/* * Copyright (c) 2008, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing.colorchooser; final class ColorModelHSL extends ColorModel { ColorModelHSL() { super("hsl", "Hue", "Saturation", "Lightness", "Transparency"); // NON-NLS: components } @Override void setColor(int color, float[] space) { super.setColor(color, space); RGBtoHSL(space, space); space[3] = 1.0f - space[3]; } @Override int getColor(float[] space) { space[3] = 1.0f - space[3]; HSLtoRGB(space, space); return super.getColor(space); } @Override int getMaximum(int index) { return (index == 0) ? 360 : 100; } @Override float getDefault(int index) { return (index == 0) ? -1.0f : (index == 2) ? 0.5f : 1.0f; } /** * Converts HSL components of a color to a set of RGB components. * * @param hsl a float array with length equal to * the number of HSL components * @param rgb a float array with length of at least 3 * that contains RGB components of a color * @return a float array that contains RGB components */ private static float[] HSLtoRGB(float[] hsl, float[] rgb) { if (rgb == null) { rgb = new float[3]; } float hue = hsl[0]; float saturation = hsl[1]; float lightness = hsl[2]; if (saturation > 0.0f) { hue = (hue < 1.0f) ? hue * 6.0f : 0.0f; float q = lightness + saturation * ((lightness > 0.5f) ? 1.0f - lightness : lightness); float p = 2.0f * lightness - q; rgb[0]= normalize(q, p, (hue < 4.0f) ? (hue + 2.0f) : (hue - 4.0f)); rgb[1]= normalize(q, p, hue); rgb[2]= normalize(q, p, (hue < 2.0f) ? (hue + 4.0f) : (hue - 2.0f)); } else { rgb[0] = lightness; rgb[1] = lightness; rgb[2] = lightness; } return rgb; } /** * Converts RGB components of a color to a set of HSL components. * * @param rgb a float array with length of at least 3 * that contains RGB components of a color * @param hsl a float array with length equal to * the number of HSL components * @return a float array that contains HSL components */ private static float[] RGBtoHSL(float[] rgb, float[] hsl) { if (hsl == null) { hsl = new float[3]; } float max = max(rgb[0], rgb[1], rgb[2]); float min = min(rgb[0], rgb[1], rgb[2]); float summa = max + min; float saturation = max - min; if (saturation > 0.0f) { saturation /= (summa > 1.0f) ? 2.0f - summa : summa; } hsl[0] = getHue(rgb[0], rgb[1], rgb[2], max, min); hsl[1] = saturation; hsl[2] = summa / 2.0f; return hsl; } /** * Returns the smaller of three color components. * * @param red the red component of the color * @param green the green component of the color * @param blue the blue component of the color * @return the smaller of {@code red}, {@code green} and {@code blue} */ static float min(float red, float green, float blue) { float min = (red < green) ? red : green; return (min < blue) ? min : blue; } /** * Returns the larger of three color components. * * @param red the red component of the color * @param green the green component of the color * @param blue the blue component of the color * @return the larger of {@code red}, {@code green} and {@code blue} */ static float max(float red, float green, float blue) { float max = (red > green) ? red : green; return (max > blue) ? max : blue; } /** * Calculates the hue component for HSL and HSV color spaces. * * @param red the red component of the color * @param green the green component of the color * @param blue the blue component of the color * @param max the larger of {@code red}, {@code green} and {@code blue} * @param min the smaller of {@code red}, {@code green} and {@code blue} * @return the hue component */ static float getHue(float red, float green, float blue, float max, float min) { float hue = max - min; if (hue > 0.0f) { if (max == red) { hue = (green - blue) / hue; if (hue < 0.0f) { hue += 6.0f; } } else if (max == green) { hue = 2.0f + (blue - red) / hue; } else /*max == blue*/ { hue = 4.0f + (red - green) / hue; } hue /= 6.0f; } return hue; } private static float normalize(float q, float p, float color) { if (color < 1.0f) { return p + (q - p) * color; } if (color < 3.0f) { return q; } if (color < 4.0f) { return p + (q - p) * (4.0f - color); } return p; } }