/* * Copyright (c) 1999, 2006, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing.text; import java.text.*; import java.awt.*; import java.awt.font.*; import java.awt.geom.Rectangle2D; /** * A class to perform rendering of the glyphs. * This can be implemented to be stateless, or * to hold some information as a cache to * facilitate faster rendering and model/view * translation. At a minimum, the GlyphPainter * allows a View implementation to perform its * duties independent of a particular version * of JVM and selection of capabilities (i.e. * shaping for i18n, etc). * <p> * This implementation is intended for operation * under the JDK. It uses the * java.awt.font.TextLayout class to do i18n capable * rendering. * * @author Timothy Prinzing * @see GlyphView */ class GlyphPainter2 extends GlyphView.GlyphPainter { public GlyphPainter2(TextLayout layout) { this.layout = layout; } /** * Create a painter to use for the given GlyphView. */ public GlyphView.GlyphPainter getPainter(GlyphView v, int p0, int p1) { return null; } /** * Determine the span the glyphs given a start location * (for tab expansion). This implementation assumes it * has no tabs (i.e. TextLayout doesn't deal with tab * expansion). */ public float getSpan(GlyphView v, int p0, int p1, TabExpander e, float x) { if ((p0 == v.getStartOffset()) && (p1 == v.getEndOffset())) { return layout.getAdvance(); } int p = v.getStartOffset(); int index0 = p0 - p; int index1 = p1 - p; TextHitInfo hit0 = TextHitInfo.afterOffset(index0); TextHitInfo hit1 = TextHitInfo.beforeOffset(index1); float[] locs = layout.getCaretInfo(hit0); float x0 = locs[0]; locs = layout.getCaretInfo(hit1); float x1 = locs[0]; return (x1 > x0) ? x1 - x0 : x0 - x1; } public float getHeight(GlyphView v) { return layout.getAscent() + layout.getDescent() + layout.getLeading(); } /** * Fetch the ascent above the baseline for the glyphs * corresponding to the given range in the model. */ public float getAscent(GlyphView v) { return layout.getAscent(); } /** * Fetch the descent below the baseline for the glyphs * corresponding to the given range in the model. */ public float getDescent(GlyphView v) { return layout.getDescent(); } /** * Paint the glyphs for the given view. This is implemented * to only render if the Graphics is of type Graphics2D which * is required by TextLayout (and this should be the case if * running on the JDK). */ public void paint(GlyphView v, Graphics g, Shape a, int p0, int p1) { if (g instanceof Graphics2D) { Rectangle2D alloc = a.getBounds2D(); Graphics2D g2d = (Graphics2D)g; float y = (float) alloc.getY() + layout.getAscent() + layout.getLeading(); float x = (float) alloc.getX(); if( p0 > v.getStartOffset() || p1 < v.getEndOffset() ) { try { //TextLayout can't render only part of it's range, so if a //partial range is required, add a clip region. Shape s = v.modelToView(p0, Position.Bias.Forward, p1, Position.Bias.Backward, a); Shape savedClip = g.getClip(); g2d.clip(s); layout.draw(g2d, x, y); g.setClip(savedClip); } catch (BadLocationException e) {} } else { layout.draw(g2d, x, y); } } } public Shape modelToView(GlyphView v, int pos, Position.Bias bias, Shape a) throws BadLocationException { int offs = pos - v.getStartOffset(); Rectangle2D alloc = a.getBounds2D(); TextHitInfo hit = (bias == Position.Bias.Forward) ? TextHitInfo.afterOffset(offs) : TextHitInfo.beforeOffset(offs); float[] locs = layout.getCaretInfo(hit); // vertical at the baseline, should use slope and check if glyphs // are being rendered vertically. alloc.setRect(alloc.getX() + locs[0], alloc.getY(), 1, alloc.getHeight()); return alloc; } /** * Provides a mapping from the view coordinate space to the logical * coordinate space of the model. * * @param v the view containing the view coordinates * @param x the X coordinate * @param y the Y coordinate * @param a the allocated region to render into * @param biasReturn either <code>Position.Bias.Forward</code> * or <code>Position.Bias.Backward</code> is returned as the * zero-th element of this array * @return the location within the model that best represents the * given point of view * @see View#viewToModel */ public int viewToModel(GlyphView v, float x, float y, Shape a, Position.Bias[] biasReturn) { Rectangle2D alloc = (a instanceof Rectangle2D) ? (Rectangle2D)a : a.getBounds2D(); //Move the y co-ord of the hit onto the baseline. This is because TextLayout supports //italic carets and we do not. TextHitInfo hit = layout.hitTestChar(x - (float)alloc.getX(), 0); int pos = hit.getInsertionIndex(); if (pos == v.getEndOffset()) { pos--; } biasReturn[0] = hit.isLeadingEdge() ? Position.Bias.Forward : Position.Bias.Backward; return pos + v.getStartOffset(); } /** * Determines the model location that represents the * maximum advance that fits within the given span. * This could be used to break the given view. The result * should be a location just shy of the given advance. This * differs from viewToModel which returns the closest * position which might be proud of the maximum advance. * * @param v the view to find the model location to break at. * @param p0 the location in the model where the * fragment should start it's representation >= 0. * @param pos the graphic location along the axis that the * broken view would occupy >= 0. This may be useful for * things like tab calculations. * @param len specifies the distance into the view * where a potential break is desired >= 0. * @return the maximum model location possible for a break. * @see View#breakView */ public int getBoundedPosition(GlyphView v, int p0, float x, float len) { if( len < 0 ) throw new IllegalArgumentException("Length must be >= 0."); // note: this only works because swing uses TextLayouts that are // only pure rtl or pure ltr TextHitInfo hit; if (layout.isLeftToRight()) { hit = layout.hitTestChar(len, 0); } else { hit = layout.hitTestChar(layout.getAdvance() - len, 0); } return v.getStartOffset() + hit.getCharIndex(); } /** * Provides a way to determine the next visually represented model * location that one might place a caret. Some views may not be * visible, they might not be in the same order found in the model, or * they just might not allow access to some of the locations in the * model. * * @param v the view to use * @param pos the position to convert >= 0 * @param a the allocated region to render into * @param direction the direction from the current position that can * be thought of as the arrow keys typically found on a keyboard. * This may be SwingConstants.WEST, SwingConstants.EAST, * SwingConstants.NORTH, or SwingConstants.SOUTH. * @return the location within the model that best represents the next * location visual position. * @exception BadLocationException * @exception IllegalArgumentException for an invalid direction */ public int getNextVisualPositionFrom(GlyphView v, int pos, Position.Bias b, Shape a, int direction, Position.Bias[] biasRet) throws BadLocationException { int startOffset = v.getStartOffset(); int endOffset = v.getEndOffset(); Segment text; AbstractDocument doc; boolean viewIsLeftToRight; TextHitInfo currentHit, nextHit; switch (direction) { case View.NORTH: break; case View.SOUTH: break; case View.EAST: doc = (AbstractDocument)v.getDocument(); viewIsLeftToRight = doc.isLeftToRight(startOffset, endOffset); if(startOffset == doc.getLength()) { if(pos == -1) { biasRet[0] = Position.Bias.Forward; return startOffset; } // End case for bidi text where newline is at beginning // of line. return -1; } if(pos == -1) { // Entering view from the left. if( viewIsLeftToRight ) { biasRet[0] = Position.Bias.Forward; return startOffset; } else { text = v.getText(endOffset - 1, endOffset); char c = text.array[text.offset]; SegmentCache.releaseSharedSegment(text); if(c == '\n') { biasRet[0] = Position.Bias.Forward; return endOffset-1; } biasRet[0] = Position.Bias.Backward; return endOffset; } } if( b==Position.Bias.Forward ) currentHit = TextHitInfo.afterOffset(pos-startOffset); else currentHit = TextHitInfo.beforeOffset(pos-startOffset); nextHit = layout.getNextRightHit(currentHit); if( nextHit == null ) { return -1; } if( viewIsLeftToRight != layout.isLeftToRight() ) { // If the layout's base direction is different from // this view's run direction, we need to use the weak // carrat. nextHit = layout.getVisualOtherHit(nextHit); } pos = nextHit.getInsertionIndex() + startOffset; if(pos == endOffset) { // A move to the right from an internal position will // only take us to the endOffset in a left to right run. text = v.getText(endOffset - 1, endOffset); char c = text.array[text.offset]; SegmentCache.releaseSharedSegment(text); if(c == '\n') { return -1; } biasRet[0] = Position.Bias.Backward; } else { biasRet[0] = Position.Bias.Forward; } return pos; case View.WEST: doc = (AbstractDocument)v.getDocument(); viewIsLeftToRight = doc.isLeftToRight(startOffset, endOffset); if(startOffset == doc.getLength()) { if(pos == -1) { biasRet[0] = Position.Bias.Forward; return startOffset; } // End case for bidi text where newline is at beginning // of line. return -1; } if(pos == -1) { // Entering view from the right if( viewIsLeftToRight ) { text = v.getText(endOffset - 1, endOffset); char c = text.array[text.offset]; SegmentCache.releaseSharedSegment(text); if ((c == '\n') || Character.isSpaceChar(c)) { biasRet[0] = Position.Bias.Forward; return endOffset - 1; } biasRet[0] = Position.Bias.Backward; return endOffset; } else { biasRet[0] = Position.Bias.Forward; return startOffset; } } if( b==Position.Bias.Forward ) currentHit = TextHitInfo.afterOffset(pos-startOffset); else currentHit = TextHitInfo.beforeOffset(pos-startOffset); nextHit = layout.getNextLeftHit(currentHit); if( nextHit == null ) { return -1; } if( viewIsLeftToRight != layout.isLeftToRight() ) { // If the layout's base direction is different from // this view's run direction, we need to use the weak // carrat. nextHit = layout.getVisualOtherHit(nextHit); } pos = nextHit.getInsertionIndex() + startOffset; if(pos == endOffset) { // A move to the left from an internal position will // only take us to the endOffset in a right to left run. text = v.getText(endOffset - 1, endOffset); char c = text.array[text.offset]; SegmentCache.releaseSharedSegment(text); if(c == '\n') { return -1; } biasRet[0] = Position.Bias.Backward; } else { biasRet[0] = Position.Bias.Forward; } return pos; default: throw new IllegalArgumentException("Bad direction: " + direction); } return pos; } // --- variables --------------------------------------------- TextLayout layout; }