/*******************************************************************************
* Copyright 2014 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.ai.tests.steer.scene2d.tests;
import com.badlogic.gdx.ai.steer.behaviors.Arrive;
import com.badlogic.gdx.ai.steer.behaviors.BlendedSteering;
import com.badlogic.gdx.ai.steer.behaviors.LookWhereYouAreGoing;
import com.badlogic.gdx.ai.steer.limiters.NullLimiter;
import com.badlogic.gdx.ai.tests.SteeringBehaviorsTest;
import com.badlogic.gdx.ai.tests.steer.scene2d.Scene2dSteeringTest;
import com.badlogic.gdx.ai.tests.steer.scene2d.SteeringActor;
import com.badlogic.gdx.ai.tests.steer.scene2d.Scene2dTargetInputProcessor;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.ui.Label;
import com.badlogic.gdx.scenes.scene2d.ui.Slider;
import com.badlogic.gdx.scenes.scene2d.ui.Table;
import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener;
import com.badlogic.gdx.utils.Align;
/** A class to test and experiment with the {@link LookWhereYouAreGoing} behavior.
*
* @autor davebaol */
public class Scene2dLookWhereYouAreGoingTest extends Scene2dSteeringTest {
SteeringActor character;
SteeringActor target;
public Scene2dLookWhereYouAreGoingTest (SteeringBehaviorsTest container) {
super(container, "Look Where You're Going");
}
@Override
public void create () {
super.create();
character = new SteeringActor(container.badlogicSmall, true);
character.setPosition(container.stageWidth / 2, container.stageHeight / 2, Align.center);
character.setMaxLinearAcceleration(100);
character.setMaxLinearSpeed(100);
character.setMaxAngularAcceleration(40);
character.setMaxAngularSpeed(15);
target = new SteeringActor(container.target);
target.setPosition(MathUtils.random(container.stageWidth), MathUtils.random(container.stageHeight), Align.center);
inputProcessor = new Scene2dTargetInputProcessor(target);
final LookWhereYouAreGoing<Vector2> lookWhereYouAreGoingSB = new LookWhereYouAreGoing<Vector2>(character) //
.setTimeToTarget(0.1f) //
.setAlignTolerance(0.001f) //
.setDecelerationRadius(MathUtils.PI);
final Arrive<Vector2> arriveSB = new Arrive<Vector2>(character, target) //
.setTimeToTarget(0.1f) //
.setArrivalTolerance(0.001f) //
.setDecelerationRadius(80);
BlendedSteering<Vector2> blendedSteering = new BlendedSteering<Vector2>(character) //
.setLimiter(NullLimiter.NEUTRAL_LIMITER) //
.add(arriveSB, 1f) //
.add(lookWhereYouAreGoingSB, 1f);
character.setSteeringBehavior(blendedSteering);
testTable.addActor(character);
testTable.addActor(target);
Table detailTable = new Table(container.skin);
detailTable.row();
addMaxAngularAccelerationController(detailTable, character, 0, 50, 1);
detailTable.row();
addMaxAngularSpeedController(detailTable, character, 0, 20, 1);
detailTable.row();
final Label labelDecelerationRadius = new Label("Deceleration Radius [" + lookWhereYouAreGoingSB.getDecelerationRadius()
+ "]", container.skin);
detailTable.add(labelDecelerationRadius);
detailTable.row();
Slider decelerationRadius = new Slider(0, MathUtils.PI2, MathUtils.degreesToRadians, false, container.skin);
decelerationRadius.setValue(lookWhereYouAreGoingSB.getDecelerationRadius());
decelerationRadius.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
Slider slider = (Slider)actor;
lookWhereYouAreGoingSB.setDecelerationRadius(slider.getValue());
labelDecelerationRadius.setText("Deceleration Radius [" + slider.getValue() + "]");
}
});
detailTable.add(decelerationRadius);
detailTable.row();
final Label labelAlignTolerance = new Label("Align tolerance [" + lookWhereYouAreGoingSB.getAlignTolerance() + "]",
container.skin);
detailTable.add(labelAlignTolerance);
detailTable.row();
Slider alignTolerance = new Slider(0, 1, 0.0001f, false, container.skin);
alignTolerance.setValue(lookWhereYouAreGoingSB.getAlignTolerance());
alignTolerance.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
Slider slider = (Slider)actor;
lookWhereYouAreGoingSB.setAlignTolerance(slider.getValue());
labelAlignTolerance.setText("Align tolerance [" + slider.getValue() + "]");
}
});
detailTable.add(alignTolerance);
detailTable.row();
final Label labelTimeToTarget = new Label("Time to Target [" + lookWhereYouAreGoingSB.getTimeToTarget() + " sec.]",
container.skin);
detailTable.add(labelTimeToTarget);
detailTable.row();
Slider timeToTarget = new Slider(0, 3, 0.1f, false, container.skin);
timeToTarget.setValue(lookWhereYouAreGoingSB.getTimeToTarget());
timeToTarget.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
Slider slider = (Slider)actor;
lookWhereYouAreGoingSB.setTimeToTarget(slider.getValue());
labelTimeToTarget.setText("Time to Target [" + slider.getValue() + " sec.]");
}
});
detailTable.add(timeToTarget);
detailWindow = createDetailWindow(detailTable);
}
@Override
public void draw () {
}
@Override
public void dispose () {
super.dispose();
}
}