/******************************************************************************* * Copyright 2014 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.ai.fma; import com.badlogic.gdx.math.Vector; import com.badlogic.gdx.utils.Array; /** {@code BoundedSlotAssignmentStrategy} is an abstract implementation of {@link SlotAssignmentStrategy} that supports roles. * Generally speaking, there are hard and soft roles. Hard roles cannot be broken, soft roles can. * <p> * This abstract class provides an implementation of the {@link #calculateNumberOfSlots(Array) calculateNumberOfSlots} method that * is more general (and costly) than the simplified implementation in {@link FreeSlotAssignmentStrategy}. It scans the assignment * list to find the number of filled slots, which is the highest slot number in the assignments. * * @param <T> Type of vector, either 2D or 3D, implementing the {@link Vector} interface * * @author davebaol */ public abstract class BoundedSlotAssignmentStrategy<T extends Vector<T>> implements SlotAssignmentStrategy<T> { @Override public abstract void updateSlotAssignments (Array<SlotAssignment<T>> assignments); @Override public int calculateNumberOfSlots (Array<SlotAssignment<T>> assignments) { // Find the number of filled slots: it will be the // highest slot number in the assignments int filledSlots = -1; for (int i = 0; i < assignments.size; i++) { SlotAssignment<T> assignment = assignments.get(i); if (assignment.slotNumber >= filledSlots) filledSlots = assignment.slotNumber; } // Add one to go from the index of the highest slot to the number of slots needed. return filledSlots + 1; } @Override public void removeSlotAssignment (Array<SlotAssignment<T>> assignments, int index) { int sn = assignments.get(index).slotNumber; for (int i = 0; i < assignments.size; i++) { SlotAssignment<T> sa = assignments.get(i); if (sa.slotNumber >= sn) sa.slotNumber--; } assignments.removeIndex(index); } }