/* * Copyright (c) 2003, 2008, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.java2d; import java.awt.GraphicsConfiguration; import sun.awt.image.BufImgVolatileSurfaceManager; import sun.awt.image.SunVolatileImage; import sun.awt.image.VolatileSurfaceManager; import sun.java2d.d3d.D3DGraphicsConfig; import sun.java2d.d3d.D3DVolatileSurfaceManager; import sun.java2d.opengl.WGLGraphicsConfig; import sun.java2d.opengl.WGLVolatileSurfaceManager; /** * The SurfaceManagerFactory that creates VolatileSurfaceManager * implementations for the Windows volatile images. */ public class WindowsSurfaceManagerFactory extends SurfaceManagerFactory { /** * Creates a new instance of a VolatileSurfaceManager given any * arbitrary SunVolatileImage. An optional context Object can be supplied * as a way for the caller to pass pipeline-specific context data to * the VolatileSurfaceManager (such as a backbuffer handle, for example). * * For Windows platforms, this method returns a Windows-specific * VolatileSurfaceManager. */ public VolatileSurfaceManager createVolatileManager(SunVolatileImage vImg, Object context) { GraphicsConfiguration gc = vImg.getGraphicsConfig(); if (gc instanceof D3DGraphicsConfig) { return new D3DVolatileSurfaceManager(vImg, context); } else if (gc instanceof WGLGraphicsConfig) { return new WGLVolatileSurfaceManager(vImg, context); } else { return new BufImgVolatileSurfaceManager(vImg, context); } } }