/* * Copyright (c) 2005, 2006, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing.plaf.nimbus; import java.awt.Color; /** * ShadowEffect - base class with all the standard properties for shadow effects * * @author Created by Jasper Potts (Jun 18, 2007) */ abstract class ShadowEffect extends Effect { protected Color color = Color.BLACK; /** Opacity a float 0-1 for percentage */ protected float opacity = 0.75f; /** Angle in degrees between 0-360 */ protected int angle = 135; /** Distance in pixels */ protected int distance = 5; /** The shadow spread between 0-100 % */ protected int spread = 0; /** Size in pixels */ protected int size = 5; // ================================================================================================================= // Bean methods Color getColor() { return color; } void setColor(Color color) { Color old = getColor(); this.color = color; } float getOpacity() { return opacity; } void setOpacity(float opacity) { float old = getOpacity(); this.opacity = opacity; } int getAngle() { return angle; } void setAngle(int angle) { int old = getAngle(); this.angle = angle; } int getDistance() { return distance; } void setDistance(int distance) { int old = getDistance(); this.distance = distance; } int getSpread() { return spread; } void setSpread(int spread) { int old = getSpread(); this.spread = spread; } int getSize() { return size; } void setSize(int size) { int old = getSize(); this.size = size; } }