/* * Copyright (c) 1997, 2011, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing; import java.awt.*; import java.awt.event.*; import java.awt.peer.ComponentPeer; import java.beans.Transient; import javax.swing.plaf.ViewportUI; import javax.swing.event.*; import javax.swing.border.*; import javax.accessibility.*; import java.io.Serializable; /** * The "viewport" or "porthole" through which you see the underlying * information. When you scroll, what moves is the viewport. It is like * peering through a camera's viewfinder. Moving the viewfinder upwards * brings new things into view at the top of the picture and loses * things that were at the bottom. * <p> * By default, <code>JViewport</code> is opaque. To change this, use the * <code>setOpaque</code> method. * <p> * <b>NOTE:</b>We have implemented a faster scrolling algorithm that * does not require a buffer to draw in. The algorithm works as follows: * <ol><li>The view and parent view and checked to see if they are * <code>JComponents</code>, * if they aren't, stop and repaint the whole viewport. * <li>If the viewport is obscured by an ancestor, stop and repaint the whole * viewport. * <li>Compute the region that will become visible, if it is as big as * the viewport, stop and repaint the whole view region. * <li>Obtain the ancestor <code>Window</code>'s graphics and * do a <code>copyArea</code> on the scrolled region. * <li>Message the view to repaint the newly visible region. * <li>The next time paint is invoked on the viewport, if the clip region * is smaller than the viewport size a timer is kicked off to repaint the * whole region. * </ol> * In general this approach is much faster. Compared to the backing store * approach this avoids the overhead of maintaining an offscreen buffer and * having to do two <code>copyArea</code>s. * Compared to the non backing store case this * approach will greatly reduce the painted region. * <p> * This approach can cause slower times than the backing store approach * when the viewport is obscured by another window, or partially offscreen. * When another window * obscures the viewport the copyArea will copy garbage and a * paint event will be generated by the system to inform us we need to * paint the newly exposed region. The only way to handle this is to * repaint the whole viewport, which can cause slower performance than the * backing store case. In most applications very rarely will the user be * scrolling while the viewport is obscured by another window or offscreen, * so this optimization is usually worth the performance hit when obscured. * <p> * <strong>Warning:</strong> Swing is not thread safe. For more * information see <a * href="package-summary.html#threading">Swing's Threading * Policy</a>. * <p> * <strong>Warning:</strong> * Serialized objects of this class will not be compatible with * future Swing releases. The current serialization support is * appropriate for short term storage or RMI between applications running * the same version of Swing. As of 1.4, support for long term storage * of all JavaBeans<sup><font size="-2">TM</font></sup> * has been added to the <code>java.beans</code> package. * Please see {@link java.beans.XMLEncoder}. * * @author Hans Muller * @author Philip Milne * @see JScrollPane */ public class JViewport extends JComponent implements Accessible { /** * @see #getUIClassID * @see #readObject */ private static final String uiClassID = "ViewportUI"; /** Property used to indicate window blitting should not be done. */ static final Object EnableWindowBlit = "EnableWindowBlit"; /** * True when the viewport dimensions have been determined. * The default is false. */ protected boolean isViewSizeSet = false; /** * The last <code>viewPosition</code> that we've painted, so we know how * much of the backing store image is valid. */ protected Point lastPaintPosition = null; /** * True when this viewport is maintaining an offscreen image of its * contents, so that some scrolling can take place using fast "bit-blit" * operations instead of by accessing the view object to construct the * display. The default is <code>false</code>. * * @deprecated As of Java 2 platform v1.3 * @see #setScrollMode */ @Deprecated protected boolean backingStore = false; /** The view image used for a backing store. */ transient protected Image backingStoreImage = null; /** * The <code>scrollUnderway</code> flag is used for components like * <code>JList</code>. When the downarrow key is pressed on a * <code>JList</code> and the selected * cell is the last in the list, the <code>scrollpane</code> autoscrolls. * Here, the old selected cell needs repainting and so we need * a flag to make the viewport do the optimized painting * only when there is an explicit call to * <code>setViewPosition(Point)</code>. * When <code>setBounds</code> is called through other routes, * the flag is off and the view repaints normally. Another approach * would be to remove this from the <code>JViewport</code> * class and have the <code>JList</code> manage this case by using * <code>setBackingStoreEnabled</code>. The default is * <code>false</code>. */ protected boolean scrollUnderway = false; /* * Listener that is notified each time the view changes size. */ private ComponentListener viewListener = null; /* Only one <code>ChangeEvent</code> is needed per * <code>JViewport</code> instance since the * event's only (read-only) state is the source property. The source * of events generated here is always "this". */ private transient ChangeEvent changeEvent = null; /** * Use <code>graphics.copyArea</code> to implement scrolling. * This is the fastest for most applications. * * @see #setScrollMode * @since 1.3 */ public static final int BLIT_SCROLL_MODE = 1; /** * Draws viewport contents into an offscreen image. * This was previously the default mode for <code>JTable</code>. * This mode may offer advantages over "blit mode" * in some cases, but it requires a large chunk of extra RAM. * * @see #setScrollMode * @since 1.3 */ public static final int BACKINGSTORE_SCROLL_MODE = 2; /** * This mode uses the very simple method of redrawing the entire * contents of the scrollpane each time it is scrolled. * This was the default behavior in Swing 1.0 and Swing 1.1. * Either of the other two options will provide better performance * in most cases. * * @see #setScrollMode * @since 1.3 */ public static final int SIMPLE_SCROLL_MODE = 0; /** * @see #setScrollMode * @since 1.3 */ private int scrollMode = BLIT_SCROLL_MODE; // // Window blitting: // // As mentioned in the javadoc when using windowBlit a paint event // will be generated by the system if copyArea copies a non-visible // portion of the view (in other words, it copies garbage). We are // not guaranteed to receive the paint event before other mouse events, // so we can not be sure we haven't already copied garbage a bunch of // times to different parts of the view. For that reason when a blit // happens and the Component is obscured (the check for obscurity // is not supported on all platforms and is checked via ComponentPeer // methods) the ivar repaintAll is set to true. When paint is received // if repaintAll is true (we previously did a blit) it is set to // false, and if the clip region is smaller than the viewport // waitingForRepaint is set to true and a timer is started. When // the timer fires if waitingForRepaint is true, repaint is invoked. // In the mean time, if the view is asked to scroll and waitingForRepaint // is true, a blit will not happen, instead the non-backing store case // of scrolling will happen, which will reset waitingForRepaint. // waitingForRepaint is set to false in paint when the clip rect is // bigger (or equal) to the size of the viewport. // A Timer is used instead of just a repaint as it appeared to offer // better performance. /** * This is set to true in <code>setViewPosition</code> * if doing a window blit and the viewport is obscured. */ private transient boolean repaintAll; /** * This is set to true in paint, if <code>repaintAll</code> * is true and the clip rectangle does not match the bounds. * If true, and scrolling happens the * repaint manager is not cleared which then allows for the repaint * previously invoked to succeed. */ private transient boolean waitingForRepaint; /** * Instead of directly invoking repaint, a <code>Timer</code> * is started and when it fires, repaint is invoked. */ private transient Timer repaintTimer; /** * Set to true in paintView when paint is invoked. */ private transient boolean inBlitPaint; /** * Whether or not a valid view has been installed. */ private boolean hasHadValidView; /** * When view is changed we have to synchronize scrollbar values * with viewport (see the BasicScrollPaneUI#syncScrollPaneWithViewport method). * This flag allows to invoke that method while ScrollPaneLayout#layoutContainer * is running. */ private boolean viewChanged; /** Creates a <code>JViewport</code>. */ public JViewport() { super(); setLayout(createLayoutManager()); setOpaque(true); updateUI(); setInheritsPopupMenu(true); } /** * Returns the L&F object that renders this component. * * @return a <code>ViewportUI</code> object * @since 1.3 */ public ViewportUI getUI() { return (ViewportUI)ui; } /** * Sets the L&F object that renders this component. * * @param ui the <code>ViewportUI</code> L&F object * @see UIDefaults#getUI * @beaninfo * bound: true * hidden: true * attribute: visualUpdate true * description: The UI object that implements the Component's LookAndFeel. * @since 1.3 */ public void setUI(ViewportUI ui) { super.setUI(ui); } /** * Resets the UI property to a value from the current look and feel. * * @see JComponent#updateUI */ public void updateUI() { setUI((ViewportUI)UIManager.getUI(this)); } /** * Returns a string that specifies the name of the L&F class * that renders this component. * * @return the string "ViewportUI" * * @see JComponent#getUIClassID * @see UIDefaults#getUI */ public String getUIClassID() { return uiClassID; } /** * Sets the <code>JViewport</code>'s one lightweight child, * which can be <code>null</code>. * (Since there is only one child which occupies the entire viewport, * the <code>constraints</code> and <code>index</code> * arguments are ignored.) * * @param child the lightweight <code>child</code> of the viewport * @param constraints the <code>constraints</code> to be respected * @param index the index * @see #setView */ protected void addImpl(Component child, Object constraints, int index) { setView(child); } /** * Removes the <code>Viewport</code>s one lightweight child. * * @see #setView */ public void remove(Component child) { child.removeComponentListener(viewListener); super.remove(child); } /** * Scrolls the view so that <code>Rectangle</code> * within the view becomes visible. * <p> * This attempts to validate the view before scrolling if the * view is currently not valid - <code>isValid</code> returns false. * To avoid excessive validation when the containment hierarchy is * being created this will not validate if one of the ancestors does not * have a peer, or there is no validate root ancestor, or one of the * ancestors is not a <code>Window</code> or <code>Applet</code>. * <p> * Note that this method will not scroll outside of the * valid viewport; for example, if <code>contentRect</code> is larger * than the viewport, scrolling will be confined to the viewport's * bounds. * * @param contentRect the <code>Rectangle</code> to display * @see JComponent#isValidateRoot * @see java.awt.Component#isValid * @see java.awt.Component#getPeer */ public void scrollRectToVisible(Rectangle contentRect) { Component view = getView(); if (view == null) { return; } else { if (!view.isValid()) { // If the view is not valid, validate. scrollRectToVisible // may fail if the view is not valid first, contentRect // could be bigger than invalid size. validateView(); } int dx, dy; dx = positionAdjustment(getWidth(), contentRect.width, contentRect.x); dy = positionAdjustment(getHeight(), contentRect.height, contentRect.y); if (dx != 0 || dy != 0) { Point viewPosition = getViewPosition(); Dimension viewSize = view.getSize(); int startX = viewPosition.x; int startY = viewPosition.y; Dimension extent = getExtentSize(); viewPosition.x -= dx; viewPosition.y -= dy; // Only constrain the location if the view is valid. If the // the view isn't valid, it typically indicates the view // isn't visible yet and most likely has a bogus size as will // we, and therefore we shouldn't constrain the scrolling if (view.isValid()) { if (getParent().getComponentOrientation().isLeftToRight()) { if (viewPosition.x + extent.width > viewSize.width) { viewPosition.x = Math.max(0, viewSize.width - extent.width); } else if (viewPosition.x < 0) { viewPosition.x = 0; } } else { if (extent.width > viewSize.width) { viewPosition.x = viewSize.width - extent.width; } else { viewPosition.x = Math.max(0, Math.min(viewSize.width - extent.width, viewPosition.x)); } } if (viewPosition.y + extent.height > viewSize.height) { viewPosition.y = Math.max(0, viewSize.height - extent.height); } else if (viewPosition.y < 0) { viewPosition.y = 0; } } if (viewPosition.x != startX || viewPosition.y != startY) { setViewPosition(viewPosition); // NOTE: How JViewport currently works with the // backing store is not foolproof. The sequence of // events when setViewPosition // (scrollRectToVisible) is called is to reset the // views bounds, which causes a repaint on the // visible region and sets an ivar indicating // scrolling (scrollUnderway). When // JViewport.paint is invoked if scrollUnderway is // true, the backing store is blitted. This fails // if between the time setViewPosition is invoked // and paint is received another repaint is queued // indicating part of the view is invalid. There // is no way for JViewport to notice another // repaint has occured and it ends up blitting // what is now a dirty region and the repaint is // never delivered. // It just so happens JTable encounters this // behavior by way of scrollRectToVisible, for // this reason scrollUnderway is set to false // here, which effectively disables the backing // store. scrollUnderway = false; } } } } /** * Ascends the <code>Viewport</code>'s parents stopping when * a component is found that returns * <code>true</code> to <code>isValidateRoot</code>. * If all the <code>Component</code>'s parents are visible, * <code>validate</code> will then be invoked on it. The * <code>RepaintManager</code> is then invoked with * <code>removeInvalidComponent</code>. This * is the synchronous version of a <code>revalidate</code>. */ private void validateView() { Component validateRoot = SwingUtilities.getValidateRoot(this, false); if (validateRoot == null) { return; } // Validate the root. validateRoot.validate(); // And let the RepaintManager it does not have to validate from // validateRoot anymore. RepaintManager rm = RepaintManager.currentManager(this); if (rm != null) { rm.removeInvalidComponent((JComponent)validateRoot); } } /* Used by the scrollRectToVisible method to determine the * proper direction and amount to move by. The integer variables are named * width, but this method is applicable to height also. The code assumes that * parentWidth/childWidth are positive and childAt can be negative. */ private int positionAdjustment(int parentWidth, int childWidth, int childAt) { // +-----+ // | --- | No Change // +-----+ if (childAt >= 0 && childWidth + childAt <= parentWidth) { return 0; } // +-----+ // --------- No Change // +-----+ if (childAt <= 0 && childWidth + childAt >= parentWidth) { return 0; } // +-----+ +-----+ // | ---- -> | ----| // +-----+ +-----+ if (childAt > 0 && childWidth <= parentWidth) { return -childAt + parentWidth - childWidth; } // +-----+ +-----+ // | -------- -> |-------- // +-----+ +-----+ if (childAt >= 0 && childWidth >= parentWidth) { return -childAt; } // +-----+ +-----+ // ---- | -> |---- | // +-----+ +-----+ if (childAt <= 0 && childWidth <= parentWidth) { return -childAt; } // +-----+ +-----+ //-------- | -> --------| // +-----+ +-----+ if (childAt < 0 && childWidth >= parentWidth) { return -childAt + parentWidth - childWidth; } return 0; } /** * The viewport "scrolls" its child (called the "view") by the * normal parent/child clipping (typically the view is moved in * the opposite direction of the scroll). A non-<code>null</code> border, * or non-zero insets, isn't supported, to prevent the geometry * of this component from becoming complex enough to inhibit * subclassing. To create a <code>JViewport</code> with a border, * add it to a <code>JPanel</code> that has a border. * <p>Note: If <code>border</code> is non-<code>null</code>, this * method will throw an exception as borders are not supported on * a <code>JViewPort</code>. * * @param border the <code>Border</code> to set * @exception IllegalArgumentException this method is not implemented */ public final void setBorder(Border border) { if (border != null) { throw new IllegalArgumentException("JViewport.setBorder() not supported"); } } /** * Returns the insets (border) dimensions as (0,0,0,0), since borders * are not supported on a <code>JViewport</code>. * * @return a <code>Rectange</code> of zero dimension and zero origin * @see #setBorder */ public final Insets getInsets() { return new Insets(0, 0, 0, 0); } /** * Returns an <code>Insets</code> object containing this * <code>JViewport</code>s inset values. The passed-in * <code>Insets</code> object will be reinitialized, and * all existing values within this object are overwritten. * * @param insets the <code>Insets</code> object which can be reused * @return this viewports inset values * @see #getInsets * @beaninfo * expert: true */ public final Insets getInsets(Insets insets) { insets.left = insets.top = insets.right = insets.bottom = 0; return insets; } private Graphics getBackingStoreGraphics(Graphics g) { Graphics bsg = backingStoreImage.getGraphics(); bsg.setColor(g.getColor()); bsg.setFont(g.getFont()); bsg.setClip(g.getClipBounds()); return bsg; } private void paintViaBackingStore(Graphics g) { Graphics bsg = getBackingStoreGraphics(g); try { super.paint(bsg); g.drawImage(backingStoreImage, 0, 0, this); } finally { bsg.dispose(); } } private void paintViaBackingStore(Graphics g, Rectangle oClip) { Graphics bsg = getBackingStoreGraphics(g); try { super.paint(bsg); g.setClip(oClip); g.drawImage(backingStoreImage, 0, 0, this); } finally { bsg.dispose(); } } /** * The <code>JViewport</code> overrides the default implementation of * this method (in <code>JComponent</code>) to return false. * This ensures * that the drawing machinery will call the <code>Viewport</code>'s * <code>paint</code> * implementation rather than messaging the <code>JViewport</code>'s * children directly. * * @return false */ public boolean isOptimizedDrawingEnabled() { return false; } /** * Returns true if scroll mode is a {@code BACKINGSTORE_SCROLL_MODE} to cause * painting to originate from {@code JViewport}, or one of its * ancestors. Otherwise returns {@code false}. * * @return true if if scroll mode is a {@code BACKINGSTORE_SCROLL_MODE}. * @see JComponent#isPaintingOrigin() */ protected boolean isPaintingOrigin() { return scrollMode == BACKINGSTORE_SCROLL_MODE; } /** * Only used by the paint method below. */ private Point getViewLocation() { Component view = getView(); if (view != null) { return view.getLocation(); } else { return new Point(0,0); } } /** * Depending on whether the <code>backingStore</code> is enabled, * either paint the image through the backing store or paint * just the recently exposed part, using the backing store * to "blit" the remainder. * <blockquote> * The term "blit" is the pronounced version of the PDP-10 * BLT (BLock Transfer) instruction, which copied a block of * bits. (In case you were curious.) * </blockquote> * * @param g the <code>Graphics</code> context within which to paint */ public void paint(Graphics g) { int width = getWidth(); int height = getHeight(); if ((width <= 0) || (height <= 0)) { return; } if (inBlitPaint) { // We invoked paint as part of copyArea cleanup, let it through. super.paint(g); return; } if (repaintAll) { repaintAll = false; Rectangle clipB = g.getClipBounds(); if (clipB.width < getWidth() || clipB.height < getHeight()) { waitingForRepaint = true; if (repaintTimer == null) { repaintTimer = createRepaintTimer(); } repaintTimer.stop(); repaintTimer.start(); // We really don't need to paint, a future repaint will // take care of it, but if we don't we get an ugly flicker. } else { if (repaintTimer != null) { repaintTimer.stop(); } waitingForRepaint = false; } } else if (waitingForRepaint) { // Need a complete repaint before resetting waitingForRepaint Rectangle clipB = g.getClipBounds(); if (clipB.width >= getWidth() && clipB.height >= getHeight()) { waitingForRepaint = false; repaintTimer.stop(); } } if (!backingStore || isBlitting() || getView() == null) { super.paint(g); lastPaintPosition = getViewLocation(); return; } // If the view is smaller than the viewport and we are not opaque // (that is, we won't paint our background), we should set the // clip. Otherwise, as the bounds of the view vary, we will // blit garbage into the exposed areas. Rectangle viewBounds = getView().getBounds(); if (!isOpaque()) { g.clipRect(0, 0, viewBounds.width, viewBounds.height); } if (backingStoreImage == null) { // Backing store is enabled but this is the first call to paint. // Create the backing store, paint it and then copy to g. // The backing store image will be created with the size of // the viewport. We must make sure the clip region is the // same size, otherwise when scrolling the backing image // the region outside of the clipped region will not be painted, // and result in empty areas. backingStoreImage = createImage(width, height); Rectangle clip = g.getClipBounds(); if (clip.width != width || clip.height != height) { if (!isOpaque()) { g.setClip(0, 0, Math.min(viewBounds.width, width), Math.min(viewBounds.height, height)); } else { g.setClip(0, 0, width, height); } paintViaBackingStore(g, clip); } else { paintViaBackingStore(g); } } else { if (!scrollUnderway || lastPaintPosition.equals(getViewLocation())) { // No scrolling happened: repaint required area via backing store. paintViaBackingStore(g); } else { // The image was scrolled. Manipulate the backing store and flush it to g. Point blitFrom = new Point(); Point blitTo = new Point(); Dimension blitSize = new Dimension(); Rectangle blitPaint = new Rectangle(); Point newLocation = getViewLocation(); int dx = newLocation.x - lastPaintPosition.x; int dy = newLocation.y - lastPaintPosition.y; boolean canBlit = computeBlit(dx, dy, blitFrom, blitTo, blitSize, blitPaint); if (!canBlit) { // The image was either moved diagonally or // moved by more than the image size: paint normally. paintViaBackingStore(g); } else { int bdx = blitTo.x - blitFrom.x; int bdy = blitTo.y - blitFrom.y; // Move the relevant part of the backing store. Rectangle clip = g.getClipBounds(); // We don't want to inherit the clip region when copying // bits, if it is inherited it will result in not moving // all of the image resulting in garbage appearing on // the screen. g.setClip(0, 0, width, height); Graphics bsg = getBackingStoreGraphics(g); try { bsg.copyArea(blitFrom.x, blitFrom.y, blitSize.width, blitSize.height, bdx, bdy); g.setClip(clip.x, clip.y, clip.width, clip.height); // Paint the rest of the view; the part that has just been exposed. Rectangle r = viewBounds.intersection(blitPaint); bsg.setClip(r); super.paint(bsg); // Copy whole of the backing store to g. g.drawImage(backingStoreImage, 0, 0, this); } finally { bsg.dispose(); } } } } lastPaintPosition = getViewLocation(); scrollUnderway = false; } /** * Sets the bounds of this viewport. If the viewport's width * or height has changed, fire a <code>StateChanged</code> event. * * @param x left edge of the origin * @param y top edge of the origin * @param w width in pixels * @param h height in pixels * * @see JComponent#reshape(int, int, int, int) */ public void reshape(int x, int y, int w, int h) { boolean sizeChanged = (getWidth() != w) || (getHeight() != h); if (sizeChanged) { backingStoreImage = null; } super.reshape(x, y, w, h); if (sizeChanged || viewChanged) { viewChanged = false; fireStateChanged(); } } /** * Used to control the method of scrolling the viewport contents. * You may want to change this mode to get maximum performance for your * use case. * * @param mode one of the following values: * <ul> * <li> JViewport.BLIT_SCROLL_MODE * <li> JViewport.BACKINGSTORE_SCROLL_MODE * <li> JViewport.SIMPLE_SCROLL_MODE * </ul> * * @see #BLIT_SCROLL_MODE * @see #BACKINGSTORE_SCROLL_MODE * @see #SIMPLE_SCROLL_MODE * * @beaninfo * bound: false * description: Method of moving contents for incremental scrolls. * enum: BLIT_SCROLL_MODE JViewport.BLIT_SCROLL_MODE * BACKINGSTORE_SCROLL_MODE JViewport.BACKINGSTORE_SCROLL_MODE * SIMPLE_SCROLL_MODE JViewport.SIMPLE_SCROLL_MODE * * @since 1.3 */ public void setScrollMode(int mode) { scrollMode = mode; backingStore = mode == BACKINGSTORE_SCROLL_MODE; } /** * Returns the current scrolling mode. * * @return the <code>scrollMode</code> property * @see #setScrollMode * @since 1.3 */ public int getScrollMode() { return scrollMode; } /** * Returns <code>true</code> if this viewport is maintaining * an offscreen image of its contents. * * @return <code>true</code> if <code>scrollMode</code> is * <code>BACKINGSTORE_SCROLL_MODE</code> * * @deprecated As of Java 2 platform v1.3, replaced by * <code>getScrollMode()</code>. */ @Deprecated public boolean isBackingStoreEnabled() { return scrollMode == BACKINGSTORE_SCROLL_MODE; } /** * If true if this viewport will maintain an offscreen * image of its contents. The image is used to reduce the cost * of small one dimensional changes to the <code>viewPosition</code>. * Rather than repainting the entire viewport we use * <code>Graphics.copyArea</code> to effect some of the scroll. * * @param enabled if true, maintain an offscreen backing store * * @deprecated As of Java 2 platform v1.3, replaced by * <code>setScrollMode()</code>. */ @Deprecated public void setBackingStoreEnabled(boolean enabled) { if (enabled) { setScrollMode(BACKINGSTORE_SCROLL_MODE); } else { setScrollMode(BLIT_SCROLL_MODE); } } private boolean isBlitting() { Component view = getView(); return (scrollMode == BLIT_SCROLL_MODE) && (view instanceof JComponent) && view.isOpaque(); } /** * Returns the <code>JViewport</code>'s one child or <code>null</code>. * * @return the viewports child, or <code>null</code> if none exists * * @see #setView */ public Component getView() { return (getComponentCount() > 0) ? getComponent(0) : null; } /** * Sets the <code>JViewport</code>'s one lightweight child * (<code>view</code>), which can be <code>null</code>. * * @param view the viewport's new lightweight child * * @see #getView */ public void setView(Component view) { /* Remove the viewport's existing children, if any. * Note that removeAll() isn't used here because it * doesn't call remove() (which JViewport overrides). */ int n = getComponentCount(); for(int i = n - 1; i >= 0; i--) { remove(getComponent(i)); } isViewSizeSet = false; if (view != null) { super.addImpl(view, null, -1); viewListener = createViewListener(); view.addComponentListener(viewListener); } if (hasHadValidView) { // Only fire a change if a view has been installed. fireStateChanged(); } else if (view != null) { hasHadValidView = true; } viewChanged = true; revalidate(); repaint(); } /** * If the view's size hasn't been explicitly set, return the * preferred size, otherwise return the view's current size. * If there is no view, return 0,0. * * @return a <code>Dimension</code> object specifying the size of the view */ public Dimension getViewSize() { Component view = getView(); if (view == null) { return new Dimension(0,0); } else if (isViewSizeSet) { return view.getSize(); } else { return view.getPreferredSize(); } } /** * Sets the size of the view. A state changed event will be fired. * * @param newSize a <code>Dimension</code> object specifying the new * size of the view */ public void setViewSize(Dimension newSize) { Component view = getView(); if (view != null) { Dimension oldSize = view.getSize(); if (!newSize.equals(oldSize)) { // scrollUnderway will be true if this is invoked as the // result of a validate and setViewPosition was previously // invoked. scrollUnderway = false; view.setSize(newSize); isViewSizeSet = true; fireStateChanged(); } } } /** * Returns the view coordinates that appear in the upper left * hand corner of the viewport, or 0,0 if there's no view. * * @return a <code>Point</code> object giving the upper left coordinates */ public Point getViewPosition() { Component view = getView(); if (view != null) { Point p = view.getLocation(); p.x = -p.x; p.y = -p.y; return p; } else { return new Point(0,0); } } /** * Sets the view coordinates that appear in the upper left * hand corner of the viewport, does nothing if there's no view. * * @param p a <code>Point</code> object giving the upper left coordinates */ public void setViewPosition(Point p) { Component view = getView(); if (view == null) { return; } int oldX, oldY, x = p.x, y = p.y; /* Collect the old x,y values for the views location * and do the song and dance to avoid allocating * a Rectangle object if we don't have to. */ if (view instanceof JComponent) { JComponent c = (JComponent)view; oldX = c.getX(); oldY = c.getY(); } else { Rectangle r = view.getBounds(); oldX = r.x; oldY = r.y; } /* The view scrolls in the opposite direction to mouse * movement. */ int newX = -x; int newY = -y; if ((oldX != newX) || (oldY != newY)) { if (!waitingForRepaint && isBlitting() && canUseWindowBlitter()) { RepaintManager rm = RepaintManager.currentManager(this); // The cast to JComponent will work, if view is not // a JComponent, isBlitting will return false. JComponent jview = (JComponent)view; Rectangle dirty = rm.getDirtyRegion(jview); if (dirty == null || !dirty.contains(jview.getVisibleRect())) { rm.beginPaint(); try { Graphics g = JComponent.safelyGetGraphics(this); flushViewDirtyRegion(g, dirty); view.setLocation(newX, newY); g.setClip(0,0,getWidth(), Math.min(getHeight(), jview.getHeight())); // Repaint the complete component if the blit succeeded // and needsRepaintAfterBlit returns true. repaintAll = (windowBlitPaint(g) && needsRepaintAfterBlit()); g.dispose(); rm.markCompletelyClean((JComponent)getParent()); rm.markCompletelyClean(this); rm.markCompletelyClean(jview); } finally { rm.endPaint(); } } else { // The visible region is dirty, no point in doing copyArea view.setLocation(newX, newY); repaintAll = false; } } else { scrollUnderway = true; // This calls setBounds(), and then repaint(). view.setLocation(newX, newY); repaintAll = false; } // we must validate the hierarchy to not break the hw/lw mixing revalidate(); fireStateChanged(); } } /** * Returns a rectangle whose origin is <code>getViewPosition</code> * and size is <code>getExtentSize</code>. * This is the visible part of the view, in view coordinates. * * @return a <code>Rectangle</code> giving the visible part of * the view using view coordinates. */ public Rectangle getViewRect() { return new Rectangle(getViewPosition(), getExtentSize()); } /** * Computes the parameters for a blit where the backing store image * currently contains <code>oldLoc</code> in the upper left hand corner * and we're scrolling to <code>newLoc</code>. * The parameters are modified * to return the values required for the blit. * * @param dx the horizontal delta * @param dy the vertical delta * @param blitFrom the <code>Point</code> we're blitting from * @param blitTo the <code>Point</code> we're blitting to * @param blitSize the <code>Dimension</code> of the area to blit * @param blitPaint the area to blit * @return true if the parameters are modified and we're ready to blit; * false otherwise */ protected boolean computeBlit( int dx, int dy, Point blitFrom, Point blitTo, Dimension blitSize, Rectangle blitPaint) { int dxAbs = Math.abs(dx); int dyAbs = Math.abs(dy); Dimension extentSize = getExtentSize(); if ((dx == 0) && (dy != 0) && (dyAbs < extentSize.height)) { if (dy < 0) { blitFrom.y = -dy; blitTo.y = 0; blitPaint.y = extentSize.height + dy; } else { blitFrom.y = 0; blitTo.y = dy; blitPaint.y = 0; } blitPaint.x = blitFrom.x = blitTo.x = 0; blitSize.width = extentSize.width; blitSize.height = extentSize.height - dyAbs; blitPaint.width = extentSize.width; blitPaint.height = dyAbs; return true; } else if ((dy == 0) && (dx != 0) && (dxAbs < extentSize.width)) { if (dx < 0) { blitFrom.x = -dx; blitTo.x = 0; blitPaint.x = extentSize.width + dx; } else { blitFrom.x = 0; blitTo.x = dx; blitPaint.x = 0; } blitPaint.y = blitFrom.y = blitTo.y = 0; blitSize.width = extentSize.width - dxAbs; blitSize.height = extentSize.height; blitPaint.width = dxAbs; blitPaint.height = extentSize.height; return true; } else { return false; } } /** * Returns the size of the visible part of the view in view coordinates. * * @return a <code>Dimension</code> object giving the size of the view */ @Transient public Dimension getExtentSize() { return getSize(); } /** * Converts a size in pixel coordinates to view coordinates. * Subclasses of viewport that support "logical coordinates" * will override this method. * * @param size a <code>Dimension</code> object using pixel coordinates * @return a <code>Dimension</code> object converted to view coordinates */ public Dimension toViewCoordinates(Dimension size) { return new Dimension(size); } /** * Converts a point in pixel coordinates to view coordinates. * Subclasses of viewport that support "logical coordinates" * will override this method. * * @param p a <code>Point</code> object using pixel coordinates * @return a <code>Point</code> object converted to view coordinates */ public Point toViewCoordinates(Point p) { return new Point(p); } /** * Sets the size of the visible part of the view using view coordinates. * * @param newExtent a <code>Dimension</code> object specifying * the size of the view */ public void setExtentSize(Dimension newExtent) { Dimension oldExtent = getExtentSize(); if (!newExtent.equals(oldExtent)) { setSize(newExtent); fireStateChanged(); } } /** * A listener for the view. * <p> * <strong>Warning:</strong> * Serialized objects of this class will not be compatible with * future Swing releases. The current serialization support is * appropriate for short term storage or RMI between applications running * the same version of Swing. As of 1.4, support for long term storage * of all JavaBeans<sup><font size="-2">TM</font></sup> * has been added to the <code>java.beans</code> package. * Please see {@link java.beans.XMLEncoder}. */ protected class ViewListener extends ComponentAdapter implements Serializable { public void componentResized(ComponentEvent e) { fireStateChanged(); revalidate(); } } /** * Creates a listener for the view. * @return a <code>ViewListener</code> */ protected ViewListener createViewListener() { return new ViewListener(); } /** * Subclassers can override this to install a different * layout manager (or <code>null</code>) in the constructor. Returns * the <code>LayoutManager</code> to install on the <code>JViewport</code>. * * @return a <code>LayoutManager</code> */ protected LayoutManager createLayoutManager() { return ViewportLayout.SHARED_INSTANCE; } /** * Adds a <code>ChangeListener</code> to the list that is * notified each time the view's * size, position, or the viewport's extent size has changed. * * @param l the <code>ChangeListener</code> to add * @see #removeChangeListener * @see #setViewPosition * @see #setViewSize * @see #setExtentSize */ public void addChangeListener(ChangeListener l) { listenerList.add(ChangeListener.class, l); } /** * Removes a <code>ChangeListener</code> from the list that's notified each * time the views size, position, or the viewports extent size * has changed. * * @param l the <code>ChangeListener</code> to remove * @see #addChangeListener */ public void removeChangeListener(ChangeListener l) { listenerList.remove(ChangeListener.class, l); } /** * Returns an array of all the <code>ChangeListener</code>s added * to this JViewport with addChangeListener(). * * @return all of the <code>ChangeListener</code>s added or an empty * array if no listeners have been added * @since 1.4 */ public ChangeListener[] getChangeListeners() { return listenerList.getListeners(ChangeListener.class); } /** * Notifies all <code>ChangeListeners</code> when the views * size, position, or the viewports extent size has changed. * * @see #addChangeListener * @see #removeChangeListener * @see EventListenerList */ protected void fireStateChanged() { Object[] listeners = listenerList.getListenerList(); for (int i = listeners.length - 2; i >= 0; i -= 2) { if (listeners[i] == ChangeListener.class) { if (changeEvent == null) { changeEvent = new ChangeEvent(this); } ((ChangeListener)listeners[i + 1]).stateChanged(changeEvent); } } } /** * Always repaint in the parents coordinate system to make sure * only one paint is performed by the <code>RepaintManager</code>. * * @param tm maximum time in milliseconds before update * @param x the <code>x</code> coordinate (pixels over from left) * @param y the <code>y</code> coordinate (pixels down from top) * @param w the width * @param h the height * @see java.awt.Component#update(java.awt.Graphics) */ public void repaint(long tm, int x, int y, int w, int h) { Container parent = getParent(); if(parent != null) parent.repaint(tm,x+getX(),y+getY(),w,h); else super.repaint(tm,x,y,w,h); } /** * Returns a string representation of this <code>JViewport</code>. * This method * is intended to be used only for debugging purposes, and the * content and format of the returned string may vary between * implementations. The returned string may be empty but may not * be <code>null</code>. * * @return a string representation of this <code>JViewport</code> */ protected String paramString() { String isViewSizeSetString = (isViewSizeSet ? "true" : "false"); String lastPaintPositionString = (lastPaintPosition != null ? lastPaintPosition.toString() : ""); String scrollUnderwayString = (scrollUnderway ? "true" : "false"); return super.paramString() + ",isViewSizeSet=" + isViewSizeSetString + ",lastPaintPosition=" + lastPaintPositionString + ",scrollUnderway=" + scrollUnderwayString; } // // Following is used when doBlit is true. // /** * Notifies listeners of a property change. This is subclassed to update * the <code>windowBlit</code> property. * (The <code>putClientProperty</code> property is final). * * @param propertyName a string containing the property name * @param oldValue the old value of the property * @param newValue the new value of the property */ protected void firePropertyChange(String propertyName, Object oldValue, Object newValue) { super.firePropertyChange(propertyName, oldValue, newValue); if (propertyName.equals(EnableWindowBlit)) { if (newValue != null) { setScrollMode(BLIT_SCROLL_MODE); } else { setScrollMode(SIMPLE_SCROLL_MODE); } } } /** * Returns true if the component needs to be completely repainted after * a blit and a paint is received. */ private boolean needsRepaintAfterBlit() { // Find the first heavy weight ancestor. isObscured and // canDetermineObscurity are only appropriate for heavy weights. Component heavyParent = getParent(); while (heavyParent != null && heavyParent.isLightweight()) { heavyParent = heavyParent.getParent(); } if (heavyParent != null) { ComponentPeer peer = heavyParent.getPeer(); if (peer != null && peer.canDetermineObscurity() && !peer.isObscured()) { // The peer says we aren't obscured, therefore we can assume // that we won't later be messaged to paint a portion that // we tried to blit that wasn't valid. // It is certainly possible that when we blited we were // obscured, and by the time this is invoked we aren't, but the // chances of that happening are pretty slim. return false; } } return true; } private Timer createRepaintTimer() { Timer timer = new Timer(300, new ActionListener() { public void actionPerformed(ActionEvent ae) { // waitingForRepaint will be false if a paint came down // with the complete clip rect, in which case we don't // have to cause a repaint. if (waitingForRepaint) { repaint(); } } }); timer.setRepeats(false); return timer; } /** * If the repaint manager has a dirty region for the view, the view is * asked to paint. * * @param g the <code>Graphics</code> context within which to paint */ private void flushViewDirtyRegion(Graphics g, Rectangle dirty) { JComponent view = (JComponent) getView(); if(dirty != null && dirty.width > 0 && dirty.height > 0) { dirty.x += view.getX(); dirty.y += view.getY(); Rectangle clip = g.getClipBounds(); if (clip == null) { // Only happens in 1.2 g.setClip(0, 0, getWidth(), getHeight()); } g.clipRect(dirty.x, dirty.y, dirty.width, dirty.height); clip = g.getClipBounds(); // Only paint the dirty region if it is visible. if (clip.width > 0 && clip.height > 0) { paintView(g); } } } /** * Used when blitting. * * @param g the <code>Graphics</code> context within which to paint * @return true if blitting succeeded; otherwise false */ private boolean windowBlitPaint(Graphics g) { int width = getWidth(); int height = getHeight(); if ((width == 0) || (height == 0)) { return false; } boolean retValue; RepaintManager rm = RepaintManager.currentManager(this); JComponent view = (JComponent) getView(); if (lastPaintPosition == null || lastPaintPosition.equals(getViewLocation())) { paintView(g); retValue = false; } else { // The image was scrolled. Manipulate the backing store and flush // it to g. Point blitFrom = new Point(); Point blitTo = new Point(); Dimension blitSize = new Dimension(); Rectangle blitPaint = new Rectangle(); Point newLocation = getViewLocation(); int dx = newLocation.x - lastPaintPosition.x; int dy = newLocation.y - lastPaintPosition.y; boolean canBlit = computeBlit(dx, dy, blitFrom, blitTo, blitSize, blitPaint); if (!canBlit) { paintView(g); retValue = false; } else { // Prepare the rest of the view; the part that has just been // exposed. Rectangle r = view.getBounds().intersection(blitPaint); r.x -= view.getX(); r.y -= view.getY(); blitDoubleBuffered(view, g, r.x, r.y, r.width, r.height, blitFrom.x, blitFrom.y, blitTo.x, blitTo.y, blitSize.width, blitSize.height); retValue = true; } } lastPaintPosition = getViewLocation(); return retValue; } // // NOTE: the code below uses paintForceDoubleBuffered for historical // reasons. If we're going to allow a blit we've already accounted for // everything that paintImmediately and _paintImmediately does, for that // reason we call into paintForceDoubleBuffered to diregard whether or // not setDoubleBuffered(true) was invoked on the view. // private void blitDoubleBuffered(JComponent view, Graphics g, int clipX, int clipY, int clipW, int clipH, int blitFromX, int blitFromY, int blitToX, int blitToY, int blitW, int blitH) { // NOTE: // blitFrom/blitTo are in JViewport coordinates system // not the views coordinate space. // clip* are in the views coordinate space. RepaintManager rm = RepaintManager.currentManager(this); int bdx = blitToX - blitFromX; int bdy = blitToY - blitFromY; Composite oldComposite = null; // Shift the scrolled region if (g instanceof Graphics2D) { Graphics2D g2d = (Graphics2D) g; oldComposite = g2d.getComposite(); g2d.setComposite(AlphaComposite.Src); } rm.copyArea(this, g, blitFromX, blitFromY, blitW, blitH, bdx, bdy, false); if (oldComposite != null) { ((Graphics2D) g).setComposite(oldComposite); } // Paint the newly exposed region. int x = view.getX(); int y = view.getY(); g.translate(x, y); g.setClip(clipX, clipY, clipW, clipH); view.paintForceDoubleBuffered(g); g.translate(-x, -y); } /** * Called to paint the view, usually when <code>blitPaint</code> * can not blit. * * @param g the <code>Graphics</code> context within which to paint */ private void paintView(Graphics g) { Rectangle clip = g.getClipBounds(); JComponent view = (JComponent)getView(); if (view.getWidth() >= getWidth()) { // Graphics is relative to JViewport, need to map to view's // coordinates space. int x = view.getX(); int y = view.getY(); g.translate(x, y); g.setClip(clip.x - x, clip.y - y, clip.width, clip.height); view.paintForceDoubleBuffered(g); g.translate(-x, -y); g.setClip(clip.x, clip.y, clip.width, clip.height); } else { // To avoid any problems that may result from the viewport being // bigger than the view we start painting from the viewport. try { inBlitPaint = true; paintForceDoubleBuffered(g); } finally { inBlitPaint = false; } } } /** * Returns true if the viewport is not obscured by one of its ancestors, * or its ancestors children and if the viewport is showing. Blitting * when the view isn't showing will work, * or rather <code>copyArea</code> will work, * but will not produce the expected behavior. */ private boolean canUseWindowBlitter() { if (!isShowing() || (!(getParent() instanceof JComponent) && !(getView() instanceof JComponent))) { return false; } if (isPainting()) { // We're in the process of painting, don't blit. If we were // to blit we would draw on top of what we're already drawing, // so bail. return false; } Rectangle dirtyRegion = RepaintManager.currentManager(this). getDirtyRegion((JComponent)getParent()); if (dirtyRegion != null && dirtyRegion.width > 0 && dirtyRegion.height > 0) { // Part of the scrollpane needs to be repainted too, don't blit. return false; } Rectangle clip = new Rectangle(0,0,getWidth(),getHeight()); Rectangle oldClip = new Rectangle(); Rectangle tmp2 = null; Container parent; Component lastParent = null; int x, y, w, h; for(parent = this; parent != null && isLightweightComponent(parent); parent = parent.getParent()) { x = parent.getX(); y = parent.getY(); w = parent.getWidth(); h = parent.getHeight(); oldClip.setBounds(clip); SwingUtilities.computeIntersection(0, 0, w, h, clip); if(!clip.equals(oldClip)) return false; if(lastParent != null && parent instanceof JComponent && !((JComponent)parent).isOptimizedDrawingEnabled()) { Component comps[] = parent.getComponents(); int index = 0; for(int i = comps.length - 1 ;i >= 0; i--) { if(comps[i] == lastParent) { index = i - 1; break; } } while(index >= 0) { tmp2 = comps[index].getBounds(tmp2); if(tmp2.intersects(clip)) return false; index--; } } clip.x += x; clip.y += y; lastParent = parent; } if (parent == null) { // No Window parent. return false; } return true; } ///////////////// // Accessibility support //////////////// /** * Gets the AccessibleContext associated with this JViewport. * For viewports, the AccessibleContext takes the form of an * AccessibleJViewport. * A new AccessibleJViewport instance is created if necessary. * * @return an AccessibleJViewport that serves as the * AccessibleContext of this JViewport */ public AccessibleContext getAccessibleContext() { if (accessibleContext == null) { accessibleContext = new AccessibleJViewport(); } return accessibleContext; } /** * This class implements accessibility support for the * <code>JViewport</code> class. It provides an implementation of the * Java Accessibility API appropriate to viewport user-interface elements. * <p> * <strong>Warning:</strong> * Serialized objects of this class will not be compatible with * future Swing releases. The current serialization support is * appropriate for short term storage or RMI between applications running * the same version of Swing. As of 1.4, support for long term storage * of all JavaBeans<sup><font size="-2">TM</font></sup> * has been added to the <code>java.beans</code> package. * Please see {@link java.beans.XMLEncoder}. */ protected class AccessibleJViewport extends AccessibleJComponent { /** * Get the role of this object. * * @return an instance of AccessibleRole describing the role of * the object */ public AccessibleRole getAccessibleRole() { return AccessibleRole.VIEWPORT; } } // inner class AccessibleJViewport }