/* * Copyright (c) 2011, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package sun.lwawt.macosx; import java.awt.*; import java.awt.dnd.*; import java.awt.event.*; import sun.awt.dnd.SunDragSourceContextPeer; class CMouseDragGestureRecognizer extends MouseDragGestureRecognizer { // Number of pixels before drag is determined to have started: private static final int fMotionThreshold = getMotionThreshold(); // Default is the Aqua-approved value: private static final int kDefaultMotionThreshold = 3; private static int getMotionThreshold() { try { return ((Integer)Toolkit.getDefaultToolkit().getDesktopProperty("DnD.gestureMotionThreshold")).intValue(); } catch (Exception e) { return kDefaultMotionThreshold; } } protected static final int ButtonMask = InputEvent.BUTTON1_DOWN_MASK | InputEvent.BUTTON2_DOWN_MASK | InputEvent.BUTTON3_DOWN_MASK; protected CMouseDragGestureRecognizer(DragSource ds, Component c, int act, DragGestureListener dgl) { super(ds, c, act, dgl); } protected CMouseDragGestureRecognizer(DragSource ds, Component c, int act) { this(ds, c, act, null); } protected CMouseDragGestureRecognizer(DragSource ds, Component c) { this(ds, c, DnDConstants.ACTION_NONE); } protected CMouseDragGestureRecognizer(DragSource ds) { this(ds, null); } // Determine the drop action from the event: protected int mapDragOperationFromModifiers(MouseEvent e) { int mods = e.getModifiersEx(); int btns = mods & ButtonMask; // 8-29-02 VL: this shouldn't apply to OS X but let's leave this commented out until verified: // Do not allow right mouse button drag since Motif DnD does not terminate drag operation on right mouse button release. //if (!(btns == InputEvent.BUTTON1_DOWN_MASK || btns == InputEvent.BUTTON2_DOWN_MASK)) { // return DnDConstants.ACTION_NONE; //} return SunDragSourceContextPeer.convertModifiersToDropAction(mods, getSourceActions()); } // Invoked when the mouse has been clicked on a component: public void mouseClicked(MouseEvent e) { // do nothing } // Invoked when a mouse button has been pressed on a component: public void mousePressed(MouseEvent e) { events.clear(); if (mapDragOperationFromModifiers(e) != DnDConstants.ACTION_NONE) { appendEvent(e); } } // Invoked when a mouse button has been released over a component: public void mouseReleased(MouseEvent e) { events.clear(); } // Invoked when the mouse enters a component: public void mouseEntered(MouseEvent e) { events.clear(); } // Invoked when the mouse exits a component: public void mouseExited(MouseEvent e) { if (!events.isEmpty()) { // gesture pending int dragAction = mapDragOperationFromModifiers(e); if (dragAction == DnDConstants.ACTION_NONE) { events.clear(); } } } // Invoked when a mouse button is pressed on a component: public void mouseDragged(MouseEvent e) { if (!events.isEmpty()) { // gesture pending int dop = mapDragOperationFromModifiers(e); if (dop == DnDConstants.ACTION_NONE) { return; } MouseEvent trigger = (MouseEvent) events.get(0); Point origin = trigger.getPoint(); Point current = e.getPoint(); int dx = Math.abs(origin.x - current.x); int dy = Math.abs(origin.y - current.y); if (dx >= fMotionThreshold || dy >= fMotionThreshold) { fireDragGestureRecognized(dop, ((MouseEvent)getTriggerEvent()).getPoint()); } else { appendEvent(e); } } } // Invoked when the mouse button has been moved on a component (with no buttons no down): public void mouseMoved(MouseEvent e) { // do nothing } }