/* * Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package com.apple.laf; import java.awt.*; import java.lang.ref.*; import java.util.*; import java.util.concurrent.locks.*; import apple.laf.JRSUIConstants; import apple.laf.JRSUIState; import com.apple.laf.AquaUtils.RecyclableSingleton; /** * ImageCache - A fixed pixel count sized cache of Images keyed by arbitrary set of arguments. All images are held with * SoftReferences so they will be dropped by the GC if heap memory gets tight. When our size hits max pixel count least * recently requested images are removed first. */ final class ImageCache { // Ordered Map keyed by args hash, ordered by most recent accessed entry. private final LinkedHashMap<Integer, PixelCountSoftReference> map = new LinkedHashMap<>(16, 0.75f, true); // Maximum number of pixels to cache, this is used if maxCount private final int maxPixelCount; // The current number of pixels stored in the cache private int currentPixelCount = 0; // Lock for concurrent access to map private final ReadWriteLock lock = new ReentrantReadWriteLock(); // Reference queue for tracking lost softreferences to images in the cache private final ReferenceQueue<Image> referenceQueue = new ReferenceQueue<>(); // Singleton Instance private static final RecyclableSingleton<ImageCache> instance = new RecyclableSingleton<ImageCache>() { @Override protected ImageCache getInstance() { return new ImageCache(); } }; static ImageCache getInstance() { return instance.get(); } ImageCache(final int maxPixelCount) { this.maxPixelCount = maxPixelCount; } ImageCache() { this((8 * 1024 * 1024) / 4); // 8Mb of pixels } public void flush() { lock.writeLock().lock(); try { map.clear(); } finally { lock.writeLock().unlock(); } } public Image getImage(final GraphicsConfiguration config, final int w, final int h, final int scale, final JRSUIState state) { final int hash = hash(config, w, h, scale, state); final PixelCountSoftReference ref; lock.readLock().lock(); try { ref = map.get(hash); } finally { lock.readLock().unlock(); } // check reference has not been lost and the key truly matches, // in case of false positive hash match if (ref != null && ref.equals(config, w, h, scale, state)) { return ref.get(); } return null; } /** * Sets the cached image for the specified constraints. * * @param image The image to store in cache * @param config The graphics configuration, needed if cached image is a Volatile Image. Used as part of cache key * @param w The image width, used as part of cache key * @param h The image height, used as part of cache key * @param scale The image scale factor, used as part of cache key * @return true if the image could be cached, false otherwise. */ public boolean setImage(final Image image, final GraphicsConfiguration config, final int w, final int h, final int scale, final JRSUIState state) { if (state.is(JRSUIConstants.Animating.YES)) { return false; } final int hash = hash(config, w, h, scale, state); lock.writeLock().lock(); try { PixelCountSoftReference ref = map.get(hash); // check if currently in map if (ref != null && ref.get() == image) return true; // clear out old if (ref != null) { currentPixelCount -= ref.pixelCount; map.remove(hash); } // add new image to pixel count final int newPixelCount = image.getWidth(null) * image.getHeight(null); currentPixelCount += newPixelCount; // clean out lost references if not enough space if (currentPixelCount > maxPixelCount) { while ((ref = (PixelCountSoftReference)referenceQueue.poll()) != null) { //reference lost map.remove(ref.hash); currentPixelCount -= ref.pixelCount; } } // remove old items till there is enough free space if (currentPixelCount > maxPixelCount) { final Iterator<Map.Entry<Integer, PixelCountSoftReference>> mapIter = map.entrySet().iterator(); while ((currentPixelCount > maxPixelCount) && mapIter.hasNext()) { final Map.Entry<Integer, PixelCountSoftReference> entry = mapIter.next(); mapIter.remove(); final Image img = entry.getValue().get(); if (img != null) img.flush(); currentPixelCount -= entry.getValue().pixelCount; } } // finally put new in map map.put(hash, new PixelCountSoftReference(image, referenceQueue, newPixelCount, hash, config, w, h, scale, state)); return true; } finally { lock.writeLock().unlock(); } } private static int hash(final GraphicsConfiguration config, final int w, final int h, final int scale, final JRSUIState state) { int hash = config != null ? config.hashCode() : 0; hash = 31 * hash + w; hash = 31 * hash + h; hash = 31 * hash + scale; hash = 31 * hash + state.hashCode(); return hash; } /** * Extended SoftReference that stores the pixel count even after the image * is lost. */ private static class PixelCountSoftReference extends SoftReference<Image> { // default access, because access to these fields shouldn't be emulated // by a synthetic accessor. final int pixelCount; final int hash; // key parts private final GraphicsConfiguration config; private final int w; private final int h; private final int scale; private final JRSUIState state; PixelCountSoftReference(final Image referent, final ReferenceQueue<? super Image> q, final int pixelCount, final int hash, final GraphicsConfiguration config, final int w, final int h, final int scale, final JRSUIState state) { super(referent, q); this.pixelCount = pixelCount; this.hash = hash; this.config = config; this.w = w; this.h = h; this.scale = scale; this.state = state; } boolean equals(final GraphicsConfiguration config, final int w, final int h, final int scale, final JRSUIState state) { return config == this.config && w == this.w && h == this.h && scale == this.scale && state.equals(this.state); } } // /** Gets the rendered image for this painter at the requested size, either from cache or create a new one */ // private VolatileImage getImage(GraphicsConfiguration config, JComponent c, int w, int h, Object[] extendedCacheKeys) { // VolatileImage buffer = (VolatileImage)getImage(config, w, h, this, extendedCacheKeys); // // int renderCounter = 0; // to avoid any potential, though unlikely, infinite loop // do { // //validate the buffer so we can check for surface loss // int bufferStatus = VolatileImage.IMAGE_INCOMPATIBLE; // if (buffer != null) { // bufferStatus = buffer.validate(config); // } // // //If the buffer status is incompatible or restored, then we need to re-render to the volatile image // if (bufferStatus == VolatileImage.IMAGE_INCOMPATIBLE || bufferStatus == VolatileImage.IMAGE_RESTORED) { // // if the buffer isn't the right size, or has lost its contents, then recreate // if (buffer != null) { // if (buffer.getWidth() != w || buffer.getHeight() != h || bufferStatus == VolatileImage.IMAGE_INCOMPATIBLE) { // // clear any resources related to the old back buffer // buffer.flush(); // buffer = null; // } // } // // if (buffer == null) { // // recreate the buffer // buffer = config.createCompatibleVolatileImage(w, h, Transparency.TRANSLUCENT); // // put in cache for future // setImage(buffer, config, w, h, this, extendedCacheKeys); // } // // //create the graphics context with which to paint to the buffer // Graphics2D bg = buffer.createGraphics(); // // //clear the background before configuring the graphics // bg.setComposite(AlphaComposite.Clear); // bg.fillRect(0, 0, w, h); // bg.setComposite(AlphaComposite.SrcOver); // bg.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); // // // paint the painter into buffer // paint0(bg, c, w, h, extendedCacheKeys); // //close buffer graphics // bg.dispose(); // } // } while (buffer.contentsLost() && renderCounter++ < 3); // // // check if we failed // if (renderCounter >= 3) return null; // // return buffer; // } }