TriangularIntegerDistribution(1, 5, 2);
sequence.addChild(bark1);
sequence.addChild(new WalkTask());
sequence.addChild(new BarkTask());
sequence.addChild(new MarkTask());
return selector;
}
}