/* * Copyright (c) 1997, 2011, Oracle and/or its affiliates. All rights reserved. * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. * * This code is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License version 2 only, as * published by the Free Software Foundation. Oracle designates this * particular file as subject to the "Classpath" exception as provided * by Oracle in the LICENSE file that accompanied this code. * * This code is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * version 2 for more details (a copy is included in the LICENSE file that * accompanied this code). * * You should have received a copy of the GNU General Public License version * 2 along with this work; if not, write to the Free Software Foundation, * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. * * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA * or visit www.oracle.com if you need additional information or have any * questions. */ package javax.swing; import java.util.*; import java.util.concurrent.atomic.AtomicBoolean; import java.util.concurrent.locks.*; import java.awt.*; import java.awt.event.*; import java.io.Serializable; import java.io.*; import java.security.AccessControlContext; import java.security.AccessController; import java.security.PrivilegedAction; import javax.swing.event.EventListenerList; /** * Fires one or more {@code ActionEvent}s at specified * intervals. An example use is an animation object that uses a * <code>Timer</code> as the trigger for drawing its frames. *<p> * Setting up a timer * involves creating a <code>Timer</code> object, * registering one or more action listeners on it, * and starting the timer using * the <code>start</code> method. * For example, * the following code creates and starts a timer * that fires an action event once per second * (as specified by the first argument to the <code>Timer</code> constructor). * The second argument to the <code>Timer</code> constructor * specifies a listener to receive the timer's action events. * *<pre> * int delay = 1000; //milliseconds * ActionListener taskPerformer = new ActionListener() { * public void actionPerformed(ActionEvent evt) { * <em>//...Perform a task...</em> * } * }; * new Timer(delay, taskPerformer).start();</pre> * * <p> * {@code Timers} are constructed by specifying both a delay parameter * and an {@code ActionListener}. The delay parameter is used * to set both the initial delay and the delay between event * firing, in milliseconds. Once the timer has been started, * it waits for the initial delay before firing its * first <code>ActionEvent</code> to registered listeners. * After this first event, it continues to fire events * every time the between-event delay has elapsed, until it * is stopped. * <p> * After construction, the initial delay and the between-event * delay can be changed independently, and additional * <code>ActionListeners</code> may be added. * <p> * If you want the timer to fire only the first time and then stop, * invoke <code>setRepeats(false)</code> on the timer. * <p> * Although all <code>Timer</code>s perform their waiting * using a single, shared thread * (created by the first <code>Timer</code> object that executes), * the action event handlers for <code>Timer</code>s * execute on another thread -- the event-dispatching thread. * This means that the action handlers for <code>Timer</code>s * can safely perform operations on Swing components. * However, it also means that the handlers must execute quickly * to keep the GUI responsive. * * <p> * In v 1.3, another <code>Timer</code> class was added * to the Java platform: <code>java.util.Timer</code>. * Both it and <code>javax.swing.Timer</code> * provide the same basic functionality, * but <code>java.util.Timer</code> * is more general and has more features. * The <code>javax.swing.Timer</code> has two features * that can make it a little easier to use with GUIs. * First, its event handling metaphor is familiar to GUI programmers * and can make dealing with the event-dispatching thread * a bit simpler. * Second, its * automatic thread sharing means that you don't have to * take special steps to avoid spawning * too many threads. * Instead, your timer uses the same thread * used to make cursors blink, * tool tips appear, * and so on. * * <p> * You can find further documentation * and several examples of using timers by visiting * <a href="http://java.sun.com/docs/books/tutorial/uiswing/misc/timer.html" * target = "_top">How to Use Timers</a>, * a section in <em>The Java Tutorial.</em> * For more examples and help in choosing between * this <code>Timer</code> class and * <code>java.util.Timer</code>, * see * <a href="http://java.sun.com/products/jfc/tsc/articles/timer/" * target="_top">Using Timers in Swing Applications</a>, * an article in <em>The Swing Connection.</em> * <p> * <strong>Warning:</strong> * Serialized objects of this class will not be compatible with * future Swing releases. The current serialization support is * appropriate for short term storage or RMI between applications running * the same version of Swing. As of 1.4, support for long term storage * of all JavaBeans<sup><font size="-2">TM</font></sup> * has been added to the <code>java.beans</code> package. * Please see {@link java.beans.XMLEncoder}. * * @see java.util.Timer <code>java.util.Timer</code> * * * @author Dave Moore */ @SuppressWarnings("serial") public class Timer implements Serializable { /* * NOTE: all fields need to be handled in readResolve */ protected EventListenerList listenerList = new EventListenerList(); // The following field strives to maintain the following: // If coalesce is true, only allow one Runnable to be queued on the // EventQueue and be pending (ie in the process of notifying the // ActionListener). If we didn't do this it would allow for a // situation where the app is taking too long to process the // actionPerformed, and thus we'ld end up queing a bunch of Runnables // and the app would never return: not good. This of course implies // you can get dropped events, but such is life. // notify is used to indicate if the ActionListener can be notified, when // the Runnable is processed if this is true it will notify the listeners. // notify is set to true when the Timer fires and the Runnable is queued. // It will be set to false after notifying the listeners (if coalesce is // true) or if the developer invokes stop. private transient final AtomicBoolean notify = new AtomicBoolean(false); private volatile int initialDelay, delay; private volatile boolean repeats = true, coalesce = true; private transient final Runnable doPostEvent; private static volatile boolean logTimers; private transient final Lock lock = new ReentrantLock(); // This field is maintained by TimerQueue. // eventQueued can also be reset by the TimerQueue, but will only ever // happen in applet case when TimerQueues thread is destroyed. // access to this field is synchronized on getLock() lock. transient TimerQueue.DelayedTimer delayedTimer = null; private volatile String actionCommand; /** * Creates a {@code Timer} and initializes both the initial delay and * between-event delay to {@code delay} milliseconds. If {@code delay} * is less than or equal to zero, the timer fires as soon as it * is started. If <code>listener</code> is not <code>null</code>, * it's registered as an action listener on the timer. * * @param delay milliseconds for the initial and between-event delay * @param listener an initial listener; can be <code>null</code> * * @see #addActionListener * @see #setInitialDelay * @see #setRepeats */ public Timer(int delay, ActionListener listener) { super(); this.delay = delay; this.initialDelay = delay; doPostEvent = new DoPostEvent(); if (listener != null) { addActionListener(listener); } } /* * The timer's AccessControlContext. */ private transient volatile AccessControlContext acc = AccessController.getContext(); /** * Returns the acc this timer was constructed with. */ final AccessControlContext getAccessControlContext() { if (acc == null) { throw new SecurityException( "Timer is missing AccessControlContext"); } return acc; } /** * DoPostEvent is a runnable class that fires actionEvents to * the listeners on the EventDispatchThread, via invokeLater. * @see Timer#post */ class DoPostEvent implements Runnable { public void run() { if (logTimers) { System.out.println("Timer ringing: " + Timer.this); } if(notify.get()) { fireActionPerformed(new ActionEvent(Timer.this, 0, getActionCommand(), System.currentTimeMillis(), 0)); if (coalesce) { cancelEvent(); } } } Timer getTimer() { return Timer.this; } } /** * Adds an action listener to the <code>Timer</code>. * * @param listener the listener to add * * @see #Timer */ public void addActionListener(ActionListener listener) { listenerList.add(ActionListener.class, listener); } /** * Removes the specified action listener from the <code>Timer</code>. * * @param listener the listener to remove */ public void removeActionListener(ActionListener listener) { listenerList.remove(ActionListener.class, listener); } /** * Returns an array of all the action listeners registered * on this timer. * * @return all of the timer's <code>ActionListener</code>s or an empty * array if no action listeners are currently registered * * @see #addActionListener * @see #removeActionListener * * @since 1.4 */ public ActionListener[] getActionListeners() { return listenerList.getListeners(ActionListener.class); } /** * Notifies all listeners that have registered interest for * notification on this event type. * * @param e the action event to fire * @see EventListenerList */ protected void fireActionPerformed(ActionEvent e) { // Guaranteed to return a non-null array Object[] listeners = listenerList.getListenerList(); // Process the listeners last to first, notifying // those that are interested in this event for (int i=listeners.length-2; i>=0; i-=2) { if (listeners[i]==ActionListener.class) { ((ActionListener)listeners[i+1]).actionPerformed(e); } } } /** * Returns an array of all the objects currently registered as * <code><em>Foo</em>Listener</code>s * upon this <code>Timer</code>. * <code><em>Foo</em>Listener</code>s * are registered using the <code>add<em>Foo</em>Listener</code> method. * <p> * You can specify the <code>listenerType</code> argument * with a class literal, such as <code><em>Foo</em>Listener.class</code>. * For example, you can query a <code>Timer</code> * instance <code>t</code> * for its action listeners * with the following code: * * <pre>ActionListener[] als = (ActionListener[])(t.getListeners(ActionListener.class));</pre> * * If no such listeners exist, * this method returns an empty array. * * @param listenerType the type of listeners requested; * this parameter should specify an interface * that descends from <code>java.util.EventListener</code> * @return an array of all objects registered as * <code><em>Foo</em>Listener</code>s * on this timer, * or an empty array if no such * listeners have been added * @exception ClassCastException if <code>listenerType</code> doesn't * specify a class or interface that implements * <code>java.util.EventListener</code> * * @see #getActionListeners * @see #addActionListener * @see #removeActionListener * * @since 1.3 */ public <T extends EventListener> T[] getListeners(Class<T> listenerType) { return listenerList.getListeners(listenerType); } /** * Returns the timer queue. */ private TimerQueue timerQueue() { return TimerQueue.sharedInstance(); } /** * Enables or disables the timer log. When enabled, a message * is posted to <code>System.out</code> whenever the timer goes off. * * @param flag <code>true</code> to enable logging * @see #getLogTimers */ public static void setLogTimers(boolean flag) { logTimers = flag; } /** * Returns <code>true</code> if logging is enabled. * * @return <code>true</code> if logging is enabled; otherwise, false * @see #setLogTimers */ public static boolean getLogTimers() { return logTimers; } /** * Sets the <code>Timer</code>'s between-event delay, the number of milliseconds * between successive action events. This does not affect the initial delay * property, which can be set by the {@code setInitialDelay} method. * * @param delay the delay in milliseconds * @see #setInitialDelay */ public void setDelay(int delay) { if (delay < 0) { throw new IllegalArgumentException("Invalid delay: " + delay); } else { this.delay = delay; } } /** * Returns the delay, in milliseconds, * between firings of action events. * * @see #setDelay * @see #getInitialDelay */ public int getDelay() { return delay; } /** * Sets the <code>Timer</code>'s initial delay, the time * in milliseconds to wait after the timer is started * before firing the first event. Upon construction, this * is set to be the same as the between-event delay, * but then its value is independent and remains unaffected * by changes to the between-event delay. * * @param initialDelay the initial delay, in milliseconds * @see #setDelay */ public void setInitialDelay(int initialDelay) { if (initialDelay < 0) { throw new IllegalArgumentException("Invalid initial delay: " + initialDelay); } else { this.initialDelay = initialDelay; } } /** * Returns the <code>Timer</code>'s initial delay. * * @see #setInitialDelay * @see #setDelay */ public int getInitialDelay() { return initialDelay; } /** * If <code>flag</code> is <code>false</code>, * instructs the <code>Timer</code> to send only one * action event to its listeners. * * @param flag specify <code>false</code> to make the timer * stop after sending its first action event */ public void setRepeats(boolean flag) { repeats = flag; } /** * Returns <code>true</code> (the default) * if the <code>Timer</code> will send * an action event * to its listeners multiple times. * * @see #setRepeats */ public boolean isRepeats() { return repeats; } /** * Sets whether the <code>Timer</code> coalesces multiple pending * <code>ActionEvent</code> firings. * A busy application may not be able * to keep up with a <code>Timer</code>'s event generation, * causing multiple * action events to be queued. When processed, * the application sends these events one after the other, causing the * <code>Timer</code>'s listeners to receive a sequence of * events with no delay between them. Coalescing avoids this situation * by reducing multiple pending events to a single event. * <code>Timer</code>s * coalesce events by default. * * @param flag specify <code>false</code> to turn off coalescing */ public void setCoalesce(boolean flag) { boolean old = coalesce; coalesce = flag; if (!old && coalesce) { // We must do this as otherwise if the Timer once notified // in !coalese mode notify will be stuck to true and never // become false. cancelEvent(); } } /** * Returns <code>true</code> if the <code>Timer</code> coalesces * multiple pending action events. * * @see #setCoalesce */ public boolean isCoalesce() { return coalesce; } /** * Sets the string that will be delivered as the action command * in <code>ActionEvent</code>s fired by this timer. * <code>null</code> is an acceptable value. * * @param command the action command * @since 1.6 */ public void setActionCommand(String command) { this.actionCommand = command; } /** * Returns the string that will be delivered as the action command * in <code>ActionEvent</code>s fired by this timer. May be * <code>null</code>, which is also the default. * * @return the action command used in firing events * @since 1.6 */ public String getActionCommand() { return actionCommand; } /** * Starts the <code>Timer</code>, * causing it to start sending action events * to its listeners. * * @see #stop */ public void start() { timerQueue().addTimer(this, getInitialDelay()); } /** * Returns <code>true</code> if the <code>Timer</code> is running. * * @see #start */ public boolean isRunning() { return timerQueue().containsTimer(this); } /** * Stops the <code>Timer</code>, * causing it to stop sending action events * to its listeners. * * @see #start */ public void stop() { getLock().lock(); try { cancelEvent(); timerQueue().removeTimer(this); } finally { getLock().unlock(); } } /** * Restarts the <code>Timer</code>, * canceling any pending firings and causing * it to fire with its initial delay. */ public void restart() { getLock().lock(); try { stop(); start(); } finally { getLock().unlock(); } } /** * Resets the internal state to indicate this Timer shouldn't notify * any of its listeners. This does not stop a repeatable Timer from * firing again, use <code>stop</code> for that. */ void cancelEvent() { notify.set(false); } void post() { if (notify.compareAndSet(false, true) || !coalesce) { AccessController.doPrivileged(new PrivilegedAction<Void>() { public Void run() { SwingUtilities.invokeLater(doPostEvent); return null; } }, getAccessControlContext()); } } Lock getLock() { return lock; } private void readObject(ObjectInputStream in) throws ClassNotFoundException, IOException { this.acc = AccessController.getContext(); in.defaultReadObject(); } /* * We have to use readResolve because we can not initialize final * fields for deserialized object otherwise */ private Object readResolve() { Timer timer = new Timer(getDelay(), null); timer.listenerList = listenerList; timer.initialDelay = initialDelay; timer.delay = delay; timer.repeats = repeats; timer.coalesce = coalesce; timer.actionCommand = actionCommand; return timer; } }