/* * Copyright (c) 1999, 2003, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.sound.sampled; import java.io.InputStream; import java.io.IOException; /** * The <code>Clip</code> interface represents a special kind of data line whose * audio data can be loaded prior to playback, instead of being streamed in * real time. * <p> * Because the data is pre-loaded and has a known length, you can set a clip * to start playing at any position in its audio data. You can also create a * loop, so that when the clip is played it will cycle repeatedly. Loops are * specified with a starting and ending sample frame, along with the number of * times that the loop should be played. * <p> * Clips may be obtained from a <code>{@link Mixer}</code> that supports lines * of this type. Data is loaded into a clip when it is opened. * <p> * Playback of an audio clip may be started and stopped using the <code>start</code> * and <code>stop</code> methods. These methods do not reset the media position; * <code>start</code> causes playback to continue from the position where playback * was last stopped. To restart playback from the beginning of the clip's audio * data, simply follow the invocation of <code>{@link DataLine#stop stop}</code> * with setFramePosition(0), which rewinds the media to the beginning * of the clip. * * @author Kara Kytle * @since 1.3 */ public interface Clip extends DataLine { /** * A value indicating that looping should continue indefinitely rather than * complete after a specific number of loops. * @see #loop */ public static final int LOOP_CONTINUOUSLY = -1; /** * Opens the clip, meaning that it should acquire any required * system resources and become operational. The clip is opened * with the format and audio data indicated. * If this operation succeeds, the line is marked as open and an * <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched * to the line's listeners. * <p> * Invoking this method on a line which is already open is illegal * and may result in an IllegalStateException. * <p> * Note that some lines, once closed, cannot be reopened. Attempts * to reopen such a line will always result in a * <code>{@link LineUnavailableException}</code>. * * @param format the format of the supplied audio data * @param data a byte array containing audio data to load into the clip * @param offset the point at which to start copying, expressed in * <em>bytes</em> from the beginning of the array * @param bufferSize the number of <em>bytes</em> * of data to load into the clip from the array. * @throws LineUnavailableException if the line cannot be * opened due to resource restrictions * @throws IllegalArgumentException if the buffer size does not represent * an integral number of sample frames, * or if <code>format</code> is not fully specified or invalid * @throws IllegalStateException if the line is already open * @throws SecurityException if the line cannot be * opened due to security restrictions * * @see #close * @see #isOpen * @see LineListener */ public void open(AudioFormat format, byte[] data, int offset, int bufferSize) throws LineUnavailableException; /** * Opens the clip with the format and audio data present in the provided audio * input stream. Opening a clip means that it should acquire any required * system resources and become operational. If this operation * input stream. If this operation * succeeds, the line is marked open and an * <code>{@link LineEvent.Type#OPEN OPEN}</code> event is dispatched * to the line's listeners. * <p> * Invoking this method on a line which is already open is illegal * and may result in an IllegalStateException. * <p> * Note that some lines, once closed, cannot be reopened. Attempts * to reopen such a line will always result in a * <code>{@link LineUnavailableException}</code>. * * @param stream an audio input stream from which audio data will be read into * the clip * @throws LineUnavailableException if the line cannot be * opened due to resource restrictions * @throws IOException if an I/O exception occurs during reading of * the stream * @throws IllegalArgumentException if the stream's audio format * is not fully specified or invalid * @throws IllegalStateException if the line is already open * @throws SecurityException if the line cannot be * opened due to security restrictions * * @see #close * @see #isOpen * @see LineListener */ public void open(AudioInputStream stream) throws LineUnavailableException, IOException; /** * Obtains the media length in sample frames. * @return the media length, expressed in sample frames, * or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open. * @see AudioSystem#NOT_SPECIFIED */ public int getFrameLength(); /** * Obtains the media duration in microseconds * @return the media duration, expressed in microseconds, * or <code>AudioSystem.NOT_SPECIFIED</code> if the line is not open. * @see AudioSystem#NOT_SPECIFIED */ public long getMicrosecondLength(); /** * Sets the media position in sample frames. The position is zero-based; * the first frame is frame number zero. When the clip begins playing the * next time, it will start by playing the frame at this position. * <p> * To obtain the current position in sample frames, use the * <code>{@link DataLine#getFramePosition getFramePosition}</code> * method of <code>DataLine</code>. * * @param frames the desired new media position, expressed in sample frames */ public void setFramePosition(int frames); /** * Sets the media position in microseconds. When the clip begins playing the * next time, it will start at this position. * The level of precision is not guaranteed. For example, an implementation * might calculate the microsecond position from the current frame position * and the audio sample frame rate. The precision in microseconds would * then be limited to the number of microseconds per sample frame. * <p> * To obtain the current position in microseconds, use the * <code>{@link DataLine#getMicrosecondPosition getMicrosecondPosition}</code> * method of <code>DataLine</code>. * * @param microseconds the desired new media position, expressed in microseconds */ public void setMicrosecondPosition(long microseconds); /** * Sets the first and last sample frames that will be played in * the loop. The ending point must be greater than * or equal to the starting point, and both must fall within the * the size of the loaded media. A value of 0 for the starting * point means the beginning of the loaded media. Similarly, a value of -1 * for the ending point indicates the last frame of the media. * @param start the loop's starting position, in sample frames (zero-based) * @param end the loop's ending position, in sample frames (zero-based), or * -1 to indicate the final frame * @throws IllegalArgumentException if the requested * loop points cannot be set, usually because one or both falls outside * the media's duration or because the ending point is * before the starting point */ public void setLoopPoints(int start, int end); /** * Starts looping playback from the current position. Playback will * continue to the loop's end point, then loop back to the loop start point * <code>count</code> times, and finally continue playback to the end of * the clip. * <p> * If the current position when this method is invoked is greater than the * loop end point, playback simply continues to the * end of the clip without looping. * <p> * A <code>count</code> value of 0 indicates that any current looping should * cease and playback should continue to the end of the clip. The behavior * is undefined when this method is invoked with any other value during a * loop operation. * <p> * If playback is stopped during looping, the current loop status is * cleared; the behavior of subsequent loop and start requests is not * affected by an interrupted loop operation. * * @param count the number of times playback should loop back from the * loop's end position to the loop's start position, or * <code>{@link #LOOP_CONTINUOUSLY}</code> to indicate that looping should * continue until interrupted */ public void loop(int count); }